← #270 Lotad | #272 Ludicolo → |
Lombre #271 - Jolly Pokemon
|
types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 4'11" | 1.2 m | |
weight | 71.7 lb. | 32.5 kg | |
generation |
3rd (Ruby, Sapphire, Emerald) National: #271 | Hoenn: #020
|
271
Family
#270 - Lotad | #271 - Lombre Lv. 14 | #272 - Ludicolo Water Stone |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Water 1 | Plant | 3,825 |
Moves
Abilities
Swift Swim | Doubles Speed during rain. |
Rain Dish | Heals for 1/16 max HP after each turn during rain. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Astonish | 30 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
3 | Growl | -- | 40 | 100% | Lowers the target's Attack by one stage. | ||
5 | Absorb | 20 | 25 | 100% | Heals the user by half the damage inflicted. | ||
7 | Nature Power | -- | 20 | -- | Uses a move which depends upon the terrain. | ||
11 | Fake Out | 40 | 10 | 100% | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
15 | Fury Swipes | 18 | 15 | 80% | Hits 2-5 times in one turn. | ||
19 | Water Sport | -- | 15 | -- | All damage from Fire moves is halved until the end of the battle. | ||
25 | Bubblebeam | 65 | 20 | 100% | Has a 10% chance to lower the target's Speed by one stage. | ||
31 | Zen Headbutt | 80 | 15 | 90% | Has a 20% chance to make the target flinch. | ||
37 | Uproar | 90 | 10 | 100% | Forced to use this move for several turns. Pokemon cannot fall asleep in that time. | ||
45 | Hydro Pump | 120 | 5 | 80% | Inflicts regular damage with no additional effect. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Hone Claws | -- | 15 | -- | Raises the user's Attack and accuracy by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solarbeam | 120 | 10 | 100% | Requires a turn to charge before attacking. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM49 | Echoed Voice | 40 | 15 | 100% | Power increases by 100% for each consecutive use by any friendly Pokemon, to a maximum of 200. | ||
TM53 | Energy Ball | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM55 | Scald | 80 | 15 | 100% | Has a 30% chance to burn the target. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM75 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
TM96 | Nature Power | -- | 20 | -- | Uses a move which depends upon the terrain. | ||
TM98 | Power-up Punch | 40 | 20 | 100% | Has a 100% chance to raise the user's Attack by one stage. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
HM5 | Waterfall | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Water Gun | 40 | 25 | 100% | Inflicts regular damage with no additional effect. | ||
Counter | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | ||
Leech Seed | -- | 10 | 90% | Seeds the target, stealing HP from it every turn. | ||
Razor Leaf | 55 | 25 | 95% | Has an increased chance for a critical hit. | ||
Flail | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
Giga Drain | 75 | 10 | 100% | Heals the user by half the damage inflicted. | ||
Sweet Scent | -- | 20 | 100% | Lowers the target's evasion by one stage. | ||
Synthesis | -- | 5 | -- | Heals the user by half its max HP. Affected by weather. | ||
Teeter Dance | -- | 20 | 100% | Confuses the target. | ||
Tickle | -- | 20 | 100% | Lowers the target's Attack and Defense by one stage. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 60 | 230 - 324 | 230 - 324 | 230 - 324 |
Attack | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Defense | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Sp. Attack | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Sp. Defense | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
Speed | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
TOTAL | 340 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
141 | 1,059,860 | 120 | 70 | Special Defense: 2 points |
Damage Taken
1x
1x
2x
2x
0.5x
1x
2x
1x
0.5x
1x
0.25x
1x
1x
1x
1x
1x
1x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald |
Flavortext
Black 2 | It has a mischievous spirit. If it spots an angler, it will tug on the fishing line to interfere. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | It is nocturnal and becomes active at nightfall. It feeds on aquatic mosses that grow in the riverbed. |
SoulSilver | |
Ruby | LOMBRE is nocturnal - it will get active after dusk. It is also a mischief-maker. When this Pokemon spots anglers,it tugs on their fishing lines from beneath the surface and enjoys their consternation. |
Sapphire | LOMBRE's entire body is covered by a slippery, slimy film. It feels horribly unpleasant to be touched by thisPokemon's hands. LOMBRE is often mistaken for a human child. |
Emerald | In the evening, it takes great delight in popping out of rivers and startling people. It feeds on aquatic moss that grows on rocks in the riverbed. |
FireRed | It lives at the water's edge where it is sunny. It sleeps on a bed of water grass by day and becomes active at night. |
LeafGreen |
Other
Name Etymology | Lotus + hombre |
---|
← #270 Lotad | #272 Ludicolo → |