Marowak #105
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← #104 Cubone | #106 Hitmonlee → |
Marowak #105 - Bone Keeper Pokemon
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type | ||
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gender | 50.0% | 50.0% | |
height | 3'3" | 1.0 m | |
weight | 99.2 lb. | 45.0 kg | |
generation |
1st (Red, Blue, Yellow) National: #105 | Johto: #204
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105
Locations
Moves
Abilities
Rock Head | Protects against recoil damage. |
Lightningrod | Redirects single-target Electric moves to this Pokemon where possible. Absorbs Electric moves, raising Special Attack one stage. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Headbutt | 70 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
1 | Tail Whip | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
1 | Growl | -- | 40 | 100% | Lowers the target's Attack by one stage. | ||
1 | Bone Club | 65 | 20 | 85% | Has a 10% chance to make the target flinch. | ||
3 | Tail Whip | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
7 | Bone Club | 65 | 20 | 85% | Has a 10% chance to make the target flinch. | ||
11 | Headbutt | 70 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
13 | Leer | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
17 | Focus Energy | -- | 30 | -- | Increases the user's chance to score a critical hit. | ||
21 | Bonemerang | 50 | 10 | 90% | Hits twice in one turn. | ||
23 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. | ||
27 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. | ||
33 | Thrash | 120 | 10 | 100% | Hits every turn for 2-3 turns, then confuses the user. | ||
37 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
43 | Bone Rush | 25 | 10 | 90% | Hits 2-5 times in one turn. | ||
49 | Endeavor | 1 | 5 | 100% | Lowers the target's HP to equal the user's. | ||
53 | Double-edge | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. | ||
59 | Retaliate | 70 | 5 | 100% | Has double power if a friendly Pokemon fainted last turn. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM23 | Smack Down | 50 | 15 | 100% | Removes any immunity to Ground damage. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM35 | Flamethrower | 95 | 15 | 100% | Has a 10% chance to burn the target. | ||
TM37 | Sandstorm | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | ||
TM38 | Fire Blast | 120 | 5 | 85% | Has a 10% chance to burn the target. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM40 | Aerial Ace | 60 | 20 | -- | Never misses. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM49 | Echoed Voice | 40 | 15 | 100% | Power increases by 100% for each consecutive use by any friendly Pokemon, to a maximum of 200. | ||
TM52 | Focus Blast | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM54 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM59 | Incinerate | 30 | 15 | 100% | Destroys the target's held berry. | ||
TM67 | Retaliate | 70 | 5 | 100% | Has double power if a friendly Pokemon fainted last turn. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM71 | Stone Edge | 100 | 5 | 80% | Has an increased chance for a critical hit. | ||
TM75 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
TM78 | Bulldoze | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Double Kick | 30 | 30 | 100% | Hits twice in one turn. | ||
Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
Skull Bash | 100 | 15 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. | ||
Belly Drum | -- | 10 | -- | User pays half its max HP to max out its Attack. | ||
Perish Song | -- | 5 | -- | User and target both faint after three turns. | ||
Detect | -- | 5 | -- | Prevents any moves from hitting the user this turn. | ||
Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
Ancientpower | 60 | 5 | 100% | Has a 10% chance to raise all of the user's stats by one stage. | ||
Iron Head | 80 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
Chip Away | 70 | 20 | 100% | Ignores the target's stat modifiers. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 60 | 230 - 324 | 230 - 324 | 230 - 324 |
Attack | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Defense | 110 | 202 - 287 | 225 - 319 | 247 - 350 |
Sp. Attack | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Sp. Defense | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Speed | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
TOTAL | 425 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
124 | 1,000,000 | 75 | 70 | Defense: 2 points |
Damage Taken
1x
1x
1x
0.5x
1x
0.5x
1x
1x
1x
1x
2x
2x
0x
1x
2x
1x
1x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | From its birth, this savage Pokemon constantly holds bones. It is skilled in using them as weapons. |
White 2 | |
Black | |
White | |
Diamond | From its birth, this savage Pokemon constantly holds bones. It is skilled in using them as weapons. |
Pearl | |
Platinum | |
HeartGold | It has been seen pounding boulders with the bone it carries in order to tap out messages to others. |
SoulSilver | It collects bones from an unknown place. Some whisper that a MAROWAK graveyard exists somewhere in the world. |
Ruby | MAROWAK is the evolved form of a CUBONE that has overcome its sadness at the loss of its mother and grown tough.This Pokemon's tempered and hardened spirit is not easily broken. |
Sapphire | |
Emerald | |
FireRed | It is small and was originally very weak. Its temperament turned ferocious when it began using bones. |
LeafGreen | The bone it holds is its key weapon. It throws the bone skillfully like a boomerang to KO targets. |
Gold | It has been seen pounding boulders with the bone itcarries in order to tap out messages to others. |
Silver | It collects bones from an unknown place. A MAROWAKgraveyard exists somewhere in the world, rumors say. |
Crystal | Somewhere in the world is a cemetery just forMAROWAK. It gets its bones from those graves. |
Red | The bone it holds is its key weapon. It throws thebone skillfully like a boomerang to KO targets. |
Blue | |
Yellow | Small and weak, this Pokemon is adept with itsbone club. It has grown more vicious over the ages. |
Other
Name Etymology | Maro (as in bone marrow) + wak (as in whack) |
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← #104 Cubone | #106 Hitmonlee → |