Machoke #067
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← ![]() | #068 Machamp ![]() |
Machoke
#067
- Superpower Pokemon
![]() ![]() |
type | ![]() |
|
---|---|---|---|
gender | 75.0% ![]() | 25.0% ![]() |
|
height | 5'11" | 1.5 m | |
weight | 155.5 lb. | 70.5 kg | |
generation |
1st (Red, Blue, Yellow) National: #067 | Johto: #141 | Hoenn: #074 | Sinnoh: #041
|
067
Family
![]() ![]() #066 - Machop | ![]() ![]() #067 - Machoke Lv. 28 | ![]() ![]() #068 - Machamp Trade |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Humanshape | 5,100 |
Locations
Where to catch Machoke in Pokemon Red and Blue
Area | Levels | Method | Rarity |
---|---|---|---|
Victory Road (1f) | 42 | Walking in tall grass or a cave | 4% |
Victory Road (2f) | 41 | Walking in tall grass or a cave | 5% |
Victory Road (3f) | 42-45 | Walking in tall grass or a cave | 5% |
Where to catch Machoke in Pokemon Yellow
Area | Levels | Method | Rarity |
---|---|---|---|
Victory Road (2f) | 39-42 | Walking in tall grass or a cave | 5% |
Victory Road (3f) | 42-45 | Walking in tall grass or a cave | 10% |
Moves
Abilities
Guts | Increases Attack to 1.5× with a major status ailment. |
No Guard | Ensures all moves used by and against the Pokemon hit. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Karate Chop | ![]() | ![]() | 50 | 25 | 100% | Has an increased chance for a critical hit. |
1 | Leer | ![]() | ![]() | -- | 30 | 100% | Lowers the target's Defense by one stage. |
1 | Low Kick | ![]() | ![]() | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
20 | Low Kick | ![]() | ![]() | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
25 | Leer | ![]() | ![]() | -- | 30 | 100% | Lowers the target's Defense by one stage. |
36 | Focus Energy | ![]() | ![]() | -- | 30 | -- | Increases the user's chance to score a critical hit. |
44 | Seismic Toss | ![]() | ![]() | 1 | 20 | 100% | Inflicts damage equal to the user's level. |
52 | Submission | ![]() | ![]() | 80 | 25 | 80% | User receives 1/4 the damage it inflicts in recoil. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Mega Punch | ![]() | ![]() | 80 | 20 | 85% | Inflicts regular damage with no additional effect. |
TM5 | Mega Kick | ![]() | ![]() | 120 | 5 | 75% | Inflicts regular damage with no additional effect. |
TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM8 | Body Slam | ![]() | ![]() | 85 | 15 | 100% | Has a 30% chance to paralyze the target. |
TM9 | Take Down | ![]() | ![]() | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. |
TM10 | Double-edge | ![]() | ![]() | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. |
TM17 | Submission | ![]() | ![]() | 80 | 25 | 80% | User receives 1/4 the damage it inflicts in recoil. |
TM18 | Counter | ![]() | ![]() | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. |
TM19 | Seismic Toss | ![]() | ![]() | 1 | 20 | 100% | Inflicts damage equal to the user's level. |
TM20 | Rage | ![]() | ![]() | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
TM26 | Earthquake | ![]() | ![]() | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. |
TM27 | Fissure | ![]() | ![]() | 1 | 5 | 30% | Causes a one-hit KO. |
TM28 | Dig | ![]() | ![]() | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. |
TM31 | Mimic | ![]() | ![]() | -- | 10 | -- | Copies the target's last used move. |
TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
TM34 | Bide | ![]() | ![]() | 1 | 10 | -- | User waits for 2-3 turns, then hits back for twice the damage it took. |
TM35 | Metronome | ![]() | ![]() | -- | 10 | -- | Randomly selects and uses any move in the game. |
TM38 | Fire Blast | ![]() | ![]() | 120 | 5 | 85% | Has a 10% chance to burn the target. |
TM40 | Skull Bash | ![]() | ![]() | 100 | 15 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM48 | Rock Slide | ![]() | ![]() | 75 | 10 | 90% | Has a 30% chance to make the target flinch. |
TM50 | Substitute | ![]() | ![]() | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
HM4 | Strength | ![]() | ![]() | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 80 | 270 - 364 | 270 - 364 | 270 - 364 |
Attack | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
Defense | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
Sp. Attack | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Sp. Defense | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Speed | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
TOTAL | 405 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
146 | 1,059,860 | 90 | 70 | Attack: 2 points |
Damage Taken
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Images
Black | ![]() ![]() ![]() ![]() |
White | |
Diamond | ![]() ![]() ![]() ![]() |
Pearl | |
Platinum | ![]() ![]() ![]() ![]() |
HeartGold | ![]() ![]() ![]() ![]() |
SoulSilver | |
Ruby | ![]() ![]() ![]() ![]() |
Sapphire | |
Emerald | ![]() ![]() |
FireRed | ![]() ![]() ![]() ![]() |
LeafGreen | |
Gold | ![]() ![]() ![]() ![]() |
Silver | |
Crystal | ![]() ![]() ![]() ![]() |
Red | ![]() ![]() |
Blue | |
Yellow | ![]() ![]() |
Flavortext
Black 2 | It happily carries heavy cargo to toughen up. It willingly does hard work for people. |
White 2 | |
Black | |
White | |
Diamond | MACHOKE's boundless power is very dangerous, so it wears a belt that suppresses its energy. |
Pearl | |
Platinum | |
HeartGold | It always goes at its full power, but this very tough and durable Pokemon never gets tired. |
SoulSilver | The muscles covering its body teem with power. Even when still, it exudes an amazing sense of strength. |
Ruby | MACHOKE's thoroughly toned muscles possess the hardness of steel. This Pokemon has so much strength,it can easily hold aloft a sumo wrestler on just one finger. |
Sapphire | |
Emerald | |
FireRed | Its formidable body never gets tired. It helps people by doing work such as the moving of heavy goods. |
LeafGreen | Its muscular body is so powerful, it must wear a power-save belt to be able to regulate its motions. |
Gold | It always goes at its full power, but this verytough and durable Pokemon never gets tired. |
Silver | The muscles covering its body teem with power. Evenwhen still, it exudes an amazing sense of strength. |
Crystal | This tough Pokemon always stays in the zone. Itsmuscles become thicker after every battle. |
Red | Its muscular body is so powerful, it must wear a powersave belt to be able to regulate its motions. |
Blue | |
Yellow | The belt around its waist holds back its energy.Without it, this Pokemon would be unstoppable. |
Other
Name Etymology | Ma (macho) + choke (as in choking) |
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← ![]() | #068 Machamp ![]() |