Machoke #067
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More Pokemon
← #066 Machop | #068 Machamp → |
Machoke #067 - Superpower Pokemon
|
type | ||
---|---|---|---|
gender | 75.0% | 25.0% | |
height | 5'11" | 1.5 m | |
weight | 155.5 lb. | 70.5 kg | |
generation |
1st (Red, Blue, Yellow) National: #067 | Johto: #141 | Hoenn: #074 | Sinnoh: #041
|
067
Family
#066 - Machop | #067 - Machoke Lv. 28 | #068 - Machamp Trade |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Humanshape | 5,100 |
Locations
Where to catch Machoke in Pokemon Diamond and Pearl
Area | Levels | Method | Rarity |
---|---|---|---|
Mt. Coronet (2f) | 37 | Walking in tall grass or a cave | 10% |
Mt. Coronet (3f) | 37 | Walking in tall grass or a cave | 10% |
Mt. Coronet (Snowfall) | 39-40 | Walking in tall grass or a cave | 30% |
Mt. Coronet (Blizzard) | 39-40 | Walking in tall grass or a cave | 30% |
Mt. Coronet (4f) | 39 | Walking in tall grass or a cave | 10% |
Mt. Coronet (5f) | 39 | Walking in tall grass or a cave | 10% |
Mt. Coronet (6f) | 41 | Walking in tall grass or a cave | 10% |
Mt. Coronet (7f) | 41 | Walking in tall grass or a cave | 10% |
Mt. Coronet (Cave) | 40 | Walking in tall grass or a cave | 10% |
Mt. Coronet (Route 216) | 31 | Walking in tall grass or a cave | 10% |
Mt. Coronet (B1f) | 31 | Walking in tall grass or a cave | 10% |
Victory Road (1f) | 44-46 | Walking in tall grass or a cave | 25% |
Acuity Lakefront | 35-36 | Walking in tall grass or a cave | 30% |
Victory Road (Inside B1f) | 50-52 | Walking in tall grass or a cave | 25% |
Victory Road (Inside) | 50-52 | Walking in tall grass or a cave | 25% |
Victory Road (Inside Exit) | 50-52 | Walking in tall grass or a cave | 25% |
Stark Mountain (Entrance) | 56 | Walking in tall grass or a cave | 10% |
Stark Mountain (Inside) | 58 | Walking in tall grass or a cave | 10% |
Victory Road (B1f) | 44-46 | Walking in tall grass or a cave | 25% |
Route 210 (West, Towards Celestic Town) | 26 | Walking in tall grass or a cave | 22% |
Route 211 (East, Towards Celestic Town) | 27-28 | Walking in tall grass or a cave | 30% |
Route 216 | 33-34 | Walking in tall grass or a cave | 30% |
Route 217 | 35-36 | Walking in tall grass or a cave | 30% |
Route 225 | 51 | Walking in tall grass or a cave | 5% |
Sea Route 226 | 53 | Walking in tall grass or a cave | 10% |
Where to catch Machoke in Pokemon Platinum
Area | Levels | Method | Rarity |
---|---|---|---|
Mt. Coronet (2f) | 39 | Walking in tall grass or a cave | 10% |
Mt. Coronet (3f) | 39 | Walking in tall grass or a cave | 10% |
Mt. Coronet (Snowfall) | 40 | Walking in tall grass or a cave | 10% |
Mt. Coronet (Blizzard) | 40 | Walking in tall grass or a cave | 10% |
Mt. Coronet (4f) | 39 | Walking in tall grass or a cave | 10% |
Mt. Coronet (5f) | 39 | Walking in tall grass or a cave | 10% |
Mt. Coronet (6f) | 39 | Walking in tall grass or a cave | 10% |
Mt. Coronet (B1f) | 35 | Walking in tall grass or a cave | 10% |
Mt. Coronet (Cave) | 39 | Walking in tall grass or a cave | 10% |
Mt. Coronet (Route 216) | 35 | Walking in tall grass or a cave | 10% |
Mt. Coronet (7f) | 39 | Walking in tall grass or a cave | 10% |
Route 210 (West, Towards Celestic Town) | 29-30 | Walking in tall grass or a cave | 22% |
Route 211 (East, Towards Celestic Town) | 29-30 | Walking in tall grass or a cave | 15% |
Route 225 | 48-50 | Walking in tall grass or a cave | 25% |
Sea Route 226 | 48-50 | Walking in tall grass or a cave | 25% |
Where to catch Machoke in Pokemon HeartGold and SoulSilver
Area | Levels | Method | Rarity |
---|---|---|---|
Mt. Mortar (Upper Cave) | 32 | Walking in tall grass or a cave | 30% |
Cerulean Cave (B1f) | 45 | Walking in tall grass or a cave | 10% |
Rock Tunnel (1f) | 14 | Walking in tall grass or a cave | 5% |
Cerulean Cave (2f) | 39-42 | Walking in tall grass or a cave | 30% |
Cerulean Cave (1f) | 39-40 | Walking in tall grass or a cave | 46% |
Route 47 (Inside Cave) | 22 | Walking in tall grass or a cave | 4% |
Moves
Abilities
Guts | Increases Attack to 1.5× with a major status ailment. |
No Guard | Ensures all moves used by and against the Pokemon hit. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Leer | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
1 | Low Kick | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
1 | Focus Energy | -- | 30 | -- | Increases the user's chance to score a critical hit. | ||
7 | Focus Energy | -- | 30 | -- | Increases the user's chance to score a critical hit. | ||
10 | Karate Chop | 50 | 25 | 100% | Has an increased chance for a critical hit. | ||
13 | Foresight | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | ||
19 | Seismic Toss | 1 | 20 | 100% | Inflicts damage equal to the user's level. | ||
