149 #149 Dragonite #151 Mew 151

Mewtwo Mewtwo #150 - Genetic Pokemon

Mewtwo
Hear Mewtwo's Cry
type Psychic
gender Genderless
height 7'7" 2.0 m
weight 269.0 lb. 122.0 kg
generation
National: #150 | Johto: #249

Family Family

General150
#150 - Mewtwo

Breeding

Egg Groups Steps to Hatch
No Eggs 30,600

Moves Moves

Abilities

PressureIncreases the PP cost of moves targetting the Pokemon by one.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1DisableNormalNone--20100%Disables the target's last used move for 1-8 turns.
1ConfusionPsychicSpecial5025100%Has a 10% chance to confuse the target.
1BarrierPsychicNone--30--Raises the user's Defense by two stages.
8SwiftNormalSpecial6020--Never misses.
15Future SightPsychicSpecial10010100%Hits the target two turns later.
22Psych UpNormalNone--10--Discards the user's stat changes and copies the target's.
29Miracle EyePsychicNone--40--Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.
36MistIceNone--30--Protects the user's stats from being changed by enemy moves.
43Psycho CutPsychicPhysical7020100%Has an increased chance for a critical hit.
50AmnesiaPsychicNone--20--Raises the user's Special Defense by two stages.
57Power SwapPsychicNone--10--User swaps Attack and Special Attack changes with the target.
57Guard SwapPsychicNone--10--User swaps Defense and Special Defense changes with the target.
64PsychicPsychicSpecial9010100%Has a 10% chance to lower the target's Special Defense by one stage.
71Me FirstNormalNone120--Uses the target's move against it before it attacks, with power increased by half.
79RecoverNormalNone--10--Heals the user by half its max HP.
86SafeguardNormalNone--25--Protects the user's field from major status ailments and confusion for five turns.
93Aura SphereFightingSpecial9020--Never misses.
100PsystrikePsychicSpecial10010100%Inflicts damage based on the target's Defense, not Special Defense.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM3PsyshockPsychicSpecial8010100%Inflicts damage based on the target's Defense, not Special Defense.
TM4Calm MindPsychicNone--20--Raises the user's Special Attack and Special Defense by one stage.
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM7HailIceNone--10--Changes the weather to a hailstorm for five turns.
TM8Bulk UpFightingNone--20--Raises the user's Attack and Defense by one stage.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayFireNone--5--Changes the weather to sunny for five turns.
TM12TauntDarkNone--20100%For the next few turns, the target can only use damaging moves.
TM13Ice BeamIceSpecial9510100%Has a 10% chance to freeze the target.
TM14BlizzardIceSpecial120570%Has a 10% chance to freeze the target.
TM15Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM16Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone--5--Changes the weather to rain for five turns.
TM19TelekinesisPsychicNone--15--Moves have 100% accuracy against the target for three turns.
TM20SafeguardNormalNone--25--Protects the user's field from major status ailments and confusion for five turns.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM22SolarbeamGrassSpecial12010100%Requires a turn to charge before attacking.
TM24ThunderboltElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM25ThunderElectricSpecial1201070%Has a 30% chance to paralyze the target.
TM26EarthquakeGroundPhysical10010100%Inflicts regular damage and can hit Dig users.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM29PsychicPsychicSpecial9010100%Has a 10% chance to lower the target's Special Defense by one stage.
TM30Shadow BallGhostSpecial8015100%Has a 20% chance to lower the target's Special Defense by one stage.
TM31Brick BreakFightingPhysical7515100%Destroys Reflect and Light Screen.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM33ReflectPsychicNone--20--Reduces damage from physical attacks by half.
TM35FlamethrowerFireSpecial9515100%Has a 10% chance to burn the target.
TM37SandstormRockNone--10--Changes the weather to a sandstorm for five turns.
TM38Fire BlastFireSpecial120585%Has a 10% chance to burn the target.
TM39Rock TombRockPhysical501080%Has a 100% chance to lower the target's Speed by one stage.
TM40Aerial AceFlyingPhysical6020--Never misses.
TM41TormentDarkNone--15100%Prevents the target from using the same move twice in a row.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM47Low SweepFightingPhysical6020100%Lowers the target's Speed by one stage.
TM48RoundNormalSpecial6015100%Has double power if it's used more than once per turn.
TM52Focus BlastFightingSpecial120570%Has a 10% chance to lower the target's Special Defense by one stage.
TM53Energy BallGrassSpecial8010100%Has a 10% chance to lower the target's Special Defense by one stage.
TM56FlingDarkPhysical110100%Throws held item at the target; power depends on the item.
TM57Charge BeamElectricSpecial501090%Has a 70% chance to raise the user's Special Attack by one stage.
TM59IncinerateFireSpecial3015100%Destroys the target's held berry.
TM61Will-o-wispFireNone--1575%Burns the target.
TM63EmbargoDarkNone--15100%Target cannot use held items.
TM68Giga ImpactNormalPhysical150590%User foregoes its next turn to recharge.
TM70FlashNormalNone--20100%Lowers the target's accuracy by one stage.
TM71Stone EdgeRockPhysical100580%Has an increased chance for a critical hit.
TM73Thunder WaveElectricNone--20100%Paralyzes the target.
TM77Psych UpNormalNone--10--Discards the user's stat changes and copies the target's.
TM78BulldozeGroundPhysical6020100%Has a 100% chance to lower the target's Speed by one stage.
TM80Rock SlideRockPhysical751090%Has a 30% chance to make the target flinch.
TM84Poison JabPoisonPhysical8020100%Has a 30% chance to poison the target.
TM85Dream EaterPsychicSpecial10015100%Only works on sleeping Pokemon. Heals the user by half the damage inflicted.
TM86Grass KnotGrassSpecial120100%Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92Trick RoomPsychicNone--5--For five turns, slower Pokemon will act before faster Pokemon.
TM94Rock SmashFightingPhysical4015100%Has a 50% chance to lower the target's Defense by one stage.
HM4StrengthNormalPhysical8015100%Inflicts regular damage with no additional effect.

