← #428 Lopunny | #430 Honchkrow → |
Mismagius #429 - Magical Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 3'11" | 0.9 m | |
weight | 9.7 lb. | 4.4 kg | |
generation |
4th (Diamond, Pearl, Platinum) National: #429 | Sinnoh: #073
|
429
Family
#200 - Misdreavus | #429 - Mismagius Dusk Stone |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Indeterminate | 6,375 |
Locations
Where to catch Mismagius in Pokemon White
Area | Levels | Method | Rarity |
---|---|---|---|
Abundant Shrine | 50 | Walking in rustling grass | 5% |
Moves
Abilities
Levitate | Evades Ground moves. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Growl | -- | 40 | 100% | Lowers the target's Attack by one stage. | ||
1 | Psywave | 1 | 15 | 80% | Inflicts damage between 50% and 150% of the user's level. | ||
1 | Spite | -- | 10 | 100% | Lowers the PP of the target's last used move by 4. | ||
1 | Astonish | 30 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
1 | Magical Leaf | 60 | 20 | -- | Never misses. | ||
1 | Lucky Chant | -- | 30 | -- | Prevents the target from scoring critical hits for five turns. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM19 | Telekinesis | -- | 15 | -- | Moves have 100% accuracy against the target for three turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM40 | Aerial Ace | 60 | 20 | -- | Never misses. | ||
TM41 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM49 | Echoed Voice | 40 | 15 | 100% | Power increases by 100% for each consecutive use by any friendly Pokemon, to a maximum of 200. | ||
TM53 | Energy Ball | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM61 | Will-o-wisp | -- | 15 | 75% | Burns the target. | ||
TM63 | Embargo | -- | 15 | 100% | Target cannot use held items. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM85 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM92 | Trick Room | -- | 5 | -- | For five turns, slower Pokemon will act before faster Pokemon. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
Curse | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
Spite | -- | 10 | 100% | Lowers the PP of the target's last used move by 4. | ||
Destiny Bond | -- | 5 | -- | If the user faints this turn, the target automatically will, too. | ||
Memento | -- | 10 | 100% | Lowers the target's Attack and Special Attack by two stages. User faints. | ||
Skill Swap | -- | 10 | -- | User and target swap abilities. | ||
Imprison | -- | 10 | -- | Prevents the target from using any moves that the user also knows. | ||
Sucker Punch | 80 | 5 | 100% | Only works if the target is about to use a damaging move. | ||
Nasty Plot | -- | 20 | -- | Raises the user's Special Attack by two stages. | ||
Shadow Sneak | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
Ominous Wind | 60 | 5 | 100% | Has a 10% chance to raise all of the user's stats by one stage. | ||
Wonder Room | -- | 10 | -- | All Pokemon's Defense and Special Defense are swapped for 5 turns. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 60 | 230 - 324 | 230 - 324 | 230 - 324 |
Attack | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Defense | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Sp. Attack | 105 | 193 - 278 | 215 - 309 | 236 - 339 |
Sp. Defense | 105 | 193 - 278 | 215 - 309 | 236 - 339 |
Speed | 105 | 193 - 278 | 215 - 309 | 236 - 339 |
TOTAL | 495 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
187 | 800,000 | 45 | 35 | Special Attack: 1 point Special Defense: 1 point |
Damage Taken
0x
0x
1x
0.5x
1x
1x
0.5x
2x
1x
1x
1x
1x
1x
1x
1x
1x
2x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver |
Flavortext
Black 2 | Its cry sounds like an incantation. It is said the cry may rarely be imbued with happiness-giving power. |
White 2 | |
Black | |
White | |
Diamond | Its cries sound like incantations. Those hearing it are tormented by headaches and hallucinations. |
Pearl | It chants incantations. While they usually torment targets, some chants bring happiness. |
HeartGold | Its cries sound like incantations to torment the foe. It appears where you least expect it. |
SoulSilver |
← #428 Lopunny | #430 Honchkrow → |