182 #182 Bellossom #184 Azumarill 184

Marill Marill #183 - Aqua Mouse Pokemon

Marill
Hear Marill's Cry
type Water
gender 50.0% Male50.0% Female
height 1'4" 0.4 m
weight 18.7 lb. 8.5 kg
generation
National: #183 | Johto: #130 | Hoenn: #055 | Sinnoh: #125

Family Family

Breeding

Egg Groups Steps to Hatch
Water 1 | Fairy 2,550
#

183 Locations

Where to catch Marill in Pokemon Black 2

AreaLevelsMethodRarity
Pinwheel Forest45-60Surfing90%
Victory Road35-50Surfing90%
Victory Road35-60Surfing90%
Victory Road35-50Surfing90%
Floccesy Ranch5-15Surfing in dark spots30%
Floccesy Ranch5-15Surfing in dark spots30%
Abundant Shrine25-40Walking in dark grass110%
Village Bridge25-42Walking in dark grass160%
Relic Passage10-30Surfing90%
Route 610-30Walking in dark grass100%
Route 1136-40Walking in dark grass20%
Route 205-15Surfing in dark spots30%
Route 2215-47Walking in dark grass110%

Where to catch Marill in Pokemon White 2

AreaLevelsMethodRarity
Pinwheel Forest45-60Surfing90%
Victory Road35-50Surfing90%
Victory Road35-50Surfing90%
Victory Road35-50Surfing90%
Floccesy Ranch5-15Surfing in dark spots30%
Floccesy Ranch5-15Surfing in dark spots30%
Abundant Shrine25-40Walking in dark grass110%
Village Bridge25-42Walking in dark grass160%
Relic Passage10-30Surfing90%
Route 610-35Walking in dark grass100%
Route 1136-40Walking in dark grass20%
Route 205-15Surfing in dark spots30%
Route 2215-47Walking in dark grass110%

Moves Moves

Abilities

Thick FatHalves damage from Fire and Ice moves.
Huge PowerDoubles Attack in battle.
#

Level-up Moves

Lv.MoveTypeClassPow.Acc.Effect
1TackleNormalPhysical50100%Inflicts regular damage with no additional effect.
1BubbleWaterSpecial20100%Has a 10% chance to lower the target's Speed by one stage.
2Tail WhipNormalNone--100%Lowers the target's Defense by one stage.
5Water SportWaterNone----All damage from Fire moves is halved until the end of the battle.
7Water GunWaterSpecial40100%Inflicts regular damage with no additional effect.
10Defense CurlNormalNone----Raises user's Defense by one stage.
10RolloutRockPhysical3090%Power doubles every turn this move is used in succession after the first, resetting after five turns.
13BubblebeamWaterSpecial65100%Has a 10% chance to lower the target's Speed by one stage.
16Helping HandNormalNone----Ally's next move inflicts half more damage.
20Aqua TailWaterPhysical9090%Inflicts regular damage with no additional effect.
23Double-edgeNormalPhysical120100%User receives 1/3 the damage inflicted in recoil.
28Aqua RingWaterNone----Restores 1/16 of the user's max HP each turn.
31Rain DanceWaterNone----Changes the weather to rain for five turns.
37SuperpowerFightingPhysical120100%Lowers the user's Attack and Defense by one stage after inflicting damage.
40Hydro PumpWaterSpecial12080%Inflicts regular damage with no additional effect.
#

TMs/HMs

#MoveTypeClassPow.Acc.Effect
TM6ToxicPoisonNone--90%Badly poisons the target, inflicting more damage every turn.
TM7HailIceNone----Changes the weather to a hailstorm for five turns.
TM10Hidden PowerNormalSpecial1100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13Ice BeamIceSpecial95100%Has a 10% chance to freeze the target.
TM14BlizzardIceSpecial12070%Has a 10% chance to freeze the target.
TM16Light ScreenPsychicNone----Reduces damage from special attacks by 50% for five turns..
TM17ProtectNormalNone----Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone----Changes the weather to rain for five turns.
TM21FrustrationNormalPhysical1100%Power increases as happiness decreases, up to a maximum of 102.
TM27ReturnNormalPhysical1100%Power increases with happiness, up to a maximum of 102.
TM28DigGroundPhysical80100%User digs underground, dodging all attacks, and hits next turn.
TM31Brick BreakFightingPhysical75100%Destroys Reflect and Light Screen.
TM32Double TeamNormalNone----Raises the user's evasion by one stage.
TM42FacadeNormalPhysical70100%Power doubles if user is burned, paralyzed, or poisoned.
TM44RestPsychicNone----User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48RoundNormalSpecial60100%Has double power if it's used more than once per turn.
TM55ScaldWaterSpecial80100%Has a 30% chance to burn the target.
TM56FlingDarkPhysical1100%Throws held item at the target; power depends on the item.
TM83Work UpNormalNone----Raises the user's Attack and Special Attack by one stage each.
TM86Grass KnotGrassSpecial1100%Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87SwaggerNormalNone--90%Raises the target's Attack by two stages and confuses the target.
TM90SubstituteNormalNone----Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Rock SmashFightingPhysical40100%Has a 50% chance to lower the target's Defense by one stage.
HM3SurfWaterSpecial95100%Inflicts regular damage and can hit Dive users.
HM4StrengthNormalPhysical80100%Inflicts regular damage with no additional effect.
HM5WaterfallWaterPhysical80100%Has a 20% chance to make the target flinch.
HM6DiveWaterPhysical80100%User dives underwater, dodging all attacks, and hits next turn.
#

Egg Moves

MoveTypeClassPow.Acc.Effect
SlamNormalPhysical8075%Inflicts regular damage with no additional effect.
Body SlamNormalPhysical85100%Has a 30% chance to paralyze the target.
SingNormalNone--55%Puts the target to sleep.
EncoreNormalNone--100%Forces the target to repeat its last used move every turn for 2 to 6 turns.
RefreshNormalNone----Cleanses the user of a burn, paralysis, or poison.
Fake TearsDarkNone--100%Lowers the target's Special Defense by two stages.
TickleNormalNone--100%Lowers the target's Attack and Defense by one stage.
Muddy WaterWaterSpecial9585%Has a 30% chance to lower the target's accuracy by one stage.
Water SportWaterNone----All damage from Fire moves is halved until the end of the battle.
SoakWaterNone--100%Changes the target's type to Water.
#

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP70
Statbar
250 - 344250 - 344250 - 344
Attack20
Statbar
40 - 12545 - 13949 - 152
Defense50
Statbar
94 - 179105 - 199115 - 218
Sp. Attack20
Statbar
40 - 12545 - 13949 - 152
Sp. Defense50
Statbar
94 - 179105 - 199115 - 218
Speed40
Statbar
76 - 16185 - 17993 - 196
TOTAL 250
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
58 800,000 190 70 HP: 2 points

Images Images

BlackMarillMarillMarillMarill
White
DiamondMarillMarillMarillMarill
Pearl
PlatinumMarillMarillMarillMarill
HeartGoldMarillMarillMarillMarill
SoulSilver
RubyMarillMarillMarillMarill
Sapphire
EmeraldMarillMarill
GoldMarillMarillMarillMarill
Silver
CrystalMarillMarillMarillMarill

Flavor Text Flavortext

Black 2The oil-filled tail functions as a buoy, so it's fine even in rivers with strong currents.
White 2
Black
White
Diamond
Pearl
Platinum
HeartGoldThe tip of its tail, which contains oil that is lighter than water, lets it swim without drowning.
SoulSilverThe end of its tail serves as a buoy that keeps it from drowning, even in a vicious current.
RubyMARILL's oil-filled tail acts much like a life preserver. If you see just its tail bobbing on the water's surface, it's a sure indication that this POKeMON is diving beneath the water to feed on aquatic plants.
Sapphire
Emerald
FireRedThe end of its tail serves as a buoy that keeps it from drowning, even in a vicious current.
LeafGreenThe tip of its tail, which contains oil that is lighter than water, lets it swim without drowning.
GoldThe tip of its tail, which contains oil that is lighter than water, lets it swim without drowning.
SilverThe end of its tail serves as a buoy that keeps it from drowning, even in a vicious current.
CrystalThe fur on its body naturally repels water. It can stay dry, even when it plays in the water.

Other Other

Name Etymology Mares (meaning sea in Latin)
182 #182 Bellossom #184 Azumarill 184