| TM1 | Hone Claws |  |  | -- | -- | Raises the user's Attack and accuracy by one stage. |
| TM2 | Dragon Claw |  |  | 80 | 100% | Inflicts regular damage with no additional effect. |
| TM3 | Psyshock |  |  | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
| TM4 | Calm Mind |  |  | -- | -- | Raises the user's Special Attack and Special Defense by one stage. |
| TM5 | Roar |  |  | -- | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. |
| TM6 | Toxic |  |  | -- | 90% | Badly poisons the target, inflicting more damage every turn. |
| TM7 | Hail |  |  | -- | -- | Changes the weather to a hailstorm for five turns. |
| TM8 | Bulk Up |  |  | -- | -- | Raises the user's Attack and Defense by one stage. |
| TM9 | Venoshock |  |  | 65 | 100% | Inflicts double damage if the target is Poisoned. |
| TM10 | Hidden Power |  |  | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day |  |  | -- | -- | Changes the weather to sunny for five turns. |
| TM12 | Taunt |  |  | -- | 100% | For the next few turns, the target can only use damaging moves. |
| TM13 | Ice Beam |  |  | 95 | 100% | Has a 10% chance to freeze the target. |
| TM14 | Blizzard |  |  | 120 | 70% | Has a 10% chance to freeze the target. |
| TM15 | Hyper Beam |  |  | 150 | 90% | User foregoes its next turn to recharge. |
| TM16 | Light Screen |  |  | -- | -- | Reduces damage from special attacks by 50% for five turns.. |
| TM17 | Protect |  |  | -- | -- | Prevents any moves from hitting the user this turn. |
| TM18 | Rain Dance |  |  | -- | -- | Changes the weather to rain for five turns. |
| TM19 | Telekinesis |  |  | -- | -- | Moves have 100% accuracy against the target for three turns. |
| TM20 | Safeguard |  |  | -- | -- | Protects the user's field from major status ailments and confusion for five turns. |
| TM21 | Frustration |  |  | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
| TM22 | Solarbeam |  |  | 120 | 100% | Requires a turn to charge before attacking. |
| TM23 | Smack Down |  |  | 50 | 100% | Removes any immunity to Ground damage. |
| TM24 | Thunderbolt |  |  | 95 | 100% | Has a 10% chance to paralyze the target. |
| TM25 | Thunder |  |  | 120 | 70% | Has a 30% chance to paralyze the target. |
| TM26 | Earthquake |  |  | 100 | 100% | Inflicts regular damage and can hit Dig users. |
| TM27 | Return |  |  | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
| TM28 | Dig |  |  | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
| TM29 | Psychic |  |  | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM30 | Shadow Ball |  |  | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
| TM31 | Brick Break |  |  | 75 | 100% | Destroys Reflect and Light Screen. |
| TM32 | Double Team |  |  | -- | -- | Raises the user's evasion by one stage. |
| TM33 | Reflect |  |  | -- | -- | Reduces damage from physical attacks by half. |
| TM34 | Sludge Wave |  |  | 95 | 100% | Has a 10% chance to poison the target. |
| TM35 | Flamethrower |  |  | 95 | 100% | Has a 10% chance to burn the target. |
| TM36 | Sludge Bomb |  |  | 90 | 100% | Has a 30% chance to poison the target. |
| TM37 | Sandstorm |  |  | -- | -- | Changes the weather to a sandstorm for five turns. |
| TM38 | Fire Blast |  |  | 120 | 85% | Has a 10% chance to burn the target. |
| TM39 | Rock Tomb |  |  | 50 | 80% | Has a 100% chance to lower the target's Speed by one stage. |
| TM40 | Aerial Ace |  |  | 60 | -- | Never misses. |
| TM41 | Torment |  |  | -- | 100% | Prevents the target from using the same move twice in a row. |
| TM42 | Facade |  |  | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
| TM43 | Flame Charge |  |  | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
| TM44 | Rest |  |  | -- | -- | User sleeps for two turns, completely healing itself. |
| TM45 | Attract |  |  | -- | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| TM46 | Thief |  |  | 40 | 100% | Takes the target's item. |
| TM47 | Low Sweep |  |  | 60 | 100% | Lowers the target's Speed by one stage. |
| TM48 | Round |  |  | 60 | 100% | Has double power if it's used more than once per turn. |
| TM49 | Echoed Voice |  |  | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokemon, to a maximum of 200. |
| TM50 | Overheat |  |  | 140 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
