438 #438 Bonsly #440 Happiny 440

Mime Jr. Mime Jr. #439 - Mime Pokemon

Mime Jr.
Hear Mime Jr.'s Cry
type Psychic
gender 50.0% Male50.0% Female
height 2'0" 0.6 m
weight 28.7 lb. 13.0 kg
generation
National: #439 | Sinnoh: #094

Family Family

General439
#439 - Mime Jr.
Move122
#122 - Mr. Mime
Move

Breeding

Egg Groups Steps to Hatch
No Eggs 6,375

439 Locations

Where to catch Mime Jr. in Pokemon Diamond

AreaLevelsMethodRarity
Route 20916Walking in tall grass or a cave41%
Route 210 (South, Towards Solaceon Town)18-20Walking in tall grass or a cave37%

Moves Moves

Abilities

SoundproofProtects against sound-based moves.
FilterDecreases damage taken from super-effective moves by 1/4.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1TickleNormalNone--20100%Lowers the target's Attack and Defense by one stage.
1ConfusionPsychicSpecial5025100%Has a 10% chance to confuse the target.
1BarrierPsychicNone--30--Raises the user's Defense by two stages.
4CopycatNormalNone--20--Uses the target's last used move.
8MeditatePsychicNone--40--Raises the user's Attack by one stage.
11EncoreNormalNone--5100%Forces the target to repeat its last used move every turn for 2 to 6 turns.
15DoubleslapNormalPhysical151085%Hits 2-5 times in one turn.
18MimicNormalNone--10--Copies the target's last used move.
22Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
22ReflectPsychicNone--20--Reduces damage from physical attacks by half.
25PsybeamPsychicSpecial6520100%Has a 10% chance to confuse the target.
29SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
32RecycleNormalNone--10--User recovers the item it last used up.
36TrickPsychicNone--10100%User and target swap items.
39PsychicPsychicSpecial9010100%Has a 10% chance to lower the target's Special Defense by one stage.
43Role PlayPsychicNone--10--Copies the target's ability.
46Baton PassNormalNone--40--Allows the trainer to switch out the user and pass effects along to its replacement.
50SafeguardNormalNone--25--Protects the user's field from major status ailments and confusion for five turns.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM1Focus PunchFightingPhysical15020100%If the user takes damage before attacking, the attack is canceled.
TM4Calm MindPsychicNone--20--Raises the user's Special Attack and Special Defense by one stage.
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayFireNone--5--Changes the weather to sunny for five turns.
TM12TauntDarkNone--20100%For the next few turns, the target can only use damaging moves.
TM16Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone--5--Changes the weather to rain for five turns.
TM20SafeguardNormalNone--25--Protects the user's field from major status ailments and confusion for five turns.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM22SolarbeamGrassSpecial12010100%Requires a turn to charge before attacking.
TM24ThunderboltElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM25ThunderElectricSpecial1201070%Has a 30% chance to paralyze the target.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM29PsychicPsychicSpecial9010100%Has a 10% chance to lower the target's Special Defense by one stage.
TM30Shadow BallGhostSpecial8015100%Has a 20% chance to lower the target's Special Defense by one stage.
TM31Brick BreakFightingPhysical7515100%Destroys Reflect and Light Screen.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM33ReflectPsychicNone--20--Reduces damage from physical attacks by half.
TM34Shock WaveElectricSpecial6020--Never misses.
TM41TormentDarkNone--15100%Prevents the target from using the same move twice in a row.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret PowerNormalPhysical7020100%Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46ThiefDarkPhysical4010100%Takes the target's item.
TM48Skill SwapPsychicNone--10--User and target swap abilities.
TM49SnatchDarkNone--10--Steals the target's move, if it's self-targeted.
TM56FlingDarkPhysical110100%Throws held item at the target; power depends on the item.
TM57Charge BeamElectricSpecial501090%Has a 70% chance to raise the user's Special Attack by one stage.
TM58EndureNormalNone--10--Prevents the user's HP from lowering below 1 this turn.
TM60Drain PunchFightingPhysical7510100%Heals the user by half the damage inflicted.
TM67RecycleNormalNone--10--User recovers the item it last used up.
TM70FlashNormalNone--20100%Lowers the target's accuracy by one stage.
TM73Thunder WaveElectricNone--20100%Paralyzes the target.
TM77Psych UpNormalNone--10--Discards the user's stat changes and copies the target's.
TM78CaptivateNormalNone--20100%Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82Sleep TalkNormalNone--10--Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83Natural GiftNormalPhysical115100%Power and type depend on the held berry.
TM85Dream EaterPsychicSpecial10015100%Only works on sleeping Pokemon. Heals the user by half the damage inflicted.
TM86Grass KnotGrassSpecial120100%Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92Trick RoomPsychicNone--5--For five turns, slower Pokemon will act before faster Pokemon.

Egg Moves

MoveTypeClassPow.PPAcc.Effect
HypnosisPsychicNone--2060%Puts the target to sleep.
Healing WishPsychicNone--10--User faints. Its replacement has its HP fully restored and any major status effect removed.
Wake-up SlapFightingPhysical6010100%If the target is asleep, has double power and wakes it up.
Teeter DanceNormalNone--20100%Confuses the target.
TrickPsychicNone--10100%User and target swap items.
Fake OutNormalPhysical4010100%Can only be used as the first move after the user enters battle. Causes the target to flinch.
Future SightPsychicSpecial10010100%Hits the target two turns later.
Psych UpNormalNone--10--Discards the user's stat changes and copies the target's.
CharmNormalNone--20100%Lowers the target's Attack by two stages.
Confuse RayGhostNone--10100%Confuses the target.
MimicNormalNone--10--Copies the target's last used move.
Nasty PlotDarkNone--20--Raises the user's Special Attack by two stages.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP20
Statbar
150 - 244150 - 244150 - 244
Attack25
Statbar
49 - 13455 - 14960 - 163
Defense45
Statbar
85 - 17095 - 189104 - 207
Sp. Attack70
Statbar
130 - 215145 - 239159 - 262
Sp. Defense90
Statbar
166 - 251185 - 279203 - 306
Speed60
Statbar
112 - 197125 - 219137 - 240
TOTAL 310
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
78 1,000,000 145 70 Special Defense: 1 point

Damage Taken

Normal 1x
Fighting 0.5x
Flying 1x
Poison 1x
Ground 1x
Rock 1x
Bug 2x
Ghost 2x
Steel 1x
Fire 1x
Water 1x
Grass 1x
Electric 1x
Psychic 0.5x
Ice 1x
Dragon 1x
Dark 2x
Fairy 1x

Images Images

BlackMime Jr.Mime Jr.Mime Jr.Mime Jr.
White
DiamondMime Jr.Mime Jr.Mime Jr.Mime Jr.
Pearl
PlatinumMime Jr.Mime Jr.Mime Jr.Mime Jr.
HeartGoldMime Jr.Mime Jr.Mime Jr.Mime Jr.
SoulSilver

Flavor Text Flavortext

Black 2It mimics the expressions and motions of those it sees to understand the feelings of others.
White 2
Black
White
DiamondIt habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokemon.
PearlIt likes places where people gather. It mimics foes to confuse them, then makes its getaway.
HeartGoldIn an attempt to confuse its enemy, it mimics the enemy's movements. Then it wastes no time in making itself scarce!
SoulSilver
438 #438 Bonsly #440 Happiny 440