Ludicolo #272
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More Pokemon
← #271 Lombre | #273 Seedot → |
Ludicolo #272 - Carefree Pokemon
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types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 5'11" | 1.5 m | |
weight | 121.3 lb. | 55.0 kg | |
generation |
3rd (Ruby, Sapphire, Emerald) National: #272 | Hoenn: #021
|
272
Family
#270 - Lotad | #271 - Lombre Lv. 14 | #272 - Ludicolo Water Stone |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Water 1 | Plant | 3,825 |
Moves
Abilities
Swift Swim | Doubles Speed during rain. |
Rain Dish | Heals for 1/16 max HP after each turn during rain. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Growl | -- | 40 | 100% | Lowers the target's Attack by one stage. | ||
1 | Mega Drain | 40 | 15 | 100% | Heals the user by half the damage inflicted. | ||
1 | Nature Power | -- | 20 | -- | Uses a move which depends upon the terrain. | ||
1 | Astonish | 30 | 15 | 100% | Has a 30% chance to make the target flinch. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Focus Punch | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. | ||
TM3 | Water Pulse | 60 | 20 | 100% | Has a 20% chance to confuse the target. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
TM9 | Bullet Seed | 25 | 30 | 100% | Hits 2-5 times in one turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM19 | Giga Drain | 75 | 10 | 100% | Heals the user by half the damage inflicted. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solarbeam | 120 | 10 | 100% | Requires a turn to charge before attacking. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM52 | Focus Blast | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM53 | Energy Ball | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM58 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM60 | Drain Punch | 75 | 10 | 100% | Heals the user by half the damage inflicted. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM75 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
TM78 | Captivate | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
TM82 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM83 | Natural Gift | 1 | 15 | 100% | Power and type depend on the held berry. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
HM6 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
HM7 | Waterfall | 80 | 15 | 100% | Has a 20% chance to make the target flinch. | ||
HM8 | Rock Climb | 90 | 20 | 85% | Has a 20% chance to confuse the target. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Water Gun | 40 | 25 | 100% | Inflicts regular damage with no additional effect. | ||
Counter | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | ||
Leech Seed | -- | 10 | 90% | Seeds the target, stealing HP from it every turn. | ||
Razor Leaf | 55 | 25 | 95% | Has an increased chance for a critical hit. | ||
Flail | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
Sweet Scent | -- | 20 | 100% | Lowers the target's evasion by one stage. | ||
Synthesis | -- | 5 | -- | Heals the user by half its max HP. Affected by weather. | ||
Tickle | -- | 20 | 100% | Lowers the target's Attack and Defense by one stage. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 80 | 270 - 364 | 270 - 364 | 270 - 364 |
Attack | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
Defense | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
Sp. Attack | 90 | 166 - 251 | 185 - 279 | 203 - 306 |
Sp. Defense | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
Speed | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
TOTAL | 480 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
181 | 1,059,860 | 45 | 70 | Special Defense: 3 points |
Damage Taken
1x
1x
2x
2x
0.5x
1x
2x
1x
0.5x
1x
0.25x
1x
1x
1x
1x
1x
1x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald |
Flavortext
Black 2 | If it hears festive music, all its muscles fill with energy. It can't help breaking out into a dance. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | If it hears festive music, it begins moving in rhythm in order to amplify its power. |
SoulSilver | |
Ruby | LUDICOLO begins dancing as soon as it hears cheerful, festive music. This Pokemon is said to appear when ithears the singing of children on hiking outings. |
Sapphire | Upon hearing an upbeat and cheerful rhythm, the cells in LUDICOLO's body become very energetic and active.Even in battle, this Pokemon will exhibit an amazing amount of power. |
Emerald | When it hears festive music, all the cells in its body become stimulated, and it begins moving in rhythm. It does not quail even when it faces a tough opponent. |
FireRed | The rhythm of bright, festive music activates LUDICOLO's cells, making it more powerful. |
LeafGreen |
Other
Name Etymology | Lotus + ludicrous + piccolo |
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← #271 Lombre | #273 Seedot → |