Magneton #082
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← #081 Magnemite | #083 Farfetch'd → |
Magneton #082 - Magnet Pokemon
|
types | ||
---|---|---|---|
gender | Genderless | ||
height | 3'3" | 1.0 m | |
weight | 132.3 lb. | 60.0 kg | |
generation |
1st (Red, Blue, Yellow) National: #082 | Johto: #119 | Hoenn: #083
|
082
Family
#081 - Magnemite | #082 - Magneton Lv. 30 | #462 - Magnezone Level up @ Mt. Coronet |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Mineral | 5,100 |
Locations
Where to catch Magneton in Pokemon Black 2 and White 2
Area | Levels | Method | Rarity |
---|---|---|---|
P2 Laboratory | 57-59 | Walking in tall grass or a cave | 15% |
Moves
Abilities
Magnet Pull | Prevents Steel opponents from fleeing or switching out. |
Sturdy | Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Supersonic | -- | 20 | 55% | Confuses the target. | ||
1 | Sonicboom | 1 | 20 | 90% | Inflicts 20 points of damage. | ||
1 | Thundershock | 40 | 30 | 100% | Has a 10% chance to paralyze the target. | ||
1 | Tri Attack | 80 | 10 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. | ||
4 | Supersonic | -- | 20 | 55% | Confuses the target. | ||
7 | Thundershock | 40 | 30 | 100% | Has a 10% chance to paralyze the target. | ||
11 | Sonicboom | 1 | 20 | 90% | Inflicts 20 points of damage. | ||
15 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
18 | Magnet Bomb | 60 | 20 | -- | Never misses. | ||
21 | Spark | 65 | 20 | 100% | Has a 30% chance to paralyze the target. | ||
25 | Mirror Shot | 65 | 10 | 85% | Has a 30% chance to lower the target's accuracy by one stage. | ||
29 | Metal Sound | -- | 40 | 85% | Lowers the target's Special Defense by two stages. | ||
34 | Electro Ball | 1 | 10 | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | ||
39 | Flash Cannon | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
45 | Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
51 | Discharge | 80 | 15 | 100% | Has a 30% chance to paralyze the target. | ||
56 | Lock-on | -- | 5 | -- | Ensures that the user's next move will hit the target. | ||
62 | Magnet Rise | -- | 10 | -- | User is immune to Ground moves and effects for five turns. | ||
67 | Gyro Ball | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. | ||
73 | Zap Cannon | 120 | 5 | 50% | Has a 100% chance to paralyze the target. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM64 | Explosion | 250 | 5 | 100% | User faints. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM72 | Volt Switch | 70 | 20 | 100% | User must switch out after attacking. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM74 | Gyro Ball | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM91 | Flash Cannon | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM93 | Wild Charge | 90 | 15 | 100% | User receives 1/4 the damage it inflicts in recoil. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 50 | 210 - 304 | 210 - 304 | 210 - 304 |
Attack | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Defense | 95 | 175 - 260 | 195 - 289 | 214 - 317 |
Sp. Attack | 120 | 220 - 305 | 245 - 339 | 269 - 372 |
Sp. Defense | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
Speed | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
TOTAL | 465 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
161 | 1,000,000 | 60 | 70 | Special Attack: 2 points |
Damage Taken
0.5x
2x
0.25x
0x
4x
0.5x
0.5x
1x
0.25x
2x
1x
0.5x
0.5x
0.5x
0.5x
0.5x
1x
0.5x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | The stronger electromagnetic waves from the three linked Magnemite are enough to dry out surrounding moisture. |
White 2 | |
Black | |
White | |
Diamond | It is actually three MAGNEMITE linked by magnetism. A group can set off a magnetic storm. |
Pearl | |
Platinum | |
HeartGold | Three MAGNEMITE are linked by a strong magnetic force. Earaches will occur if you get too close. |
SoulSilver | The MAGNEMITE are united by a magnetism so powerful, it dries all moisture in its vicinity. |
Ruby | MAGNETON emits a powerful magnetic force that is fatal to mechanical devices. As a result, large cities soundsirens to warn citizens of large-scale outbreaks of this Pokemon. |
Sapphire | |
Emerald | |
FireRed | A linked cluster formed of several MAGNEMITE. It discharges powerful magnetic waves at high voltage. |
LeafGreen | Formed by several MAGNEMITE linked together. They frequently appear when sunspots flare up. |
Gold | Three MAGNEMITE are linked by a strong magneticforce. Earaches will occur if you get too close. |
Silver | The MAGNEMITE are united by a magnetism so powerful, it dries all moisture in its vicinities. |
Crystal | When many MAGNETON gather together, theresulting magnetic storm disrupts radio waves. |
Red | Formed by several MAGNEMITEs linked together. Theyfrequently appear when sunspots flare up. |
Blue | |
Yellow | Generates strange radio signals. It raises the temperature by 3.6F degrees within 3,300 feet. |
Other
Name Etymology | As in magnetron, an electron tube |
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← #081 Magnemite | #083 Farfetch'd → |