Larvitar #246
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More Pokemon
← #245 Suicune | #247 Pupitar → |
Larvitar #246 - Rock Skin Pokemon
|
types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 2'0" | 0.6 m | |
weight | 158.8 lb. | 72.0 kg | |
generation |
2nd (Gold, Silver, Crystal) National: #246 | Johto: #244
|
246
Family
#246 - Larvitar | #247 - Pupitar Lv. 30 | #248 - Tyranitar Lv. 55 |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Monster | 10,200 |
Locations
Where to catch Larvitar in Pokemon Diamond
Area | Levels | Method | Rarity |
---|---|---|---|
Route 207 | 6-7 | Walking in tall grass or a cave | 22% |
Where to catch Larvitar in Pokemon Platinum
Area | Levels | Method | Rarity |
---|---|---|---|
Route 206 | 16 | Walking in tall grass or a cave | 40% |
Where to catch Larvitar in Pokemon HeartGold and SoulSilver
Area | Levels | Method | Rarity |
---|---|---|---|
Mt. Silver (2f) | 15-20 | Walking in tall grass or a cave | 5% |
Mt. Silver (1f Top) | 15-20 | Walking in tall grass or a cave | 5% |
Mt. Silver (4f) | 15-20 | Walking in tall grass or a cave | 5% |
Mt. Silver (1f) | 15-20 | Walking in tall grass or a cave | 5% |
Mt. Silver (Mountainside) | 15-20 | Walking in tall grass or a cave | 5% |
Mt. Silver (3f) | 15-20 | Walking in tall grass or a cave | 5% |
Mt. Silver (Top) | 15-30 | Walking in tall grass or a cave | 10% |
Moves
Abilities
Guts | Increases Attack to 1.5× with a major status ailment. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Leer | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
1 | Bite | 60 | 25 | 100% | Has a 30% chance to make the target flinch. | ||
5 | Sandstorm | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | ||
10 | Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
14 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
19 | Scary Face | -- | 10 | 100% | Lowers the target's Speed by two stages. | ||
23 | Thrash | 120 | 10 | 100% | Hits every turn for 2-3 turns, then confuses the user. | ||
28 | Dark Pulse | 80 | 15 | 100% | Has a 20% chance to make the target flinch. | ||
32 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
37 | Crunch | 80 | 15 | 100% | Has a 20% chance to lower the target's Defense by one stage. | ||
41 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
46 | Stone Edge | 100 | 5 | 80% | Has an increased chance for a critical hit. | ||
50 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM37 | Sandstorm | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM41 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM58 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM69 | Rock Polish | -- | 20 | -- | Raises the user's Speed by two stages. | ||
TM71 | Stone Edge | 100 | 5 | 80% | Has an increased chance for a critical hit. | ||
TM76 | Stealth Rock | -- | 20 | -- | Causes damage when opposing Pokemon switch in. | ||
TM78 | Captivate | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
TM79 | Dark Pulse | 80 | 15 | 100% | Has a 20% chance to make the target flinch. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM82 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM83 | Natural Gift | 1 | 15 | 100% | Power and type depend on the held berry. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM6 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Stomp | 65 | 20 | 100% | Has a 30% chance to make the target flinch. | ||
Focus Energy | -- | 30 | -- | Increases the user's chance to score a critical hit. | ||
Curse | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
Outrage | 120 | 10 | 100% | Hits every turn for 2-3 turns, then confuses the user. | ||
Pursuit | 40 | 20 | 100% | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. | ||
Ancientpower | 60 | 5 | 100% | Has a 10% chance to raise all of the user's stats by one stage. | ||
Iron Defense | -- | 15 | -- | Raises the user's Defense by two stages. | ||
Dragon Dance | -- | 20 | -- | Raises the user's Attack and Speed by one stage. | ||
Assurance | 50 | 10 | 100% | Power is doubled if the target has already received damage this turn. | ||
Iron Head | 80 | 15 | 100% | Has a 30% chance to make the target flinch. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 50 | 210 - 304 | 210 - 304 | 210 - 304 |
Attack | 64 | 119 - 204 | 133 - 227 | 146 - 249 |
Defense | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Sp. Attack | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
Sp. Defense | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Speed | 41 | 78 - 162 | 87 - 181 | 95 - 199 |
TOTAL | 300 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
67 | 1,250,000 | 45 | 35 | Attack: 1 point |
Damage Taken
0.5x
2x
0.5x
0.25x
2x
0.5x
1x
1x
2x
0.5x
4x
4x
0x
1x
2x
1x
1x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
Gold | |
Silver | |
Crystal |
Flavortext
Black 2 | Born deep underground, it comes aboveground and becomes a pupa once it has finished eating the surrounding soil. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | It feeds on soil. After it has eaten a large mountain, it falls asleep so it can grow. |
SoulSilver | It is born deep underground. It can't emerge until it has entirely consumed the soil around it. |
Ruby | LARVITAR is born deep under the ground. To come up to the surface, this Pokemon must eat its way through the soil above.Until it does so, LARVITAR cannot see its parent's face. |
Sapphire | |
Emerald | |
FireRed | It is born deep underground. It can't emerge until it has entirely consumed the soil around it. |
LeafGreen | It feeds on soil. After it has eaten a large mountain, it will fall asleep so it can grow. |
Gold | It feeds on soil. After it has eaten a large mountain,it will fall asleep so it can grow. |
Silver | It is born deep underground. It can't emerge untilit has entirely consumed the soil around it. |
Crystal | Born deep underground, this Pokemon becomes apupa after eating enough dirt to make a mountain. |
Other
Name Etymology | Larva + tar (as in monitar lizard) |
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← #245 Suicune | #247 Pupitar → |