← #447 Riolu | #449 Hippopotas → |
Lucario #448 - Aura Pokemon
|
types | ||
---|---|---|---|
gender | 87.5% | 12.5% | |
height | 4'11" | 1.2 m | |
weight | 119.1 lb. | 54.0 kg | |
generation |
4th (Diamond, Pearl, Platinum) National: #448 | Sinnoh: #116
|
448
Family
#447 - Riolu | #448 - Lucario Loyal (day) |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Ground | Humanshape | 6,375 |
Moves
Abilities
Steadfast | Raises Speed one stage upon flinching. |
Inner Focus | Prevents flinching. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Quick Attack | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Foresight | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | ||
1 | Detect | -- | 5 | -- | Prevents any moves from hitting the user this turn. | ||
1 | Metal Claw | 50 | 35 | 95% | Has a 10% chance to raise the user's Attack by one stage. | ||
1 | Extremespeed | 80 | 5 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Close Combat | 120 | 5 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | ||
1 | Aura Sphere | 90 | 20 | -- | Never misses. | ||
1 | Dragon Pulse | 90 | 10 | 100% | Inflicts regular damage with no additional effect. | ||
6 | Counter | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | ||
11 | Feint | 30 | 10 | 100% | Only works if the target uses Protect or Detect on this turn. | ||
15 | Power-up Punch | 40 | 20 | 100% | Has a 100% chance to raise the user's Attack by one stage. | ||
19 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
24 | Metal Sound | -- | 40 | 85% | Lowers the target's Special Defense by two stages. | ||
29 | Bone Rush | 25 | 10 | 90% | Hits 2-5 times in one turn. | ||
33 | Quick Guard | -- | 15 | -- | Prevents any priority moves from hitting friendly Pokemon this turn. | ||
37 | Me First | 1 | 20 | -- | Uses the target's move against it before it attacks, with power increased by half. | ||
42 | Aura Sphere | 90 | 20 | -- | Never misses. | ||
47 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
51 | Heal Pulse | -- | 10 | -- | Heals the target for half its max HP. | ||
55 | Close Combat | 120 | 5 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | ||
60 | Dragon Pulse | 90 | 10 | 100% | Inflicts regular damage with no additional effect. | ||
65 | Extremespeed | 80 | 5 | 100% | Inflicts regular damage with no additional effect. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Hone Claws | -- | 15 | -- | Raises the user's Attack and accuracy by one stage. | ||
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM5 | Roar | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM8 | Bulk Up | -- | 20 | -- | Raises the user's Attack and Defense by one stage. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM47 | Low Sweep | 60 | 20 | 100% | Lowers the target's Speed by one stage. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM52 | Focus Blast | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM65 | Shadow Claw | 70 | 15 | 100% | Has an increased chance for a critical hit. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM67 | Retaliate | 70 | 5 | 100% | Has double power if a friendly Pokemon fainted last turn. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM71 | Stone Edge | 100 | 5 | 80% | Has an increased chance for a critical hit. | ||
TM75 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
TM78 | Bulldoze | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM84 | Poison Jab | 80 | 20 | 100% | Has a 30% chance to poison the target. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM91 | Flash Cannon | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
TM97 | Dark Pulse | 80 | 15 | 100% | Has a 20% chance to make the target flinch. | ||
TM98 | Power-up Punch | 40 | 20 | 100% | Has a 100% chance to raise the user's Attack by one stage. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Bite | 60 | 25 | 100% | Has a 30% chance to make the target flinch. | ||
Low Kick | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
Agility | -- | 30 | -- | Raises the user's Speed by two stages. | ||
Hi Jump Kick | 130 | 10 | 90% | If the user misses, it takes half the damage it would have inflicted in recoil. | ||
Mind Reader | -- | 5 | -- | Ensures that the user's next move will hit the target. | ||
Detect | -- | 5 | -- | Prevents any moves from hitting the user this turn. | ||
Cross Chop | 100 | 5 | 80% | Has an increased chance for a critical hit. | ||
Crunch | 80 | 15 | 100% | Has a 20% chance to lower the target's Defense by one stage. | ||
Follow Me | -- | 20 | -- | Redirects the target's single-target effects to the user for this turn. | ||
Blaze Kick | 85 | 10 | 90% | Has an increased chance for a critical hit and a 10% chance to burn the target. | ||
Sky Uppercut | 85 | 15 | 90% | Inflicts regular damage and can hit Bounce and Fly users. | ||
Iron Defense | -- | 15 | -- | Raises the user's Defense by two stages. | ||
Vacuum Wave | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
Bullet Punch | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
Circle Throw | 60 | 10 | 90% | Ends wild battles. Forces trainers to switch Pokemon. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 70 | 250 - 344 | 250 - 344 | 250 - 344 |
Attack | 110 | 202 - 287 | 225 - 319 | 247 - 350 |
Defense | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
Sp. Attack | 115 | 211 - 296 | 235 - 329 | 258 - 361 |
Sp. Defense | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
Speed | 90 | 166 - 251 | 185 - 279 | 203 - 306 |
TOTAL | 525 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
204 | 1,059,860 | 45 | 70 | Attack: 1 point Special Attack: 1 point |
Damage Taken
0.5x
2x
1x
0x
2x
0.25x
0.25x
1x
0.5x
2x
1x
0.5x
1x
1x
0.5x
0.5x
0.5x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver |
Flavortext
Black 2 | By reading the auras of all things, it can tell how others are feeling from over half a mile away. |
White 2 | |
Black | |
White | |
Diamond | It has the ability to sense the auras of all things. It understands human speech. |
Pearl | By catching the aura emanating from others, it can read their thoughts and movements. |
HeartGold | It's said that no foe can remain invisible to LUCARIO, since it can detect auras. Even foes it could not otherwise see. |
SoulSilver |
← #447 Riolu | #449 Hippopotas → |