22 | Revenge | 60 | 10 | 100% | Inflicts double damage if the user takes damage before attacking this turn. | ||
25 | Vital Throw | 70 | 10 | -- | Never misses. | ||
32 | Submission | 80 | 25 | 80% | User receives 1/4 the damage it inflicts in recoil. | ||
36 | Wake-up Slap | 60 | 10 | 100% | If the target is asleep, has double power and wakes it up. | ||
40 | Cross Chop | 100 | 5 | 80% | Has an increased chance for a critical hit. | ||
44 | Scary Face | -- | 10 | 100% | Lowers the target's Speed by two stages. | ||
51 | Dynamicpunch | 100 | 5 | 50% | Has a 100% chance to confuse the target. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Focus Punch | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM8 | Bulk Up | -- | 20 | -- | Raises the user's Attack and Defense by one stage. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM35 | Flamethrower | 95 | 15 | 100% | Has a 10% chance to burn the target. | ||
TM38 | Fire Blast | 120 | 5 | 85% | Has a 10% chance to burn the target. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM52 | Focus Blast | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM58 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM78 | Captivate | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM82 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM83 | Natural Gift | 1 | 15 | 100% | Power and type depend on the held berry. | ||
TM84 | Poison Jab | 80 | 20 | 100% | Has a 30% chance to poison the target. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
HM6 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
HM8 | Rock Climb | 90 | 20 | 85% | Has a 20% chance to confuse the target. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Fire Punch | 75 | 15 | 100% | Has a 10% chance to burn the target. | ||
Ice Punch | 75 | 15 | 100% | Has a 10% chance to freeze the target. | ||
Thunderpunch | 75 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
Rolling Kick | 60 | 15 | 85% | Has a 30% chance to make the target flinch. | ||
Counter | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | ||
Meditate | -- | 40 | -- | Raises the user's Attack by one stage. | ||
Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
Encore | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
Smellingsalt | 60 | 10 | 100% | If the target is paralyzed, inflicts double damage and cures the paralysis. | ||
Close Combat | 120 | 5 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | ||
Power Trick | -- | 10 | -- | User swaps Attack and Defense. | ||
Bullet Punch | 40 | 30 | 100% | Inflicts regular damage with no additional effect. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 80 | 270 - 364 | 270 - 364 | 270 - 364 |
Attack | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
Defense | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
Sp. Attack | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Sp. Defense | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Speed | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
TOTAL | 405 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
146 | 1,059,860 | 90 | 70 | Attack: 2 points |
Damage Taken
1x
1x
2x
1x
1x
0.5x
0.5x
1x
1x
1x
1x
1x
1x
2x
1x
1x
0.5x
2x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | It happily carries heavy cargo to toughen up. It willingly does hard work for people. |
White 2 | |
Black | |
White | |
Diamond | MACHOKE's boundless power is very dangerous, so it wears a belt that suppresses its energy. |
Pearl | |
Platinum | |
HeartGold | It always goes at its full power, but this very tough and durable Pokemon never gets tired. |
SoulSilver | The muscles covering its body teem with power. Even when still, it exudes an amazing sense of strength. |
Ruby | MACHOKE's thoroughly toned muscles possess the hardness of steel. This Pokemon has so much strength,it can easily hold aloft a sumo wrestler on just one finger. |
Sapphire | |
Emerald | |
FireRed | Its formidable body never gets tired. It helps people by doing work such as the moving of heavy goods. |
LeafGreen | Its muscular body is so powerful, it must wear a power-save belt to be able to regulate its motions. |
Gold | It always goes at its full power, but this verytough and durable Pokemon never gets tired. |
Silver | The muscles covering its body teem with power. Evenwhen still, it exudes an amazing sense of strength. |
Crystal | This tough Pokemon always stays in the zone. Itsmuscles become thicker after every battle. |
Red | Its muscular body is so powerful, it must wear a powersave belt to be able to regulate its motions. |
Blue | |
Yellow | The belt around its waist holds back its energy.Without it, this Pokemon would be unstoppable. |
Other
Name Etymology | Ma (macho) + choke (as in choking) |
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← #066 Machop | #068 Machamp → |