| TM51 | Ally Switch |  |  | -- | -- | User switches places with the friendly Pokemon opposite it. |
| TM52 | Focus Blast |  |  | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM53 | Energy Ball |  |  | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM54 | False Swipe |  |  | 40 | 100% | Cannot lower the target's HP below 1. |
| TM55 | Scald |  |  | 80 | 100% | Has a 30% chance to burn the target. |
| TM56 | Fling |  |  | 1 | 100% | Throws held item at the target; power depends on the item. |
| TM57 | Charge Beam |  |  | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
| TM58 | Sky Drop |  |  | 60 | 100% | Carries the target high into the air, dodging all attacks against either, and drops it next turn. |
| TM59 | Incinerate |  |  | 30 | 100% | Destroys the target's held berry. |
| TM60 | Quash |  |  | -- | 100% | Makes the target act last this turn. |
| TM61 | Will-o-wisp |  |  | -- | 75% | Burns the target. |
| TM62 | Acrobatics |  |  | 55 | 100% | Has double power if the user has no held item. |
| TM63 | Embargo |  |  | -- | 100% | Target cannot use held items. |
| TM64 | Explosion |  |  | 250 | 100% | User faints. |
| TM65 | Shadow Claw |  |  | 70 | 100% | Has an increased chance for a critical hit. |
| TM66 | Payback |  |  | 50 | 100% | Power is doubled if the target has already moved this turn. |
| TM67 | Retaliate |  |  | 70 | 100% | Has double power if a friendly Pokemon fainted last turn. |
| TM68 | Giga Impact |  |  | 150 | 90% | User foregoes its next turn to recharge. |
| TM69 | Rock Polish |  |  | -- | -- | Raises the user's Speed by two stages. |
| TM70 | Flash |  |  | -- | 100% | Lowers the target's accuracy by one stage. |
| TM71 | Stone Edge |  |  | 100 | 80% | Has an increased chance for a critical hit. |
| TM72 | Volt Switch |  |  | 70 | 100% | User must switch out after attacking. |
| TM73 | Thunder Wave |  |  | -- | 100% | Paralyzes the target. |
| TM74 | Gyro Ball |  |  | 1 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
| TM75 | Swords Dance |  |  | -- | -- | Raises the user's Attack by two stages. |
| TM76 | Struggle Bug |  |  | 30 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
| TM77 | Psych Up |  |  | -- | -- | Discards the user's stat changes and copies the target's. |
| TM78 | Bulldoze |  |  | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
| TM79 | Frost Breath |  |  | 40 | 90% | Always scores a critical hit. |
| TM80 | Rock Slide |  |  | 75 | 90% | Has a 30% chance to make the target flinch. |
| TM81 | X-scissor |  |  | 80 | 100% | Inflicts regular damage with no additional effect. |
| TM82 | Dragon Tail |  |  | 60 | 90% | Ends wild battles. Forces trainers to switch Pokemon. |
| TM83 | Work Up |  |  | -- | -- | Raises the user's Attack and Special Attack by one stage each. |
| TM84 | Poison Jab |  |  | 80 | 100% | Has a 30% chance to poison the target. |
| TM85 | Dream Eater |  |  | 100 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. |
| TM86 | Grass Knot |  |  | 1 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| TM87 | Swagger |  |  | -- | 90% | Raises the target's Attack by two stages and confuses the target. |
| TM88 | Pluck |  |  | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
| TM89 | U-turn |  |  | 70 | 100% | User must switch out after attacking. |
| TM90 | Substitute |  |  | -- | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| TM91 | Flash Cannon |  |  | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM92 | Trick Room |  |  | -- | -- | For five turns, slower Pokemon will act before faster Pokemon. |
| TM93 | Wild Charge |  |  | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
| TM94 | Rock Smash |  |  | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
| TM95 | Snarl |  |  | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
| HM1 | Cut |  |  | 50 | 95% | Inflicts regular damage with no additional effect. |
| HM2 | Fly |  |  | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
| HM3 | Surf |  |  | 95 | 100% | Inflicts regular damage and can hit Dive users. |
| HM4 | Strength |  |  | 80 | 100% | Inflicts regular damage with no additional effect. |
| HM5 | Waterfall |  |  | 80 | 100% | Has a 20% chance to make the target flinch. |
| HM6 | Dive |  |  | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |