Mawile #303
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← #302 Sableye | #304 Aron → |
Mawile #303 - Deceiver Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 2'0" | 0.6 m | |
weight | 25.4 lb. | 11.5 kg | |
generation |
3rd (Ruby, Sapphire, Emerald) National: #303 | Hoenn: #069
|
303
Family
#303 - Mawile |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Ground | Fairy | 5,100 |
Locations
Where to catch Mawile in Pokemon Diamond and Pearl
Area | Levels | Method | Rarity |
---|---|---|---|
Iron Island (B1f Left) | 31-33 | Walking in tall grass or a cave | 8% |
Iron Island (B1f Right) | 31-33 | Walking in tall grass or a cave | 8% |
Iron Island (B2f Right) | 31-33 | Walking in tall grass or a cave | 8% |
Iron Island (B2f Left) | 32-34 | Walking in tall grass or a cave | 8% |
Iron Island (B3f) | 32-34 | Walking in tall grass or a cave | 8% |
Where to catch Mawile in Pokemon Platinum
Area | Levels | Method | Rarity |
---|---|---|---|
Iron Island (B1f Left) | 30-31 | Walking in tall grass or a cave | 8% |
Iron Island (B1f Right) | 30-31 | Walking in tall grass or a cave | 8% |
Iron Island (B2f Right) | 31-32 | Walking in tall grass or a cave | 8% |
Iron Island (B2f Left) | 31-32 | Walking in tall grass or a cave | 8% |
Iron Island (B3f) | 31-32 | Walking in tall grass or a cave | 8% |
Where to catch Mawile in Pokemon SoulSilver
Area | Levels | Method | Rarity |
---|---|---|---|
Route 9 | 13-15 | Walking in tall grass or a cave | 40% |
Moves
Abilities
Hyper Cutter | Protects against opponent-inflicted Attack drops. |
Intimidate | Lowers opponents' Attack one stage upon entering battle. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Astonish | 30 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
6 | Fake Tears | -- | 20 | 100% | Lowers the target's Special Defense by two stages. | ||
11 | Bite | 60 | 25 | 100% | Has a 30% chance to make the target flinch. | ||
16 | Sweet Scent | -- | 20 | 100% | Lowers the target's evasion by one stage. | ||
21 | Vicegrip | 55 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
26 | Faint Attack | 60 | 20 | -- | Never misses. | ||
31 | Baton Pass | -- | 40 | -- | Allows the trainer to switch out the user and pass effects along to its replacement. | ||
36 | Crunch | 80 | 15 | 100% | Has a 20% chance to lower the target's Defense by one stage. | ||
41 | Iron Defense | -- | 15 | -- | Raises the user's Defense by two stages. | ||
46 | Sucker Punch | 80 | 5 | 100% | Only works if the target is about to use a damaging move. | ||
51 | Stockpile | -- | 20 | -- | Stores energy up to three times for use with Spit Up and Swallow. | ||
51 | Spit Up | 1 | 10 | 100% | Power is 100 times the amount of energy Stockpiled. | ||
51 | Swallow | -- | 10 | -- | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | ||
56 | Iron Head | 80 | 15 | 100% | Has a 30% chance to make the target flinch. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Focus Punch | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solarbeam | 120 | 10 | 100% | Requires a turn to charge before attacking. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM35 | Flamethrower | 95 | 15 | 100% | Has a 10% chance to burn the target. | ||
TM36 | Sludge Bomb | 90 | 10 | 100% | Has a 30% chance to poison the target. | ||
TM37 | Sandstorm | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | ||
TM38 | Fire Blast | 120 | 5 | 85% | Has a 10% chance to burn the target. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM41 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM52 | Focus Blast | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM58 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM63 | Embargo | -- | 15 | 100% | Target cannot use held items. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM75 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
TM78 | Captivate | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
TM79 | Dark Pulse | 80 | 15 | 100% | Has a 20% chance to make the target flinch. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM82 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM83 | Natural Gift | 1 | 15 | 100% | Power and type depend on the held berry. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM91 | Flash Cannon | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
HM6 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. | ||
Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
Ancientpower | 60 | 5 | 100% | Has a 10% chance to raise all of the user's stats by one stage. | ||
Poison Fang | 50 | 15 | 100% | Has a 30% chance to badly poison the target. | ||
Tickle | -- | 20 | 100% | Lowers the target's Attack and Defense by one stage. | ||
Guard Swap | -- | 10 | -- | User swaps Defense and Special Defense changes with the target. | ||
Punishment | 1 | 5 | 100% | Power increases against targets with more raised stats, up to a maximum of 200. | ||
Sucker Punch | 80 | 5 | 100% | Only works if the target is about to use a damaging move. | ||
Thunder Fang | 65 | 15 | 95% | Has a 10% chance to paralyze the target and a $effect_chance% chance to make the target flinch. | ||
Ice Fang | 65 | 15 | 95% | Has a 10% chance to freeze the target and a $effect_chance% chance to make the target flinch. | ||
Fire Fang | 65 | 15 | 95% | Has a 10% chance to burn the target and a $effect_chance% chance to make the target flinch. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 50 | 210 - 304 | 210 - 304 | 210 - 304 |
Attack | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
Defense | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
Sp. Attack | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
Sp. Defense | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
Speed | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
TOTAL | 380 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
98 | 800,000 | 45 | 70 | Attack: 1 point Defense: 1 point |
Damage Taken
0.5x
2x
0.5x
0x
2x
0.5x
0.5x
1x
0.5x
2x
1x
0.5x
1x
0.5x
0.5x
0.5x
1x
0.5x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald |
Flavortext
Black 2 | Attached to its head is a huge set of jaws formed by horns. It can chew through iron beams. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | It chomps with its gaping mouth. Its huge jaws are actually steel horns that have been transformed. |
SoulSilver | |
Ruby | MAWHILE's huge jaws are actually steel horns that have been transformed. Its docile-looking face serves to lullits foe into letting down its guard. When the foe least expects it, MAWHILE chomps it with its gaping jaws. |
Sapphire | Don't be taken in by this Pokemon's cute face - it's very dangerous. MAWILE fools the foe into letting down itsguard, then chomps down with its massive jaws. The steel jaws are really horns that have been transformed. |
Emerald | Its giant jaws are actually steel horns that transformed. It fools foes into complacency with its adorable gestures, then chomps them with its huge jaws. |
FireRed | It uses its docile-looking face to lull foes into complacency, then bites with its huge, relentless jaws. |
LeafGreen |
Other
Name Etymology | Maw + wile |
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← #302 Sableye | #304 Aron → |