Machop #066
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← ![]() | #067 Machoke ![]() |
Machop
#066
- Superpower Pokemon
![]() ![]() |
type | ![]() |
|
---|---|---|---|
gender | 75.0% ![]() | 25.0% ![]() |
|
height | 3'7" | 0.8 m | |
weight | 43.0 lb. | 19.5 kg | |
generation |
1st (Red, Blue, Yellow) National: #066 | Johto: #140 | Hoenn: #073 | Sinnoh: #040
|
066
Family
![]() ![]() #066 - Machop | ![]() ![]() #067 - Machoke Lv. 28 | ![]() ![]() #068 - Machamp Trade |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Humanshape | 5,100 |
Locations
Where to catch Machop in Pokemon Red and Blue
Area | Levels | Method | Rarity |
---|---|---|---|
Rock Tunnel (B1f) | 15-17 | Walking in tall grass or a cave | 15% |
Rock Tunnel (B2f) | 15-17 | Walking in tall grass or a cave | 15% |
Victory Road (1f) | 24 | Walking in tall grass or a cave | 20% |
Victory Road (2f) | 22 | Walking in tall grass or a cave | 20% |
Victory Road (3f) | 24 | Walking in tall grass or a cave | 20% |
Where to catch Machop in Pokemon Yellow
Area | Levels | Method | Rarity |
---|---|---|---|
Rock Tunnel (B1f) | 17-21 | Walking in tall grass or a cave | 10% |
Rock Tunnel (B2f) | 18-20 | Walking in tall grass or a cave | 20% |
Route 10 | 16-18 | Walking in tall grass or a cave | 5% |
Moves
Abilities
Guts | Increases Attack to 1.5× with a major status ailment. |
No Guard | Ensures all moves used by and against the Pokemon hit. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Karate Chop | ![]() | ![]() | 50 | 25 | 100% | Has an increased chance for a critical hit. |
20 | Low Kick | ![]() | ![]() | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
25 | Leer | ![]() | ![]() | -- | 30 | 100% | Lowers the target's Defense by one stage. |
32 | Focus Energy | ![]() | ![]() | -- | 30 | -- | Increases the user's chance to score a critical hit. |
39 | Seismic Toss | ![]() | ![]() | 1 | 20 | 100% | Inflicts damage equal to the user's level. |
46 | Submission | ![]() | ![]() | 80 | 25 | 80% | User receives 1/4 the damage it inflicts in recoil. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Mega Punch | ![]() | ![]() | 80 | 20 | 85% | Inflicts regular damage with no additional effect. |
TM5 | Mega Kick | ![]() | ![]() | 120 | 5 | 75% | Inflicts regular damage with no additional effect. |
TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM8 | Body Slam | ![]() | ![]() | 85 | 15 | 100% | Has a 30% chance to paralyze the target. |
TM9 | Take Down | ![]() | ![]() | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. |
TM10 | Double-edge | ![]() | ![]() | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. |
TM17 | Submission | ![]() | ![]() | 80 | 25 | 80% | User receives 1/4 the damage it inflicts in recoil. |
TM18 | Counter | ![]() | ![]() | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. |
TM19 | Seismic Toss | ![]() | ![]() | 1 | 20 | 100% | Inflicts damage equal to the user's level. |
TM20 | Rage | ![]() | ![]() | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
TM26 | Earthquake | ![]() | ![]() | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. |
TM27 | Fissure | ![]() | ![]() | 1 | 5 | 30% | Causes a one-hit KO. |
TM28 | Dig | ![]() | ![]() | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. |
TM31 | Mimic | ![]() | ![]() | -- | 10 | -- | Copies the target's last used move. |
TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
TM34 | Bide | ![]() | ![]() | 1 | 10 | -- | User waits for 2-3 turns, then hits back for twice the damage it took. |
TM35 | Metronome | ![]() | ![]() | -- | 10 | -- | Randomly selects and uses any move in the game. |
TM38 | Fire Blast | ![]() | ![]() | 120 | 5 | 85% | Has a 10% chance to burn the target. |
TM40 | Skull Bash | ![]() | ![]() | 100 | 15 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM48 | Rock Slide | ![]() | ![]() | 75 | 10 | 90% | Has a 30% chance to make the target flinch. |
TM50 | Substitute | ![]() | ![]() | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
HM4 | Strength | ![]() | ![]() | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 70 | 250 - 344 | 250 - 344 | 250 - 344 |
Attack | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Defense | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Sp. Attack | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
Sp. Defense | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
Speed | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
TOTAL | 305 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
75 | 1,059,860 | 180 | 70 | Attack: 1 point |
Damage Taken
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Images
Black | ![]() ![]() ![]() ![]() |
White | |
Diamond | ![]() ![]() ![]() ![]() |
Pearl | |
Platinum | ![]() ![]() ![]() ![]() |
HeartGold | ![]() ![]() ![]() ![]() |
SoulSilver | |
Ruby | ![]() ![]() ![]() ![]() |
Sapphire | |
Emerald | ![]() ![]() |
FireRed | ![]() ![]() ![]() ![]() |
LeafGreen | |
Gold | ![]() ![]() ![]() ![]() |
Silver | |
Crystal | ![]() ![]() ![]() ![]() |
Red | ![]() ![]() |
Blue | |
Yellow | ![]() ![]() |
Flavortext
Black 2 | Though small in stature, it is powerful enough to easily heft and throw a number of Geodude at once. |
White 2 | |
Black | |
White | |
Diamond | It hefts a GRAVELER repeatedly to strengthen its entire body. It uses every type of martial arts. |
Pearl | |
Platinum | |
HeartGold | Always brimming with power, it passes time by lifting boulders. Doing so makes it even stronger. |
SoulSilver | It loves to work out and build its muscles. It is never satisfied, even if it trains hard all day long. |
Ruby | MACHOP's muscles are special - they never get sore no matter how much they are used in exercise.This Pokemon has sufficient power to hurl a hundred adult humans. |
Sapphire | |
Emerald | |
FireRed | Its whole body is composed of muscles. Even though it's the size of a human child, it can hurl 100 grown-ups. |
LeafGreen | Loves to build its muscles. It trains in all styles of martial arts to become even stronger. |
Gold | Always brimming with power, it passes time bylifting boulders. Doing so makes it even stronger. |
Silver | It loves to work out and build its muscles. It isnever satisfied, even if it trains hard all day long. |
Crystal | It trains by lifting rocks in the mountains. Itcan even pick up a GRAVELER with ease. |
Red | Loves to build its muscles. It trains in allstyles of martial arts to become even stronger. |
Blue | |
Yellow | Very powerful in spite of its small size. Its masteryof many types of martial arts makes it very tough. |
Other
Name Etymology | Ma (macho) + chop (karate chop) |
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← ![]() | #067 Machoke ![]() |