055 #055 Golduck #057 Primeape 057

Mankey Mankey #056 - Pig Monkey Pokemon

Mankey
Hear Mankey's Cry
type Fighting
gender 50.0% Male50.0% Female
height 2'8" 0.5 m
weight 61.7 lb. 28.0 kg
generation
National: #056 | Johto: #134

Family Family

Breeding

Egg Groups Steps to Hatch
Ground 5,100

Moves Moves

Abilities

Vital SpiritPrevents sleep.
Anger PointRaises Attack to the maximum of six stages upon receiving a critical hit.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1ScratchNormalPhysical4035100%Inflicts regular damage with no additional effect.
1LeerNormalNone--30100%Lowers the target's Defense by one stage.
1Low KickFightingPhysical120100%Inflicts more damage to heavier targets, with a maximum of 120 power.
1Focus EnergyNormalNone--30--Increases the user's chance to score a critical hit.
1CovetNormalPhysical6040100%Takes the target's item.
9Fury SwipesNormalPhysical181580%Hits 2-5 times in one turn.
13Karate ChopFightingPhysical5025100%Has an increased chance for a critical hit.
17Seismic TossFightingPhysical120100%Inflicts damage equal to the user's level.
21ScreechNormalNone--4085%Lowers the target's Defense by two stages.
25AssuranceDarkPhysical5010100%Power is doubled if the target has already received damage this turn.
33SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
37Cross ChopFightingPhysical100580%Has an increased chance for a critical hit.
41ThrashNormalPhysical12010100%Hits every turn for 2-3 turns, then confuses the user.
45PunishmentDarkPhysical15100%Power increases against targets with more raised stats, up to a maximum of 200.
49Close CombatFightingPhysical1205100%Lowers the user's Defense and Special Defense by one stage after inflicting damage.
53Final GambitFightingSpecial15100%Inflicts damage equal to the user's remaining HP. User faints.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM1Hone ClawsDarkNone--15--Raises the user's Attack and accuracy by one stage.
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM8Bulk UpFightingNone--20--Raises the user's Attack and Defense by one stage.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayFireNone--5--Changes the weather to sunny for five turns.
TM12TauntDarkNone--20100%For the next few turns, the target can only use damaging moves.
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone--5--Changes the weather to rain for five turns.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM23Smack DownRockPhysical5015100%Removes any immunity to Ground damage.
TM24ThunderboltElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM25ThunderElectricSpecial1201070%Has a 30% chance to paralyze the target.
TM26EarthquakeGroundPhysical10010100%Inflicts regular damage and can hit Dig users.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM28DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM31Brick BreakFightingPhysical7515100%Destroys Reflect and Light Screen.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM39Rock TombRockPhysical501080%Has a 100% chance to lower the target's Speed by one stage.
TM40Aerial AceFlyingPhysical6020--Never misses.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46ThiefDarkPhysical4010100%Takes the target's item.
TM47Low SweepFightingPhysical6020100%Lowers the target's Speed by one stage.
TM48RoundNormalSpecial6015100%Has double power if it's used more than once per turn.
TM50OverheatFireSpecial140590%Lowers the user's Special Attack by two stages after inflicting damage.
TM52Focus BlastFightingSpecial120570%Has a 10% chance to lower the target's Special Defense by one stage.
TM56FlingDarkPhysical110100%Throws held item at the target; power depends on the item.
TM62AcrobaticsFlyingPhysical5515100%Has double power if the user has no held item.
TM66PaybackDarkPhysical5010100%Power is doubled if the target has already moved this turn.
TM67RetaliateNormalPhysical705100%Has double power if a friendly Pokemon fainted last turn.
TM78BulldozeGroundPhysical6020100%Has a 100% chance to lower the target's Speed by one stage.
TM80Rock SlideRockPhysical751090%Has a 30% chance to make the target flinch.
TM83Work UpNormalNone--30--Raises the user's Attack and Special Attack by one stage each.
TM84Poison JabPoisonPhysical8020100%Has a 30% chance to poison the target.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM89U-turnBugPhysical7020100%User must switch out after attacking.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Rock SmashFightingPhysical4015100%Has a 50% chance to lower the target's Defense by one stage.
HM4StrengthNormalPhysical8015100%Inflicts regular damage with no additional effect.

