Machoke #067
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← #066 Machop | #068 Machamp → |
Machoke
#067
- Superpower Pokemon
|
type | ![]() |
|
|---|---|---|---|
| gender | 75.0% ![]() | 25.0% ![]() |
|
| height | 5'11" | 1.5 m | |
| weight | 155.5 lb. | 70.5 kg | |
| generation |
1st (Red, Blue, Yellow) National: #067 | Johto: #141 | Hoenn: #074 | Sinnoh: #041
|
||
067
Family
![]() ![]() #066 - Machop | ![]() ![]() #067 - Machoke Lv. 28 | ![]() ![]() #068 - Machamp Trade |
Breeding
| Egg Groups | Steps to Hatch |
|---|---|
| Humanshape | 5,100 |
Locations
Where to catch Machoke in Pokemon Red and Blue
| Area | Levels | Method | Rarity |
|---|---|---|---|
| Victory Road (1f) | 42 | Walking in tall grass or a cave | 4% |
| Victory Road (2f) | 41 | Walking in tall grass or a cave | 5% |
| Victory Road (3f) | 42-45 | Walking in tall grass or a cave | 5% |
Where to catch Machoke in Pokemon Yellow
| Area | Levels | Method | Rarity |
|---|---|---|---|
| Victory Road (2f) | 39-42 | Walking in tall grass or a cave | 5% |
| Victory Road (3f) | 42-45 | Walking in tall grass or a cave | 10% |
Moves
Abilities
| Guts | Increases Attack to 1.5× with a major status ailment. |
| No Guard | Ensures all moves used by and against the Pokemon hit. |
Level-up Moves
| Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| 1 | Karate Chop | ![]() | ![]() | 50 | 25 | 100% | Has an increased chance for a critical hit. |
| 1 | Leer | ![]() | ![]() | -- | 30 | 100% | Lowers the target's Defense by one stage. |
| 1 | Low Kick | ![]() | ![]() | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| 20 | Low Kick | ![]() | ![]() | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| 25 | Leer | ![]() | ![]() | -- | 30 | 100% | Lowers the target's Defense by one stage. |
| 36 | Focus Energy | ![]() | ![]() | -- | 30 | -- | Increases the user's chance to score a critical hit. |
| 44 | Seismic Toss | ![]() | ![]() | 1 | 20 | 100% | Inflicts damage equal to the user's level. |
| 52 | Submission | ![]() | ![]() | 80 | 25 | 80% | User receives 1/4 the damage it inflicts in recoil. |
TMs/HMs
| # | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| TM1 | Mega Punch | ![]() | ![]() | 80 | 20 | 85% | Inflicts regular damage with no additional effect. |
| TM5 | Mega Kick | ![]() | ![]() | 120 | 5 | 75% | Inflicts regular damage with no additional effect. |
| TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
| TM8 | Body Slam | ![]() | ![]() | 85 | 15 | 100% | Has a 30% chance to paralyze the target. |
| TM9 | Take Down | ![]() | ![]() | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. |
| TM10 | Double-edge | ![]() | ![]() | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. |
| TM17 | Submission | ![]() | ![]() | 80 | 25 | 80% | User receives 1/4 the damage it inflicts in recoil. |
| TM18 | Counter | ![]() | ![]() | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. |
| TM19 | Seismic Toss | ![]() | ![]() | 1 | 20 | 100% | Inflicts damage equal to the user's level. |
| TM20 | Rage | ![]() | ![]() | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
| TM26 | Earthquake | ![]() | ![]() | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. |
| TM27 | Fissure | ![]() | ![]() | 1 | 5 | 30% | Causes a one-hit KO. |
| TM28 | Dig | ![]() | ![]() | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. |
| TM31 | Mimic | ![]() | ![]() | -- | 10 | -- | Copies the target's last used move. |
| TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
| TM34 | Bide | ![]() | ![]() | 1 | 10 | -- | User waits for 2-3 turns, then hits back for twice the damage it took. |
| TM35 | Metronome | ![]() | ![]() | -- | 10 | -- | Randomly selects and uses any move in the game. |
| TM38 | Fire Blast | ![]() | ![]() | 120 | 5 | 85% | Has a 10% chance to burn the target. |
| TM40 | Skull Bash | ![]() | ![]() | 100 | 15 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
| TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
| TM48 | Rock Slide | ![]() | ![]() | 75 | 10 | 90% | Has a 30% chance to make the target flinch. |
| TM50 | Substitute | ![]() | ![]() | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| HM4 | Strength | ![]() | ![]() | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Stats
| at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
|---|---|---|---|---|
| HP | 80 | 270 - 364 | 270 - 364 | 270 - 364 |
| Attack | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
| Defense | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
| Sp. Attack | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
| Sp. Defense | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
| Speed | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
| TOTAL | 405 | |||
Other Stats
| Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
|---|---|---|---|---|
| 146 | 1,059,860 | 90 | 70 | Attack: 2 points |
Damage Taken
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Images
| Black | ![]() ![]() ![]() ![]() |
| White | |
| Diamond | ![]() ![]() ![]() ![]() |
| Pearl | |
| Platinum | ![]() ![]() ![]() ![]() |
| HeartGold | ![]() ![]() ![]() ![]() |
| SoulSilver | |
| Ruby | ![]() ![]() ![]() ![]() |
| Sapphire | |
| Emerald | ![]() ![]() |
| FireRed | ![]() ![]() ![]() ![]() |
| LeafGreen | |
| Gold | ![]() ![]() ![]() ![]() |
| Silver | |
| Crystal | ![]() ![]() ![]() ![]() |
| Red | ![]() ![]() |
| Blue | |
| Yellow | ![]() ![]() |
Flavortext
| Black 2 | It happily carries heavy cargo to toughen up. It willingly does hard work for people. |
| White 2 | |
| Black | |
| White | |
| Diamond | MACHOKE's boundless power is very dangerous, so it wears a belt that suppresses its energy. |
| Pearl | |
| Platinum | |
| HeartGold | It always goes at its full power, but this very tough and durable Pokemon never gets tired. |
| SoulSilver | The muscles covering its body teem with power. Even when still, it exudes an amazing sense of strength. |
| Ruby | MACHOKE's thoroughly toned muscles possess the hardness of steel. This Pokemon has so much strength,it can easily hold aloft a sumo wrestler on just one finger. |
| Sapphire | |
| Emerald | |
| FireRed | Its formidable body never gets tired. It helps people by doing work such as the moving of heavy goods. |
| LeafGreen | Its muscular body is so powerful, it must wear a power-save belt to be able to regulate its motions. |
| Gold | It always goes at its full power, but this verytough and durable Pokemon never gets tired. |
| Silver | The muscles covering its body teem with power. Evenwhen still, it exudes an amazing sense of strength. |
| Crystal | This tough Pokemon always stays in the zone. Itsmuscles become thicker after every battle. |
| Red | Its muscular body is so powerful, it must wear a powersave belt to be able to regulate its motions. |
| Blue | |
| Yellow | The belt around its waist holds back its energy.Without it, this Pokemon would be unstoppable. |
Other
| Name Etymology | Ma (macho) + choke (as in choking) |
|---|
← #066 Machop | #068 Machamp → |

#066 Machop
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