Mewtwo #150
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← #149 Dragonite | #151 Mew → |
Mewtwo #150 - Genetic Pokemon
|
type | ||
---|---|---|---|
gender | Genderless | ||
height | 7'7" | 2.0 m | |
weight | 269.0 lb. | 122.0 kg | |
generation |
1st (Red, Blue, Yellow) National: #150 | Johto: #249
|
150
Family
#150 - Mewtwo |
Breeding
Egg Groups | Steps to Hatch |
---|---|
No Eggs | 30,600 |
Moves
Abilities
Pressure | Increases the PP cost of moves targetting the Pokemon by one. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Disable | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. | ||
1 | Confusion | 50 | 25 | 100% | Has a 10% chance to confuse the target. | ||
1 | Barrier | -- | 30 | -- | Raises the user's Defense by two stages. | ||
8 | Swift | 60 | 20 | -- | Never misses. | ||
15 | Future Sight | 100 | 10 | 100% | Hits the target two turns later. | ||
22 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
29 | Miracle Eye | -- | 40 | -- | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. | ||
36 | Mist | -- | 30 | -- | Protects the user's stats from being changed by enemy moves. | ||
43 | Psycho Cut | 70 | 20 | 100% | Has an increased chance for a critical hit. | ||
50 | Amnesia | -- | 20 | -- | Raises the user's Special Defense by two stages. | ||
57 | Power Swap | -- | 10 | -- | User swaps Attack and Special Attack changes with the target. | ||
57 | Guard Swap | -- | 10 | -- | User swaps Defense and Special Defense changes with the target. | ||
64 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
71 | Me First | 1 | 20 | -- | Uses the target's move against it before it attacks, with power increased by half. | ||
79 | Recover | -- | 10 | -- | Heals the user by half its max HP. | ||
86 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
93 | Aura Sphere | 90 | 20 | -- | Never misses. | ||
100 | Psystrike | 100 | 10 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM3 | Psyshock | 80 | 10 | 100% | Inflicts damage based on the target's Defense, not Special Defense. | ||
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
TM8 | Bulk Up | -- | 20 | -- | Raises the user's Attack and Defense by one stage. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM19 | Telekinesis | -- | 15 | -- | Moves have 100% accuracy against the target for three turns. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solarbeam | 120 | 10 | 100% | Requires a turn to charge before attacking. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
TM35 | Flamethrower | 95 | 15 | 100% | Has a 10% chance to burn the target. | ||
TM37 | Sandstorm | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | ||
TM38 | Fire Blast | 120 | 5 | 85% | Has a 10% chance to burn the target. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM40 | Aerial Ace | 60 | 20 | -- | Never misses. | ||
TM41 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM47 | Low Sweep | 60 | 20 | 100% | Lowers the target's Speed by one stage. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM52 | Focus Blast | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM53 | Energy Ball | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM59 | Incinerate | 30 | 15 | 100% | Destroys the target's held berry. | ||
TM61 | Will-o-wisp | -- | 15 | 75% | Burns the target. | ||
TM63 | Embargo | -- | 15 | 100% | Target cannot use held items. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM71 | Stone Edge | 100 | 5 | 80% | Has an increased chance for a critical hit. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM78 | Bulldoze | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM84 | Poison Jab | 80 | 20 | 100% | Has a 30% chance to poison the target. | ||
TM85 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM92 | Trick Room | -- | 5 | -- | For five turns, slower Pokemon will act before faster Pokemon. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 106 | 322 - 416 | 322 - 416 | 322 - 416 |
Attack | 110 | 202 - 287 | 225 - 319 | 247 - 350 |
Defense | 90 | 166 - 251 | 185 - 279 | 203 - 306 |
Sp. Attack | 154 | 281 - 366 | 313 - 407 | 344 - 447 |
Sp. Defense | 90 | 166 - 251 | 185 - 279 | 203 - 306 |
Speed | 130 | 238 - 323 | 265 - 359 | 291 - 394 |
TOTAL | 680 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
220 | 1,250,000 | 3 | 0 | Special Attack: 3 points |
Damage Taken
1x
0.5x
1x
1x
1x
1x
2x
2x
1x
1x
1x
1x
1x
0.5x
1x
1x
2x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | A Pokemon created by recombining Mew's genes. It's said to have the most savage heart among Pokemon. |
White 2 | |
Black | |
White | |
Diamond | A Pokemon created by recombining MEW's genes. It's said to have the most savage heart among Pokemon. |
Pearl | |
Platinum | |
HeartGold | Because its battle abilities were raised to the ultimate level, it thinks only of defeating its foes. |
SoulSilver | It usually remains motionless to conserve energy, so that it may unleash its full power in battle. |
Ruby | MEWTWO is a Pokemon that was created by genetic manipulation. However, even though the scientificpower of humans created this Pokemon's body, they failed to endow MEWTWO with a compassionate heart. |
Sapphire | |
Emerald | |
FireRed | A Pokemon whose genetic code was repeatedly recombined for research. It turned vicious as a result. |
LeafGreen | It was created by a scientist after years of horrific gene-splicing and DNA- engineering experiments. |
Gold | Because its battle abilities were raised to theultimate level, it thinks only of defeating its foes. |
Silver | It usually remains motionless to conserve energy, sothat it may unleash its full power in battle. |
Crystal | Said to rest quietly in an undiscovered cave,this Pokemon was created solely for battling. |
Red | It was created by a scientist after years of horrificgene splicing and DNA engineering experiments. |
Blue | |
Yellow | Its DNA is almost the same as MEW's. However, its sizeand disposition are vastly different. |
Other
Name Etymology | Mew (as in the Pokemon, Mew) + two (as in the number two) |
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← #149 Dragonite | #151 Mew → |