Marowak #105
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← #104 Cubone | #106 Hitmonlee → |
Marowak #105 - Bone Keeper Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 3'3" | 1.0 m | |
weight | 99.2 lb. | 45.0 kg | |
generation |
1st (Red, Blue, Yellow) National: #105 | Johto: #204
|
105
Locations
Where to catch Marowak in Pokemon Red and Blue
Area | Levels | Method | Rarity |
---|---|---|---|
Cerulean Cave (2f) | 52 | Walking in tall grass or a cave | 10% |
Cerulean Cave (B1f) | 55 | Walking in tall grass or a cave | 20% |
Victory Road (1f) | 43 | Walking in tall grass or a cave | 1% |
Victory Road (2f) | 40 | Walking in tall grass or a cave | 4% |
Where to catch Marowak in Pokemon Yellow
Area | Levels | Method | Rarity |
---|---|---|---|
Safari Zone (Area 1, East) | 24 | Walking in tall grass or a cave | 5% |
Safari Zone (Area 3, West) | 24 | Walking in tall grass or a cave | 5% |
Moves
Abilities
Rock Head | Protects against recoil damage. |
Lightningrod | Redirects single-target Electric moves to this Pokemon where possible. Absorbs Electric moves, raising Special Attack one stage. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Tail Whip | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
1 | Bone Club | 65 | 20 | 85% | Has a 10% chance to make the target flinch. | ||
10 | Bone Club | 65 | 20 | 85% | Has a 10% chance to make the target flinch. | ||
13 | Tail Whip | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
18 | Headbutt | 70 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
25 | Leer | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
33 | Focus Energy | -- | 30 | -- | Increases the user's chance to score a critical hit. | ||
41 | Thrash | 120 | 10 | 100% | Hits every turn for 2-3 turns, then confuses the user. | ||
48 | Bonemerang | 50 | 10 | 90% | Hits twice in one turn. | ||
55 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Mega Punch | 80 | 20 | 85% | Inflicts regular damage with no additional effect. | ||
TM5 | Mega Kick | 120 | 5 | 75% | Inflicts regular damage with no additional effect. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM8 | Body Slam | 85 | 15 | 100% | Has a 30% chance to paralyze the target. | ||
TM9 | Take Down | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. | ||
TM10 | Double-edge | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. | ||
TM11 | Bubblebeam | 65 | 20 | 100% | Has a 10% chance to lower the target's Speed by one stage. | ||
TM12 | Water Gun | 40 | 25 | 100% | Inflicts regular damage with no additional effect. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Submission | 80 | 25 | 80% | User receives 1/4 the damage it inflicts in recoil. | ||
TM18 | Counter | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | ||
TM19 | Seismic Toss | 1 | 20 | 100% | Inflicts damage equal to the user's level. | ||
TM20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Fissure | 1 | 5 | 30% | Causes a one-hit KO. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM31 | Mimic | -- | 10 | -- | Copies the target's last used move. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM34 | Bide | 1 | 10 | -- | User waits for 2-3 turns, then hits back for twice the damage it took. | ||
TM38 | Fire Blast | 120 | 5 | 85% | Has a 10% chance to burn the target. | ||
TM40 | Skull Bash | 100 | 15 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM50 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 60 | 230 - 324 | 230 - 324 | 230 - 324 |
Attack | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Defense | 110 | 202 - 287 | 225 - 319 | 247 - 350 |
Sp. Attack | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Sp. Defense | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Speed | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
TOTAL | 425 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
124 | 1,000,000 | 75 | 70 | Defense: 2 points |
Damage Taken
1x
1x
1x
0.5x
1x
0.5x
1x
1x
1x
1x
2x
2x
0x
1x
2x
1x
1x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | From its birth, this savage Pokemon constantly holds bones. It is skilled in using them as weapons. |
White 2 | |
Black | |
White | |
Diamond | From its birth, this savage Pokemon constantly holds bones. It is skilled in using them as weapons. |
Pearl | |
Platinum | |
HeartGold | It has been seen pounding boulders with the bone it carries in order to tap out messages to others. |
SoulSilver | It collects bones from an unknown place. Some whisper that a MAROWAK graveyard exists somewhere in the world. |
Ruby | MAROWAK is the evolved form of a CUBONE that has overcome its sadness at the loss of its mother and grown tough.This Pokemon's tempered and hardened spirit is not easily broken. |
Sapphire | |
Emerald | |
FireRed | It is small and was originally very weak. Its temperament turned ferocious when it began using bones. |
LeafGreen | The bone it holds is its key weapon. It throws the bone skillfully like a boomerang to KO targets. |
Gold | It has been seen pounding boulders with the bone itcarries in order to tap out messages to others. |
Silver | It collects bones from an unknown place. A MAROWAKgraveyard exists somewhere in the world, rumors say. |
Crystal | Somewhere in the world is a cemetery just forMAROWAK. It gets its bones from those graves. |
Red | The bone it holds is its key weapon. It throws thebone skillfully like a boomerang to KO targets. |
Blue | |
Yellow | Small and weak, this Pokemon is adept with itsbone club. It has grown more vicious over the ages. |
Other
Name Etymology | Maro (as in bone marrow) + wak (as in whack) |
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← #104 Cubone | #106 Hitmonlee → |