Nidoking #034
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More Pokemon
← #033 Nidorino | #035 Clefairy → |
Nidoking #034 - Drill Pokemon
|
types | ||
---|---|---|---|
gender | 100.0% | ||
height | 5'7" | 1.4 m | |
weight | 136.7 lb. | 62.0 kg | |
generation |
1st (Red, Blue, Yellow) National: #034 | Johto: #100
|
034
Family
#032 - Nidoran M | #033 - Nidorino Lv. 16 | #034 - Nidoking Moon Stone |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Monster | Ground | 5,100 |
Moves
Abilities
Poison Point | Has a 30% chance of poisoning attacking Pokemon on contact. |
Rivalry | Increases damage inflicted to 1.25× against Pokemon of the same gender, but decreases damage to 0.75× against the opposite gender. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Horn Attack | 65 | 25 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Thrash | 120 | 10 | 100% | Hits every turn for 2-3 turns, then confuses the user. | ||
1 | Poison Sting | 15 | 35 | 100% | Has a 30% chance to poison the target. | ||
8 | Horn Attack | 65 | 25 | 100% | Inflicts regular damage with no additional effect. | ||
12 | Double Kick | 30 | 30 | 100% | Hits twice in one turn. | ||
23 | Thrash | 120 | 10 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Mega Punch | 80 | 20 | 85% | Inflicts regular damage with no additional effect. | ||
TM5 | Mega Kick | 120 | 5 | 75% | Inflicts regular damage with no additional effect. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Horn Drill | 1 | 5 | 30% | Causes a one-hit KO. | ||
TM8 | Body Slam | 85 | 15 | 100% | Has a 30% chance to paralyze the target. | ||
TM9 | Take Down | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. | ||
TM10 | Double-edge | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. | ||
TM11 | Bubblebeam | 65 | 20 | 100% | Has a 10% chance to lower the target's Speed by one stage. | ||
TM12 | Water Gun | 40 | 25 | 100% | Inflicts regular damage with no additional effect. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM16 | Pay Day | 40 | 20 | 100% | Scatters money on the ground worth five times the user's level. | ||
TM17 | Submission | 80 | 25 | 80% | User receives 1/4 the damage it inflicts in recoil. | ||
TM18 | Counter | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | ||
TM19 | Seismic Toss | 1 | 20 | 100% | Inflicts damage equal to the user's level. | ||
TM20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Fissure | 1 | 5 | 30% | Causes a one-hit KO. | ||
TM31 | Mimic | -- | 10 | -- | Copies the target's last used move. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
TM34 | Bide | 1 | 10 | -- | User waits for 2-3 turns, then hits back for twice the damage it took. | ||
TM38 | Fire Blast | 120 | 5 | 85% | Has a 10% chance to burn the target. | ||
TM40 | Skull Bash | 100 | 15 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM48 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM50 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 81 | 272 - 366 | 272 - 366 | 272 - 366 |
Attack | 92 | 170 - 254 | 189 - 283 | 207 - 311 |
Defense | 77 | 143 - 227 | 159 - 253 | 174 - 278 |
Sp. Attack | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
Sp. Defense | 75 | 139 - 224 | 155 - 249 | 170 - 273 |
Speed | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
TOTAL | 495 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
195 | 1,059,860 | 45 | 70 | Attack: 3 points |
Damage Taken
1x
0.5x
1x
0.25x
2x
0.5x
0.5x
1x
1x
1x
2x
1x
0x
2x
2x
1x
1x
0.5x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | One swing of its mighty tail can snap a telephone pole as if it were a matchstick. |
White 2 | |
Black | |
White | |
Diamond | One swing of its mighty tail can snap a telephone pole as if it were a matchstick. |
Pearl | |
Platinum | |
HeartGold | It swings its big tail around during battle. If its foe flinches, it will charge with its sturdy body. |
SoulSilver | Its tail is thick and powerful. If it binds an enemy, it can render the victim helpless quite easily. |
Ruby | NIDOKING's thick tail packs enormously destructive power. With one swing, it can topple a metal transmission tower.Once this Pokemon goes on a rampage, there is no stopping it. |
Sapphire | |
Emerald | |
FireRed | It is recognized by its rock-hard hide and its extended horn. Be careful with the horn as it contains venom. |
LeafGreen | It uses its powerful tail in battle to smash, constrict, then break the prey's bones. |
Gold | It swings its big tail around during battle. If its foeflinches, it will charge with its sturdy body. |
Silver | Its tail is thick and powerful. If it binds an enemy,it can snap the victim's spine quite easily. |
Crystal | It uses its thick arms, legs and tail to attackforcefully. Melee combat is its specialty. |
Red | It uses its powerful tail in battle to smash,constrict, then break the prey's bones. |
Blue | |
Yellow | Its steel-like hide adds to its powerful tackle.Its horns are so hard, they can pierce a diamond. |
Other
Name Etymology | Nido (as in the meaning for twins in Japanese) + king |
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← #033 Nidorino | #035 Clefairy → |