Magneton #082
Sections
Generations
More Pokemon
← #081 Magnemite | #083 Farfetch'd → |
Magneton #082 - Magnet Pokemon
|
types | ||
---|---|---|---|
gender | Genderless | ||
height | 3'3" | 1.0 m | |
weight | 132.3 lb. | 60.0 kg | |
generation |
1st (Red, Blue, Yellow) National: #082 | Johto: #119 | Hoenn: #083
|
082
Family
#081 - Magnemite | #082 - Magneton Lv. 30 | #462 - Magnezone Level up @ Mt. Coronet |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Mineral | 5,100 |
Locations
Where to catch Magneton in Pokemon Ruby, Sapphire, and Emerald
Area | Levels | Method | Rarity |
---|---|---|---|
New Mauville | 26 | Walking in tall grass or a cave | 1% |
Where to catch Magneton in Pokemon FireRed
Area | Levels | Method | Rarity |
---|---|---|---|
Cerulean Cave (1f) | 49 | Walking in tall grass or a cave | 20% |
Cerulean Cave (2f) | 52 | Walking in tall grass or a cave | 10% |
Cerulean Cave (B1f) | 55 | Walking in tall grass or a cave | 10% |
Power Plant | 31-34 | Walking in tall grass or a cave | 10% |
Where to catch Magneton in Pokemon LeafGreen
Area | Levels | Method | Rarity |
---|---|---|---|
Cerulean Cave (1f) | 49 | Walking in tall grass or a cave | 20% |
Cerulean Cave (2f) | 52 | Walking in tall grass or a cave | 10% |
Cerulean Cave (B1f) | 55 | Walking in tall grass or a cave | 10% |
Power Plant | 31-34 | Walking in tall grass or a cave | 15% |
Moves
Abilities
Magnet Pull | Prevents Steel opponents from fleeing or switching out. |
Sturdy | Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Supersonic | -- | 20 | 55% | Confuses the target. | ||
1 | Thundershock | 40 | 30 | 100% | Has a 10% chance to paralyze the target. | ||
1 | Metal Sound | -- | 40 | 85% | Lowers the target's Special Defense by two stages. | ||
6 | Thundershock | 40 | 30 | 100% | Has a 10% chance to paralyze the target. | ||
11 | Supersonic | -- | 20 | 55% | Confuses the target. | ||
16 | Sonicboom | 1 | 20 | 90% | Inflicts 20 points of damage. | ||
21 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
26 | Spark | 65 | 20 | 100% | Has a 30% chance to paralyze the target. | ||
35 | Lock-on | -- | 5 | -- | Ensures that the user's next move will hit the target. | ||
44 | Tri Attack | 80 | 10 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. | ||
53 | Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
62 | Zap Cannon | 120 | 5 | 50% | Has a 100% chance to paralyze the target. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
TM34 | Shock Wave | 60 | 20 | -- | Never misses. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
HM5 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 50 | 210 - 304 | 210 - 304 | 210 - 304 |
Attack | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Defense | 95 | 175 - 260 | 195 - 289 | 214 - 317 |
Sp. Attack | 120 | 220 - 305 | 245 - 339 | 269 - 372 |
Sp. Defense | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
Speed | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
TOTAL | 465 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
161 | 1,000,000 | 60 | 70 | Special Attack: 2 points |
Damage Taken
0.5x
2x
0.25x
0x
4x
0.5x
0.5x
1x
0.25x
2x
1x
0.5x
0.5x
0.5x
0.5x
0.5x
1x
0.5x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | The stronger electromagnetic waves from the three linked Magnemite are enough to dry out surrounding moisture. |
White 2 | |
Black | |
White | |
Diamond | It is actually three MAGNEMITE linked by magnetism. A group can set off a magnetic storm. |
Pearl | |
Platinum | |
HeartGold | Three MAGNEMITE are linked by a strong magnetic force. Earaches will occur if you get too close. |
SoulSilver | The MAGNEMITE are united by a magnetism so powerful, it dries all moisture in its vicinity. |
Ruby | MAGNETON emits a powerful magnetic force that is fatal to mechanical devices. As a result, large cities soundsirens to warn citizens of large-scale outbreaks of this Pokemon. |
Sapphire | |
Emerald | |
FireRed | A linked cluster formed of several MAGNEMITE. It discharges powerful magnetic waves at high voltage. |
LeafGreen | Formed by several MAGNEMITE linked together. They frequently appear when sunspots flare up. |
Gold | Three MAGNEMITE are linked by a strong magneticforce. Earaches will occur if you get too close. |
Silver | The MAGNEMITE are united by a magnetism so powerful, it dries all moisture in its vicinities. |
Crystal | When many MAGNETON gather together, theresulting magnetic storm disrupts radio waves. |
Red | Formed by several MAGNEMITEs linked together. Theyfrequently appear when sunspots flare up. |
Blue | |
Yellow | Generates strange radio signals. It raises the temperature by 3.6F degrees within 3,300 feet. |
Other
Name Etymology | As in magnetron, an electron tube |
---|
← #081 Magnemite | #083 Farfetch'd → |