| TM1 | Hone Claws |  |  | -- | -- | Raises the user's Attack and accuracy by one stage. |
| TM2 | Dragon Claw |  |  | 80 | 100% | Inflicts regular damage with no additional effect. |
| TM3 | Psyshock |  |  | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
| TM4 | Calm Mind |  |  | -- | -- | Raises the user's Special Attack and Special Defense by one stage. |
| TM5 | Roar |  |  | -- | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. |
| TM6 | Toxic |  |  | -- | 90% | Badly poisons the target, inflicting more damage every turn. |
| TM10 | Hidden Power |  |  | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day |  |  | -- | -- | Changes the weather to sunny for five turns. |
| TM13 | Ice Beam |  |  | 95 | 100% | Has a 10% chance to freeze the target. |
| TM15 | Hyper Beam |  |  | 150 | 90% | User foregoes its next turn to recharge. |
| TM16 | Light Screen |  |  | -- | -- | Reduces damage from special attacks by 50% for five turns.. |
| TM17 | Protect |  |  | -- | -- | Prevents any moves from hitting the user this turn. |
| TM18 | Rain Dance |  |  | -- | -- | Changes the weather to rain for five turns. |
| TM19 | Telekinesis |  |  | -- | -- | Moves have 100% accuracy against the target for three turns. |
| TM20 | Safeguard |  |  | -- | -- | Protects the user's field from major status ailments and confusion for five turns. |
| TM21 | Frustration |  |  | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
| TM22 | Solarbeam |  |  | 120 | 100% | Requires a turn to charge before attacking. |
| TM24 | Thunderbolt |  |  | 95 | 100% | Has a 10% chance to paralyze the target. |
| TM25 | Thunder |  |  | 120 | 70% | Has a 30% chance to paralyze the target. |
| TM26 | Earthquake |  |  | 100 | 100% | Inflicts regular damage and can hit Dig users. |
| TM27 | Return |  |  | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
| TM29 | Psychic |  |  | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM30 | Shadow Ball |  |  | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
| TM32 | Double Team |  |  | -- | -- | Raises the user's evasion by one stage. |
| TM33 | Reflect |  |  | -- | -- | Reduces damage from physical attacks by half. |
| TM37 | Sandstorm |  |  | -- | -- | Changes the weather to a sandstorm for five turns. |
| TM40 | Aerial Ace |  |  | 60 | -- | Never misses. |
| TM42 | Facade |  |  | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
| TM44 | Rest |  |  | -- | -- | User sleeps for two turns, completely healing itself. |
| TM45 | Attract |  |  | -- | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| TM48 | Round |  |  | 60 | 100% | Has double power if it's used more than once per turn. |
| TM53 | Energy Ball |  |  | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM57 | Charge Beam |  |  | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
| TM65 | Shadow Claw |  |  | 70 | 100% | Has an increased chance for a critical hit. |
| TM67 | Retaliate |  |  | 70 | 100% | Has double power if a friendly Pokemon fainted last turn. |
| TM68 | Giga Impact |  |  | 150 | 90% | User foregoes its next turn to recharge. |
| TM70 | Flash |  |  | -- | 100% | Lowers the target's accuracy by one stage. |
| TM73 | Thunder Wave |  |  | -- | 100% | Paralyzes the target. |
| TM77 | Psych Up |  |  | -- | -- | Discards the user's stat changes and copies the target's. |
| TM78 | Bulldoze |  |  | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
| TM85 | Dream Eater |  |  | 100 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. |
| TM86 | Grass Knot |  |  | 1 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| TM87 | Swagger |  |  | -- | 90% | Raises the target's Attack by two stages and confuses the target. |
| TM90 | Substitute |  |  | -- | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| HM1 | Cut |  |  | 50 | 95% | Inflicts regular damage with no additional effect. |
| HM2 | Fly |  |  | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
| HM3 | Surf |  |  | 95 | 100% | Inflicts regular damage and can hit Dive users. |
| HM5 | Waterfall |  |  | 80 | 100% | Has a 20% chance to make the target flinch. |
| HM6 | Dive |  |  | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |