← #516 Simipour | #518 Musharna → |
Munna #517 - Dream Eater Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 2'0" | 0.6 m | |
weight | 51.4 lb. | 23.3 kg | |
generation |
5th (Black & White) National: #517 | Unova: #023
|
517
Moves
Abilities
Forewarn | Reveals the opponents' strongest move upon entering battle. |
Synchronize | Copies burns, paralysis, and poison received onto the Pokemon that inflicted them. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Defense Curl | -- | 40 | -- | Raises user's Defense by one stage. | ||
1 | Psywave | 1 | 15 | 80% | Inflicts damage between 50% and 150% of the user's level. | ||
5 | Lucky Chant | -- | 30 | -- | Prevents the target from scoring critical hits for five turns. | ||
7 | Yawn | -- | 10 | -- | Target sleeps at the end of the next turn. | ||
11 | Psybeam | 65 | 20 | 100% | Has a 10% chance to confuse the target. | ||
13 | Imprison | -- | 10 | -- | Prevents the target from using any moves that the user also knows. | ||
17 | Moonlight | -- | 5 | -- | Heals the user by half its max HP. Affected by weather. | ||
19 | Hypnosis | -- | 20 | 60% | Puts the target to sleep. | ||
23 | Zen Headbutt | 80 | 15 | 90% | Has a 20% chance to make the target flinch. | ||
25 | Synchronoise | 70 | 15 | 100% | Hits any Pokemon that shares a type with the user. | ||
29 | Nightmare | -- | 15 | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. | ||
31 | Future Sight | 100 | 10 | 100% | Hits the target two turns later. | ||
35 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
37 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
41 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | ||
43 | Telekinesis | -- | 15 | -- | Moves have 100% accuracy against the target for three turns. | ||
47 | Stored Power | 20 | 10 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM3 | Psyshock | 80 | 10 | 100% | Inflicts damage based on the target's Defense, not Special Defense. | ||
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM41 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM53 | Energy Ball | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM74 | Gyro Ball | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM85 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM92 | Trick Room | -- | 5 | -- | For five turns, slower Pokemon will act before faster Pokemon. | ||
TM99 | Dazzling Gleam | 80 | 10 | 100% | Inflicts regular damage with no additional effect. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Sonicboom | 1 | 20 | 90% | Inflicts 20 points of damage. | ||
Barrier | -- | 30 | -- | Raises the user's Defense by two stages. | ||
Swift | 60 | 20 | -- | Never misses. | ||
Curse | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
Baton Pass | -- | 40 | -- | Allows the trainer to switch out the user and pass effects along to its replacement. | ||
Helping Hand | -- | 20 | -- | Ally's next move inflicts half more damage. | ||
Magic Coat | -- | 15 | -- | Reflects back the first effect move used on the user this turn. | ||
Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
Healing Wish | -- | 10 | -- | User faints. Its replacement has its HP fully restored and any major status effect removed. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 76 | 262 - 356 | 262 - 356 | 262 - 356 |
Attack | 25 | 49 - 134 | 55 - 149 | 60 - 163 |
Defense | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
Sp. Attack | 67 | 125 - 209 | 139 - 233 | 152 - 256 |
Sp. Defense | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
Speed | 24 | 47 - 132 | 53 - 147 | 58 - 161 |
TOTAL | 292 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
58 | 800,000 | 190 | 70 | HP: 1 point |
Damage Taken
1x
0.5x
1x
1x
1x
1x
2x
2x
1x
1x
1x
1x
1x
0.5x
1x
1x
2x
1x
|
Images
Black | |
White |
Flavortext
Black 2 | This Pokemon appears before people and Pokemon who are having nightmares and eats those dreams. |
White 2 | |
Black | Munna always float in the air. People whose dreams are eaten by them forget what the dreams had been about. |
White |
← #516 Simipour | #518 Musharna → |