374 #374 Beldum #376 Metagross 376

Metang Metang #375 - Iron Claw Pokemon

Metang
Hear Metang's Cry
types SteelPsychic
gender Genderless
height 4'11" 1.2 m
weight 446.5 lb. 202.5 kg
generation
National: #375 | Hoenn: #191

Family Family

Breeding

Egg Groups Steps to Hatch
Mineral 10,200

Moves Moves

Abilities

Clear BodyProtects against opponent-inflicted stat drops.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1Take DownNormalPhysical902085%User receives 1/4 the damage it inflicts in recoil.
1ConfusionPsychicSpecial5025100%Has a 10% chance to confuse the target.
1Metal ClawSteelPhysical503595%Has a 10% chance to raise the user's Attack by one stage.
1Magnet RiseElectricNone--10--User is immune to Ground moves and effects for five turns.
20ConfusionPsychicSpecial5025100%Has a 10% chance to confuse the target.
20Metal ClawSteelPhysical503595%Has a 10% chance to raise the user's Attack by one stage.
23PursuitDarkPhysical4020100%If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
26Miracle EyePsychicNone--40--Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.
29Zen HeadbuttPsychicPhysical801590%Has a 20% chance to make the target flinch.
32Bullet PunchSteelPhysical4030100%Inflicts regular damage with no additional effect.
35Scary FaceNormalNone--10100%Lowers the target's Speed by two stages.
38AgilityPsychicNone--30--Raises the user's Speed by two stages.
41PsychicPsychicSpecial9010100%Has a 10% chance to lower the target's Special Defense by one stage.
44Meteor MashSteelPhysical1001085%Has a 20% chance to raise the user's Attack by one stage.
47Iron DefenseSteelNone--15--Raises the user's Defense by two stages.
50Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM1Hone ClawsDarkNone--15--Raises the user's Attack and accuracy by one stage.
TM3PsyshockPsychicSpecial8010100%Inflicts damage based on the target's Defense, not Special Defense.
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayFireNone--5--Changes the weather to sunny for five turns.
TM15Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM16Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone--5--Changes the weather to rain for five turns.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM26EarthquakeGroundPhysical10010100%Inflicts regular damage and can hit Dig users.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM29PsychicPsychicSpecial9010100%Has a 10% chance to lower the target's Special Defense by one stage.
TM30Shadow BallGhostSpecial8015100%Has a 20% chance to lower the target's Special Defense by one stage.
TM31Brick BreakFightingPhysical7515100%Destroys Reflect and Light Screen.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM33ReflectPsychicNone--20--Reduces damage from physical attacks by half.
TM36Sludge BombPoisonSpecial9010100%Has a 30% chance to poison the target.
TM37SandstormRockNone--10--Changes the weather to a sandstorm for five turns.
TM39Rock TombRockPhysical501080%Has a 100% chance to lower the target's Speed by one stage.
TM40Aerial AceFlyingPhysical6020--Never misses.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM48RoundNormalSpecial6015100%Has double power if it's used more than once per turn.
TM64ExplosionNormalPhysical2505100%User faints.
TM69Rock PolishRockNone--20--Raises the user's Speed by two stages.
TM70FlashNormalNone--20100%Lowers the target's accuracy by one stage.
TM74Gyro BallSteelPhysical15100%Power raises when the user has lower Speed, up to a maximum of 150.
TM77Psych UpNormalNone--10--Discards the user's stat changes and copies the target's.
TM78BulldozeGroundPhysical6020100%Has a 100% chance to lower the target's Speed by one stage.
TM80Rock SlideRockPhysical751090%Has a 30% chance to make the target flinch.
TM86Grass KnotGrassSpecial120100%Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM88Sleep TalkNormalNone--10--Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91Flash CannonSteelSpecial8010100%Has a 10% chance to lower the target's Special Defense by one stage.
TM94Rock SmashFightingPhysical4015100%Has a 50% chance to lower the target's Defense by one stage.
TM98Power-up PunchFightingPhysical4020100%Has a 100% chance to raise the user's Attack by one stage.
TM100ConfideNormalNone--20--Lowers the target's Special Attack by one stage.
HM1CutNormalPhysical503095%Inflicts regular damage with no additional effect.
HM4StrengthNormalPhysical8015100%Inflicts regular damage with no additional effect.

Egg Moves

MoveTypeClassPow.PPAcc.Effect

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP60
Statbar
230 - 324230 - 324230 - 324
Attack75
Statbar
139 - 224155 - 249170 - 273
Defense100
Statbar
184 - 269205 - 299225 - 328
Sp. Attack55
Statbar
103 - 188115 - 209126 - 229
Sp. Defense80
Statbar
148 - 233165 - 259181 - 284
Speed50
Statbar
94 - 179105 - 199115 - 218
TOTAL 420
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
153 1,250,000 3 35 Defense: 2 points

Damage Taken

Normal 0.5x
Fighting 1x
Flying 0.5x
Poison 0x
Ground 2x
Rock 0.5x
Bug 1x
Ghost 2x
Steel 0.5x
Fire 2x
Water 1x
Grass 0.5x
Electric 1x
Psychic 0.25x
Ice 0.5x
Dragon 0.5x
Dark 2x
Fairy 0.5x

Images Images

BlackMetangMetangMetangMetang
White
DiamondMetangMetangMetangMetang
Pearl
PlatinumMetangMetangMetangMetang
HeartGoldMetangMetangMetangMetang
SoulSilver
RubyMetangMetangMetangMetang
Sapphire
EmeraldMetangMetang

Flavor Text Flavortext

Black 2It is formed by two Beldum joining together. Its two brains are linked, amplifying its psychic power.
White 2
Black
White
Diamond
Pearl
Platinum
HeartGoldWhen two BELDUM fuse together, a magnetic nervous system places their brains in union.
SoulSilver
RubyWhen two BELDUM fuse together, METANG is formed. The brains of the BELDUM are joined by a magnetic nervous system. By linking its brains magnetically, this Pokemon generates strong psychokinetic power.
SapphireWhen two BELDUM fuse together, METANG is formed. The brains of the BELDUM are joined by a magnetic nervous system. This Pokemon turns its arms to the rear for traveling at high speed.
EmeraldThe claws tipping its arms pack the destructive power to tear through thick iron sheets as if they were silk. It flies at over 60 miles per hour.
FireRedIt floats midair using magnetism. Its body is so tough, even a crash with a jet plane won't leave a scratch.
LeafGreen

Other Other

Name Etymology Metal + angstrom
374 #374 Beldum #376 Metagross 376