Mr. Mime #122
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← ![]() | #123 Scyther ![]() |
Mr. Mime
#122
- Barrier Pokemon
![]() ![]() |
type | ![]() |
|
---|---|---|---|
gender | 50.0% ![]() | 50.0% ![]() |
|
height | 4'3" | 1.3 m | |
weight | 120.2 lb. | 54.5 kg | |
generation |
1st (Red, Blue, Yellow) National: #122 | Johto: #156 | Sinnoh: #095
|
122
Moves
Abilities
Soundproof | Protects against sound-based moves. |
Filter | Decreases damage taken from super-effective moves by 1/4. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Barrier | ![]() | ![]() | -- | 30 | -- | Raises the user's Defense by two stages. |
6 | Confusion | ![]() | ![]() | 50 | 25 | 100% | Has a 10% chance to confuse the target. |
11 | Substitute | ![]() | ![]() | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
16 | Meditate | ![]() | ![]() | -- | 40 | -- | Raises the user's Attack by one stage. |
21 | Doubleslap | ![]() | ![]() | 15 | 10 | 85% | Hits 2-5 times in one turn. |
26 | Light Screen | ![]() | ![]() | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. |
26 | Reflect | ![]() | ![]() | -- | 20 | -- | Reduces damage from physical attacks by half. |
31 | Encore | ![]() | ![]() | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
36 | Psybeam | ![]() | ![]() | 65 | 20 | 100% | Has a 10% chance to confuse the target. |
41 | Baton Pass | ![]() | ![]() | -- | 40 | -- | Allows the trainer to switch out the user and pass effects along to its replacement. |
46 | Safeguard | ![]() | ![]() | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Dynamicpunch | ![]() | ![]() | 100 | 5 | 50% | Has a 100% chance to confuse the target. |
TM2 | Headbutt | ![]() | ![]() | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM3 | Curse | ![]() | ![]() | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM7 | Zap Cannon | ![]() | ![]() | 120 | 5 | 50% | Has a 100% chance to paralyze the target. |
TM9 | Psych Up | ![]() | ![]() | -- | 10 | -- | Discards the user's stat changes and copies the target's. |
TM10 | Hidden Power | ![]() | ![]() | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM11 | Sunny Day | ![]() | ![]() | -- | 5 | -- | Changes the weather to sunny for five turns. |
TM13 | Snore | ![]() | ![]() | 40 | 15 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
TM15 | Hyper Beam | ![]() | ![]() | 150 | 5 | 90% | User foregoes its next turn to recharge. |
TM17 | Protect | ![]() | ![]() | -- | 10 | -- | Prevents any moves from hitting the user this turn. |
TM20 | Endure | ![]() | ![]() | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. |
TM21 | Frustration | ![]() | ![]() | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
TM22 | Solarbeam | ![]() | ![]() | 120 | 10 | 100% | Requires a turn to charge before attacking. |
TM25 | Thunder | ![]() | ![]() | 120 | 10 | 70% | Has a 30% chance to paralyze the target. |
TM27 | Return | ![]() | ![]() | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. |
TM29 | Psychic | ![]() | ![]() | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
TM30 | Shadow Ball | ![]() | ![]() | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
TM31 | Mud-slap | ![]() | ![]() | 20 | 10 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
TM33 | Ice Punch | ![]() | ![]() | 75 | 15 | 100% | Has a 10% chance to freeze the target. |
TM34 | Swagger | ![]() | ![]() | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. |
TM35 | Sleep Talk | ![]() | ![]() | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
TM41 | Thunderpunch | ![]() | ![]() | 75 | 15 | 100% | Has a 10% chance to paralyze the target. |
TM42 | Dream Eater | ![]() | ![]() | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. |
TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM45 | Attract | ![]() | ![]() | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
TM46 | Thief | ![]() | ![]() | 40 | 10 | 100% | Takes the target's item. |
TM48 | Fire Punch | ![]() | ![]() | 75 | 15 | 100% | Has a 10% chance to burn the target. |
TM50 | Nightmare | ![]() | ![]() | -- | 15 | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
HM5 | Flash | ![]() | ![]() | -- | 20 | 100% | Lowers the target's accuracy by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 40 | 190 - 284 | 190 - 284 | 190 - 284 |
Attack | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
Defense | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
Sp. Attack | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
Sp. Defense | 120 | 220 - 305 | 245 - 339 | 269 - 372 |
Speed | 90 | 166 - 251 | 185 - 279 | 203 - 306 |
TOTAL | 460 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
136 | 1,000,000 | 45 | 70 | Special Defense: 2 points |
Damage Taken
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Images
Black | ![]() ![]() ![]() ![]() |
White | |
Diamond | ![]() ![]() ![]() ![]() |
Pearl | |
Platinum | ![]() ![]() ![]() ![]() |
HeartGold | ![]() ![]() ![]() ![]() |
SoulSilver | |
Ruby | ![]() ![]() ![]() ![]() |
Sapphire | |
Emerald | ![]() ![]() |
FireRed | ![]() ![]() ![]() ![]() |
LeafGreen | |
Gold | ![]() ![]() ![]() ![]() |
Silver | |
Crystal | ![]() ![]() ![]() ![]() |
Red | ![]() ![]() |
Blue | |
Yellow | ![]() ![]() |
Flavortext
Black 2 | It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air. |
White 2 | |
Black | |
White | |
Diamond | It is a pantomime expert that can create invisible but solid walls using miming gestures. |
Pearl | |
Platinum | |
HeartGold | A skilled mime from birth, it gains the ability to create invisible objects as it matures. |
SoulSilver | Its fingertips emit a peculiar force field that hardens air to create an actual wall. |
Ruby | MR. MIME is a master of pantomime. Its gestures and motions convince watchers that something unseeableactually exists. Once it is believed, it will exist as if it were a real thing. |
Sapphire | |
Emerald | |
FireRed | It is adept at conning people. It is said to be able to create walls out of thin air by miming. |
LeafGreen | If interrupted while it is miming, it will suddenly DOUBLESLAP the offender with its broad hands. |
Gold | A skilled mime from birth, it gains the abilityto create invisible objects as it matures. |
Silver | Its fingertips emit a peculiar force field thathardens air to create an actual wall. |
Crystal | It uses the mysterious power it has inits fingers to solidify air into an invisible wall. |
Red | If interrupted while it is miming, it willslap around the offender with its broad hands. |
Blue | |
Yellow | Always practices its pantomime act. It makes enemiesbelieve something exists that really doesn't. |
Other
Name Etymology | As in mime |
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← ![]() | #123 Scyther ![]() |