Murkrow #198
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← #197 Umbreon | #199 Slowking → |
Murkrow #198 - Darkness Pokemon
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types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 2'8" | 0.5 m | |
weight | 4.6 lb. | 2.1 kg | |
generation |
2nd (Gold, Silver, Crystal) National: #198 | Johto: #208 | Sinnoh: #074
|
198
Moves
Abilities
Insomnia | Prevents sleep. |
Super Luck | Raises moves' critical hit rates one stage. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Peck | 35 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Astonish | 30 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
5 | Pursuit | 40 | 20 | 100% | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. | ||
11 | Haze | -- | 30 | -- | Resets all Pokemon's stats, accuracy, and evasion. | ||
15 | Wing Attack | 60 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
21 | Night Shade | 1 | 15 | 100% | Inflicts damage equal to the user's level. | ||
25 | Assurance | 50 | 10 | 100% | Power is doubled if the target has already received damage this turn. | ||
31 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
35 | Faint Attack | 60 | 20 | -- | Never misses. | ||
41 | Mean Look | -- | 5 | -- | Prevents the target from leaving battle. | ||
45 | Foul Play | 95 | 15 | 100% | Calculates damage with the target's attacking stat. | ||
50 | Tailwind | -- | 30 | -- | For three turns, friendly Pokemon have doubled Speed. | ||
55 | Sucker Punch | 80 | 5 | 100% | Only works if the target is about to use a damaging move. | ||
61 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
65 | Quash | -- | 15 | 100% | Makes the target act last this turn. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM19 | Roost | -- | 10 | -- | Heals the user by half its max HP. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM40 | Aerial Ace | 60 | 20 | -- | Never misses. | ||
TM41 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM51 | Steel Wing | 70 | 25 | 90% | Has a 10% chance to raise the user's Defense by one stage. | ||
TM60 | Quash | -- | 15 | 100% | Makes the target act last this turn. | ||
TM63 | Embargo | -- | 15 | 100% | Target cannot use held items. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM67 | Retaliate | 70 | 5 | 100% | Has double power if a friendly Pokemon fainted last turn. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM85 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM95 | Snarl | 55 | 15 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. | ||
TM97 | Dark Pulse | 80 | 15 | 100% | Has a 20% chance to make the target flinch. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM2 | Fly | 90 | 15 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Wing Attack | 60 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
Whirlwind | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. | ||
Drill Peck | 80 | 20 | 100% | Inflicts regular damage with no additional effect. | ||
Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
Confuse Ray | -- | 10 | 100% | Confuses the target. | ||
Mirror Move | -- | 20 | -- | Uses the target's last used move. | ||
Sky Attack | 140 | 5 | 90% | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | ||
Faint Attack | 60 | 20 | -- | Never misses. | ||
Perish Song | -- | 5 | -- | User and target both faint after three turns. | ||
Flatter | -- | 15 | 100% | Raises the target's Special Attack by one stage and confuses the target. | ||
Featherdance | -- | 15 | 100% | Lowers the target's Attack by two stages. | ||
Roost | -- | 10 | -- | Heals the user by half its max HP. | ||
Assurance | 50 | 10 | 100% | Power is doubled if the target has already received damage this turn. | ||
Psycho Shift | -- | 10 | 90% | Transfers the user's major status effect to the target. | ||
Brave Bird | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 60 | 230 - 324 | 230 - 324 | 230 - 324 |
Attack | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
Defense | 42 | 80 - 164 | 89 - 183 | 97 - 201 |
Sp. Attack | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
Sp. Defense | 42 | 80 - 164 | 89 - 183 | 97 - 201 |
Speed | 91 | 168 - 252 | 187 - 281 | 205 - 309 |
TOTAL | 405 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
107 | 1,059,860 | 30 | 35 | Speed: 1 point |
Damage Taken
1x
1x
1x
1x
0x
2x
1x
0.5x
1x
1x
1x
0.5x
2x
0x
2x
1x
0.5x
2x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
Gold | |
Silver | |
Crystal |
Flavortext
Black 2 | If spotted, it will lure an unwary person into chasing it then lose the pursuer on mountain trails. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | Feared and loathed by many, it is believed to bring misfortune to all those who see it at night. |
SoulSilver | It is said that when chased, it lures its attacker onto dark mountain trails where the foe will get lost. |
Ruby | MURKROW was feared and loathed as the alleged bearer of ill fortune. This Pokemon shows strong interest inanything that sparkles or glitters. It will even try to steal rings from women. |
Sapphire | |
Emerald | |
FireRed | It is said that when chased, it lures its attacker onto dark mountain trails where the foe will get lost. |
LeafGreen | Feared and loathed by many, it is believed to bring misfortune to all those who see it at night. |
Gold | Feared and loathed by many, it is believed to bringmisfortune to all those who see it at night. |
Silver | It is said that when chased, it lures its attackeronto dark mountain trails where the foe will get lost. |
Crystal | It hides any shiny object it finds in a secret location.MURKROW and MEOWTH loot one another's stashes. |
Other
Name Etymology | Murky (gloomy) + crow |
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← #197 Umbreon | #199 Slowking → |