Egg Moves

MoveTypeClassPow.PPAcc.Effect
CounterFightingPhysical120100%Inflicts twice the damage the user received from the last physical hit it took.
MeditatePsychicNone--40--Raises the user's Attack by one stage.
ReversalFightingPhysical115100%Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
ForesightNormalNone--40--Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Sleep TalkNormalNone--10--Randomly uses one of the user's other three moves. Only works if the user is sleeping.
EncoreNormalNone--5100%Forces the target to repeat its last used move every turn for 2 to 6 turns.
Beat UpDarkPhysical110100%Hits once for every conscious Pokemon the trainer has.
Focus PunchFightingPhysical15020100%If the user takes damage before attacking, the attack is canceled.
SmellingsaltNormalPhysical6010100%If the target is paralyzed, inflicts double damage and cures the paralysis.
RevengeFightingPhysical6010100%Inflicts double damage if the user takes damage before attacking this turn.
Close CombatFightingPhysical1205100%Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP40
Statbar
190 - 284190 - 284190 - 284
Attack80
Statbar
148 - 233165 - 259181 - 284
Defense35
Statbar
67 - 15275 - 16982 - 185
Sp. Attack35
Statbar
67 - 15275 - 16982 - 185
Sp. Defense45
Statbar
85 - 17095 - 189104 - 207
Speed70
Statbar
130 - 215145 - 239159 - 262
TOTAL 305
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
74 1,000,000 190 70 Attack: 1 point

Damage Taken

Normal 1x
Fighting 1x
Flying 2x
Poison 1x
Ground 1x
Rock 0.5x
Bug 0.5x
Ghost 1x
Steel 1x
Fire 1x
Water 1x
Grass 1x
Electric 1x
Psychic 2x
Ice 1x
Dragon 1x
Dark 0.5x
Fairy 2x

Images Images

BlackMankeyMankeyMankeyMankey
White
DiamondMankeyMankeyMankeyMankey
Pearl
PlatinumMankeyMankeyMankeyMankey
HeartGoldMankeyMankeyMankeyMankey
SoulSilver
RubyMankeyMankeyMankeyMankey
Sapphire
EmeraldMankeyMankey
FireRedMankeyMankeyMankeyMankey
LeafGreen
GoldMankeyMankeyMankeyMankey
Silver
CrystalMankeyMankeyMankeyMankey
RedMankeyMankey
Blue
YellowMankeyMankey

Flavor Text Flavortext

Black 2It lives in treetop colonies. If one becomes enraged, the whole colony rampages for no reason.
White 2
Black
White
DiamondIt lives in treetop colonies. If one becomes enraged, the whole colony rampages for no reason.
Pearl
Platinum
HeartGoldIt is extremely ill-tempered. Groups of them will attack any handy target for no reason.
SoulSilverIt's unsafe to approach if it gets violently enraged for no reason and can't distinguish friends from foes.
RubyWhen MANKEY starts shaking and its nasal breathing turns rough, it's a sure sign that it is becoming angry. However, because it goes into a towering rage almost instantly, it is impossible for anyone to flee its wrath.
Sapphire
Emerald
FireRedLight and agile on its feet, and ferocious in temperament. When angered, it flies into an uncontrollable frenzy.
LeafGreenExtremely quick to anger. It could be docile one moment, then thrashing away the next instant.
GoldIt is extremely ill-tempered. Groups of them will attack any handy target for no reason.
SilverIt's unsafe to approach if it gets violently enraged for no reason and can't distinguish friends from foes.
CrystalIt lives in groups in the treetops. If it loses sight of its group, it becomes infuriated by its loneliness.
RedExtremely quick to anger. It could be docile one moment then thrashing away the next instant.
Blue
YellowAn agile Pokemon that lives in trees. It angers easily and will not hesitate to attack anything.

Other Other

Name Etymology As in monkey
055 #055 Golduck #057 Primeape 057