Machamp #068
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← #067 Machoke | #069 Bellsprout → |
Machamp #068 - Superpower Pokemon
|
type | ||
---|---|---|---|
gender | 75.0% | 25.0% | |
height | 5'3" | 1.6 m | |
weight | 286.6 lb. | 130.0 kg | |
generation |
1st (Red, Blue, Yellow) National: #068 | Johto: #142 | Hoenn: #075 | Sinnoh: #042
|
068
Family
#066 - Machop | #067 - Machoke Lv. 28 | #068 - Machamp Trade |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Humanshape | 5,100 |
Moves
Abilities
Guts | Increases Attack to 1.5× with a major status ailment. |
No Guard | Ensures all moves used by and against the Pokemon hit. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Leer | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
1 | Low Kick | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
1 | Focus Energy | -- | 30 | -- | Increases the user's chance to score a critical hit. | ||
7 | Focus Energy | -- | 30 | -- | Increases the user's chance to score a critical hit. | ||
10 | Karate Chop | 50 | 25 | 100% | Has an increased chance for a critical hit. | ||
13 | Foresight | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | ||
19 | Seismic Toss | 1 | 20 | 100% | Inflicts damage equal to the user's level. | ||
22 | Revenge | 60 | 10 | 100% | Inflicts double damage if the user takes damage before attacking this turn. | ||
25 | Vital Throw | 70 | 10 | -- | Never misses. | ||
32 | Submission | 80 | 25 | 80% | User receives 1/4 the damage it inflicts in recoil. | ||
36 | Wake-up Slap | 60 | 10 | 100% | If the target is asleep, has double power and wakes it up. | ||
40 | Cross Chop | 100 | 5 | 80% | Has an increased chance for a critical hit. | ||
44 | Scary Face | -- | 10 | 100% | Lowers the target's Speed by two stages. | ||
51 | Dynamicpunch | 100 | 5 | 50% | Has a 100% chance to confuse the target. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Focus Punch | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM8 | Bulk Up | -- | 20 | -- | Raises the user's Attack and Defense by one stage. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM35 | Flamethrower | 95 | 15 | 100% | Has a 10% chance to burn the target. | ||
TM38 | Fire Blast | 120 | 5 | 85% | Has a 10% chance to burn the target. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM52 | Focus Blast | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM58 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM71 | Stone Edge | 100 | 5 | 80% | Has an increased chance for a critical hit. | ||
TM78 | Captivate | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM82 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM83 | Natural Gift | 1 | 15 | 100% | Power and type depend on the held berry. | ||
TM84 | Poison Jab | 80 | 20 | 100% | Has a 30% chance to poison the target. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
HM6 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
HM8 | Rock Climb | 90 | 20 | 85% | Has a 20% chance to confuse the target. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Fire Punch | 75 | 15 | 100% | Has a 10% chance to burn the target. | ||
Ice Punch | 75 | 15 | 100% | Has a 10% chance to freeze the target. | ||
Thunderpunch | 75 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
Rolling Kick | 60 | 15 | 85% | Has a 30% chance to make the target flinch. | ||
Counter | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | ||
Meditate | -- | 40 | -- | Raises the user's Attack by one stage. | ||
Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
Encore | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
Smellingsalt | 60 | 10 | 100% | If the target is paralyzed, inflicts double damage and cures the paralysis. | ||
Close Combat | 120 | 5 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | ||
Power Trick | -- | 10 | -- | User swaps Attack and Defense. | ||
Bullet Punch | 40 | 30 | 100% | Inflicts regular damage with no additional effect. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 90 | 290 - 384 | 290 - 384 | 290 - 384 |
Attack | 130 | 238 - 323 | 265 - 359 | 291 - 394 |
Defense | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Sp. Attack | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
Sp. Defense | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
Speed | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
TOTAL | 505 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
193 | 1,059,860 | 45 | 70 | Attack: 3 points |
Damage Taken
1x
1x
2x
1x
1x
0.5x
0.5x
1x
1x
1x
1x
1x
1x
2x
1x
1x
0.5x
2x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | Its four muscled arms slam foes with powerful punches and chops at blinding speed. |
White 2 | |
Black | |
White | |
Diamond | It punches with its four arms at blinding speed. It can launch 1,000 punches in two seconds. |
Pearl | |
Platinum | |
HeartGold | It quickly swings its four arms to rock its opponents with ceaseless punches and chops from all angles. |
SoulSilver | It uses its four powerful arms to pin the limbs of its foe, then throws the victim over the horizon. |
Ruby | MACHAMP has the power to hurl anything aside. However, trying to do any work requiring care and dexterity causesits arms to get tangled. This Pokemon tends to leap into action before it thinks. |
Sapphire | |
Emerald | |
FireRed | Its four ruggedly developed arms can launch a flurry of 1,000 punches in just two seconds. |
LeafGreen | Its superpowerful punches are said to knock the victim flying clear over the horizon. |
Gold | It quickly swings its four arms to rock its opponentswith ceaseless punches and chops from all angles. |
Silver | It uses its four powerful arms to pin the limbs ofits foe, then throws the victim over the horizon. |
Crystal | With four arms that react more quickly than itcan think, it can execute many punches at once. |
Red | Using its heavy muscles, it throws powerful punchesthat can send the victim clear over the horizon. |
Blue | |
Yellow | One arm alone can move mountains. Using all fourarms, this Pokemon fires off awesome punches. |
Other
Name Etymology | Ma (macho) + champ (as in champion) |
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← #067 Machoke | #069 Bellsprout → |