Egg Moves

MoveTypeClassPow.PPAcc.Effect

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP106
Statbar
322 - 416322 - 416322 - 416
Attack110
Statbar
202 - 287225 - 319247 - 350
Defense90
Statbar
166 - 251185 - 279203 - 306
Sp. Attack154
Statbar
281 - 366313 - 407344 - 447
Sp. Defense90
Statbar
166 - 251185 - 279203 - 306
Speed130
Statbar
238 - 323265 - 359291 - 394
TOTAL 680
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
220 1,250,000 3 0 Special Attack: 3 points

Damage Taken

Normal 1x
Fighting 0.5x
Flying 1x
Poison 1x
Ground 1x
Rock 1x
Bug 2x
Ghost 2x
Steel 1x
Fire 1x
Water 1x
Grass 1x
Electric 1x
Psychic 0.5x
Ice 1x
Dragon 1x
Dark 2x
Fairy 1x

Images Images

BlackMewtwoMewtwoMewtwoMewtwo
White
DiamondMewtwoMewtwoMewtwoMewtwo
Pearl
PlatinumMewtwoMewtwoMewtwoMewtwo
HeartGoldMewtwoMewtwoMewtwoMewtwo
SoulSilver
RubyMewtwoMewtwoMewtwoMewtwo
Sapphire
EmeraldMewtwoMewtwo
FireRedMewtwoMewtwoMewtwoMewtwo
LeafGreen
GoldMewtwoMewtwoMewtwoMewtwo
Silver
CrystalMewtwoMewtwoMewtwoMewtwo
RedMewtwoMewtwo
Blue
YellowMewtwoMewtwo

Flavor Text Flavortext

Black 2A Pokemon created by recombining Mew's genes. It's said to have the most savage heart among Pokemon.
White 2
Black
White
DiamondA Pokemon created by recombining MEW's genes. It's said to have the most savage heart among Pokemon.
Pearl
Platinum
HeartGoldBecause its battle abilities were raised to the ultimate level, it thinks only of defeating its foes.
SoulSilverIt usually remains motionless to conserve energy, so that it may unleash its full power in battle.
RubyMEWTWO is a Pokemon that was created by genetic manipulation. However, even though the scientific power of humans created this Pokemon's body, they failed to endow MEWTWO with a compassionate heart.
Sapphire
Emerald
FireRedA Pokemon whose genetic code was repeatedly recombined for research. It turned vicious as a result.
LeafGreenIt was created by a scientist after years of horrific gene-splicing and DNA- engineering experiments.
GoldBecause its battle abilities were raised to the ultimate level, it thinks only of defeating its foes.
SilverIt usually remains motionless to conserve energy, so that it may unleash its full power in battle.
CrystalSaid to rest quietly in an undiscovered cave, this Pokemon was created solely for battling.
RedIt was created by a scientist after years of horrific gene splicing and DNA engineering experiments.
Blue
YellowIts DNA is almost the same as MEW's. However, its size and disposition are vastly different.

Other Other

Name Etymology Mew (as in the Pokemon, Mew) + two (as in the number two)
149 #149 Dragonite #151 Mew 151