← ![]() | #273 Seedot ![]() |
Ludicolo
#272
- Carefree Pokemon
![]() ![]() |
types | ![]() | ![]() |
---|---|---|---|
gender | 50.0% ![]() | 50.0% ![]() |
|
height | 5'11" | 1.5 m | |
weight | 121.3 lb. | 55.0 kg | |
generation |
3rd (Ruby, Sapphire, Emerald) National: #272 | Hoenn: #021
|
272
Family
![]() ![]() #270 - Lotad | ![]() ![]() #271 - Lombre Lv. 14 | ![]() ![]() #272 - Ludicolo Water Stone |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Water 1 | Plant | 3,825 |
Moves
Abilities
Swift Swim | Doubles Speed during rain. |
Rain Dish | Heals for 1/16 max HP after each turn during rain. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Growl | ![]() | ![]() | -- | 40 | 100% | Lowers the target's Attack by one stage. |
1 | Absorb | ![]() | ![]() | 20 | 25 | 100% | Heals the user by half the damage inflicted. |
1 | Nature Power | ![]() | ![]() | -- | 20 | -- | Uses a move which depends upon the terrain. |
1 | Astonish | ![]() | ![]() | 30 | 15 | 100% | Has a 30% chance to make the target flinch. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Focus Punch | ![]() | ![]() | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. |
TM3 | Water Pulse | ![]() | ![]() | 60 | 20 | 100% | Has a 20% chance to confuse the target. |
TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM7 | Hail | ![]() | ![]() | -- | 10 | -- | Changes the weather to a hailstorm for five turns. |
TM9 | Bullet Seed | ![]() | ![]() | 25 | 30 | 100% | Hits 2-5 times in one turn. |
TM10 | Hidden Power | ![]() | ![]() | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM11 | Sunny Day | ![]() | ![]() | -- | 5 | -- | Changes the weather to sunny for five turns. |
TM13 | Ice Beam | ![]() | ![]() | 95 | 10 | 100% | Has a 10% chance to freeze the target. |
TM14 | Blizzard | ![]() | ![]() | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
TM15 | Hyper Beam | ![]() | ![]() | 150 | 5 | 90% | User foregoes its next turn to recharge. |
TM17 | Protect | ![]() | ![]() | -- | 10 | -- | Prevents any moves from hitting the user this turn. |
TM18 | Rain Dance | ![]() | ![]() | -- | 5 | -- | Changes the weather to rain for five turns. |
TM19 | Giga Drain | ![]() | ![]() | 75 | 10 | 100% | Heals the user by half the damage inflicted. |
TM21 | Frustration | ![]() | ![]() | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
TM22 | Solarbeam | ![]() | ![]() | 120 | 10 | 100% | Requires a turn to charge before attacking. |
TM27 | Return | ![]() | ![]() | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. |
TM31 | Brick Break | ![]() | ![]() | 75 | 15 | 100% | Destroys Reflect and Light Screen. |
TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
TM42 | Facade | ![]() | ![]() | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
TM43 | Secret Power | ![]() | ![]() | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM45 | Attract | ![]() | ![]() | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
TM46 | Thief | ![]() | ![]() | 40 | 10 | 100% | Takes the target's item. |
HM3 | Surf | ![]() | ![]() | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. |
HM4 | Strength | ![]() | ![]() | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
HM5 | Flash | ![]() | ![]() | -- | 20 | 100% | Lowers the target's accuracy by one stage. |
HM6 | Rock Smash | ![]() | ![]() | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
HM7 | Waterfall | ![]() | ![]() | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
HM8 | Dive | ![]() | ![]() | 80 | 10 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 80 | 270 - 364 | 270 - 364 | 270 - 364 |
Attack | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
Defense | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
Sp. Attack | 90 | 166 - 251 | 185 - 279 | 203 - 306 |
Sp. Defense | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
Speed | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
TOTAL | 480 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
181 | 1,059,860 | 45 | 70 | Special Defense: 3 points |
Damage Taken
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Images
Black | ![]() ![]() ![]() ![]() |
White | |
Diamond | ![]() ![]() ![]() ![]() |
Pearl | |
Platinum | ![]() ![]() ![]() ![]() |
HeartGold | ![]() ![]() ![]() ![]() |
SoulSilver | |
Ruby | ![]() ![]() ![]() ![]() |
Sapphire | |
Emerald | ![]() ![]() |
Flavortext
Black 2 | If it hears festive music, all its muscles fill with energy. It can't help breaking out into a dance. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | If it hears festive music, it begins moving in rhythm in order to amplify its power. |
SoulSilver | |
Ruby | LUDICOLO begins dancing as soon as it hears cheerful, festive music. This Pokemon is said to appear when ithears the singing of children on hiking outings. |
Sapphire | Upon hearing an upbeat and cheerful rhythm, the cells in LUDICOLO's body become very energetic and active.Even in battle, this Pokemon will exhibit an amazing amount of power. |
Emerald | When it hears festive music, all the cells in its body become stimulated, and it begins moving in rhythm. It does not quail even when it faces a tough opponent. |
FireRed | The rhythm of bright, festive music activates LUDICOLO's cells, making it more powerful. |
LeafGreen |
Other
Name Etymology | Lotus + ludicrous + piccolo |
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← ![]() | #273 Seedot ![]() |