Monferno #391
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← #390 Chimchar | #392 Infernape → |
Monferno #391 - Playful Pokemon
|
types | ||
---|---|---|---|
gender | 87.5% | 12.5% | |
height | 3'11" | 0.9 m | |
weight | 48.5 lb. | 22.0 kg | |
generation |
4th (Diamond, Pearl, Platinum) National: #391 | Sinnoh: #005
|
391
Family
#390 - Chimchar | #391 - Monferno Lv. 14 | #392 - Infernape Lv. 36 |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Ground | Humanshape | 5,100 |
Moves
Abilities
Blaze | Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Scratch | 40 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Leer | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
1 | Ember | 40 | 25 | 100% | Has a 10% chance to burn the target. | ||
7 | Ember | 40 | 25 | 100% | Has a 10% chance to burn the target. | ||
9 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
14 | Mach Punch | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
16 | Fury Swipes | 18 | 15 | 80% | Hits 2-5 times in one turn. | ||
19 | Flame Wheel | 60 | 25 | 100% | Has a 10% chance to burn the target. Lets frozen Pokemon thaw themselves. | ||
26 | Feint | 30 | 10 | 100% | Only works if the target uses Protect or Detect on this turn. | ||
29 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
36 | Close Combat | 120 | 5 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | ||
39 | Fire Spin | 35 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||
46 | Slack Off | -- | 10 | -- | Heals the user by half its max HP. | ||
49 | Flare Blitz | 120 | 15 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Focus Punch | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM8 | Bulk Up | -- | 20 | -- | Raises the user's Attack and Defense by one stage. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM23 | Iron Tail | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM35 | Flamethrower | 95 | 15 | 100% | Has a 10% chance to burn the target. | ||
TM38 | Fire Blast | 120 | 5 | 85% | Has a 10% chance to burn the target. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM40 | Aerial Ace | 60 | 20 | -- | Never misses. | ||
TM41 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM50 | Overheat | 140 | 5 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. | ||
TM52 | Focus Blast | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM58 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM61 | Will-o-wisp | -- | 15 | 75% | Burns the target. | ||
TM65 | Shadow Claw | 70 | 15 | 100% | Has an increased chance for a critical hit. | ||
TM75 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
TM76 | Stealth Rock | -- | 20 | -- | Causes damage when opposing Pokemon switch in. | ||
TM78 | Captivate | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM82 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM83 | Natural Gift | 1 | 15 | 100% | Power and type depend on the held berry. | ||
TM84 | Poison Jab | 80 | 20 | 100% | Has a 30% chance to poison the target. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM89 | U-turn | 70 | 20 | 100% | User must switch out after attacking. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
HM6 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
HM8 | Rock Climb | 90 | 20 | 85% | Has a 20% chance to confuse the target. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Fire Punch | 75 | 15 | 100% | Has a 10% chance to burn the target. | ||
Thunderpunch | 75 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
Double Kick | 30 | 30 | 100% | Hits twice in one turn. | ||
Counter | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | ||
Focus Energy | -- | 30 | -- | Increases the user's chance to score a critical hit. | ||
Encore | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
Fake Out | 40 | 10 | 100% | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
Heat Wave | 100 | 10 | 90% | Has a 10% chance to burn the target. | ||
Helping Hand | -- | 20 | -- | Ally's next move inflicts half more damage. | ||
Assist | -- | 20 | -- | Randomly selects and uses one of the trainer's other Pokemon's moves. | ||
Blaze Kick | 85 | 10 | 90% | Has an increased chance for a critical hit and a 10% chance to burn the target. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 64 | 238 - 332 | 238 - 332 | 238 - 332 |
Attack | 78 | 144 - 229 | 161 - 255 | 177 - 280 |
Defense | 52 | 98 - 182 | 109 - 203 | 119 - 223 |
Sp. Attack | 78 | 144 - 229 | 161 - 255 | 177 - 280 |
Sp. Defense | 52 | 98 - 182 | 109 - 203 | 119 - 223 |
Speed | 81 | 150 - 234 | 167 - 261 | 183 - 287 |
TOTAL | 405 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
142 | 1,059,860 | 45 | 70 | Special Attack: 1 point Speed: 1 point |
Damage Taken
1x
1x
2x
1x
2x
1x
0.25x
1x
0.5x
0.5x
2x
0.5x
1x
2x
0.5x
1x
0.5x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver |
Flavortext
Black 2 | It skillfully controls the intensity of the fire on its tail to keep its foes at an ideal distance. |
White 2 | |
Black | |
White | |
Diamond | To intimidate attackers, it stretches the fire on its tail to make itself appear bigger. |
Pearl | It uses ceilings and walls to launch aerial attacks. Its fiery tail is but one weapon. |
HeartGold | A bigger fire on its tail and a brighter blue pattern on its face means its rank in its pack is higher. |
SoulSilver |
← #390 Chimchar | #392 Infernape → |