← ![]() | #491 Darkrai ![]() |
Manaphy
#490
- Seafaring Pokemon
![]() ![]() |
type | ![]() |
|
---|---|---|---|
gender | Genderless | ||
height | 1'0" | 0.3 m | |
weight | 3.1 lb. | 1.4 kg | |
generation |
4th (Diamond, Pearl, Platinum) National: #490 | Sinnoh: #151
|
490
Family
![]() ![]() #489 - Phione | ![]() ![]() #490 - Manaphy Can't Be Evolved To |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Water 1 | Fairy | 2,550 |
Moves
Abilities
Hydration | Cures any major status ailment after each turn during rain. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Bubble | ![]() | ![]() | 20 | 30 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
1 | Tail Glow | ![]() | ![]() | -- | 20 | -- | Raises the user's Special Attack by three stages. |
1 | Water Sport | ![]() | ![]() | -- | 15 | -- | All damage from Fire moves is halved until the end of the battle. |
9 | Charm | ![]() | ![]() | -- | 20 | 100% | Lowers the target's Attack by two stages. |
16 | Supersonic | ![]() | ![]() | -- | 20 | 55% | Confuses the target. |
24 | Bubblebeam | ![]() | ![]() | 65 | 20 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
31 | Acid Armor | ![]() | ![]() | -- | 40 | -- | Raises the user's Defense by two stages. |
39 | Whirlpool | ![]() | ![]() | 35 | 15 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
46 | Water Pulse | ![]() | ![]() | 60 | 20 | 100% | Has a 20% chance to confuse the target. |
54 | Aqua Ring | ![]() | ![]() | -- | 20 | -- | Restores 1/16 of the user's max HP each turn. |
61 | Dive | ![]() | ![]() | 80 | 10 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
69 | Rain Dance | ![]() | ![]() | -- | 5 | -- | Changes the weather to rain for five turns. |
76 | Heart Swap | ![]() | ![]() | -- | 10 | -- | User and target swap stat changes. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM4 | Calm Mind | ![]() | ![]() | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. |
TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM7 | Hail | ![]() | ![]() | -- | 10 | -- | Changes the weather to a hailstorm for five turns. |
TM10 | Hidden Power | ![]() | ![]() | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM13 | Ice Beam | ![]() | ![]() | 95 | 10 | 100% | Has a 10% chance to freeze the target. |
TM14 | Blizzard | ![]() | ![]() | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
TM15 | Hyper Beam | ![]() | ![]() | 150 | 5 | 90% | User foregoes its next turn to recharge. |
TM16 | Light Screen | ![]() | ![]() | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. |
TM17 | Protect | ![]() | ![]() | -- | 10 | -- | Prevents any moves from hitting the user this turn. |
TM18 | Rain Dance | ![]() | ![]() | -- | 5 | -- | Changes the weather to rain for five turns. |
TM20 | Safeguard | ![]() | ![]() | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. |
TM21 | Frustration | ![]() | ![]() | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
TM27 | Return | ![]() | ![]() | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. |
TM29 | Psychic | ![]() | ![]() | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
TM30 | Shadow Ball | ![]() | ![]() | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
TM33 | Reflect | ![]() | ![]() | -- | 20 | -- | Reduces damage from physical attacks by half. |
TM42 | Facade | ![]() | ![]() | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM48 | Round | ![]() | ![]() | 60 | 15 | 100% | Has double power if it's used more than once per turn. |
TM53 | Energy Ball | ![]() | ![]() | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
TM55 | Scald | ![]() | ![]() | 80 | 15 | 100% | Has a 30% chance to burn the target. |
TM56 | Fling | ![]() | ![]() | 1 | 10 | 100% | Throws held item at the target; power depends on the item. |
TM68 | Giga Impact | ![]() | ![]() | 150 | 5 | 90% | User foregoes its next turn to recharge. |
TM70 | Flash | ![]() | ![]() | -- | 20 | 100% | Lowers the target's accuracy by one stage. |
TM77 | Psych Up | ![]() | ![]() | -- | 10 | -- | Discards the user's stat changes and copies the target's. |
TM86 | Grass Knot | ![]() | ![]() | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
TM87 | Swagger | ![]() | ![]() | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. |
TM89 | U-turn | ![]() | ![]() | 70 | 20 | 100% | User must switch out after attacking. |
TM90 | Substitute | ![]() | ![]() | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
HM3 | Surf | ![]() | ![]() | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. |
HM5 | Waterfall | ![]() | ![]() | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
HM6 | Dive | ![]() | ![]() | 80 | 10 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 100 | 310 - 404 | 310 - 404 | 310 - 404 |
Attack | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
Defense | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
Sp. Attack | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
Sp. Defense | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
Speed | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
TOTAL | 600 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
215 | 1,250,000 | 3 | 70 | HP: 3 points |
Damage Taken
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Images
Black | ![]() ![]() ![]() ![]() |
White | |
Diamond | ![]() ![]() ![]() ![]() |
Pearl | |
Platinum | ![]() ![]() ![]() ![]() |
HeartGold | ![]() ![]() ![]() ![]() |
SoulSilver |
Flavortext
Black 2 | It is born with a wondrous power that lets it bond with any kind of Pokemon. |
White 2 | |
Black | |
White | |
Diamond | Born on a cold seafloor, it will swim great distances to return to its birthplace. |
Pearl | Water makes up 80% of its body. This Pokemon is easily affected by its environment. |
HeartGold | It starts its life with a wondrous power that permits it to bond with any kind of Pokemon. |
SoulSilver |
← ![]() | #491 Darkrai ![]() |