Nidoking #034
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Generations
More Pokemon
← #033 Nidorino | #035 Clefairy → |
Nidoking #034 - Drill Pokemon
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types | ||
---|---|---|---|
gender | 100.0% | ||
height | 5'7" | 1.4 m | |
weight | 136.7 lb. | 62.0 kg | |
generation |
1st (Red, Blue, Yellow) National: #034 | Johto: #100
|
034
Family
#032 - Nidoran M | #033 - Nidorino Lv. 16 | #034 - Nidoking Moon Stone |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Monster | Ground | 5,100 |
Moves
Abilities
Poison Point | Has a 30% chance of poisoning attacking Pokemon on contact. |
Rivalry | Increases damage inflicted to 1.25× against Pokemon of the same gender, but decreases damage to 0.75× against the opposite gender. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Double Kick | 30 | 30 | 100% | Hits twice in one turn. | ||
1 | Poison Sting | 15 | 35 | 100% | Has a 30% chance to poison the target. | ||
1 | Peck | 35 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Focus Energy | -- | 30 | -- | Increases the user's chance to score a critical hit. | ||
1 | Megahorn | 120 | 10 | 85% | Inflicts regular damage with no additional effect. | ||
23 | Chip Away | 70 | 20 | 100% | Ignores the target's stat modifiers. | ||
35 | Thrash | 120 | 10 | 100% | Hits every turn for 2-3 turns, then confuses the user. | ||
43 | Earth Power | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
58 | Megahorn | 120 | 10 | 85% | Inflicts regular damage with no additional effect. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Hone Claws | -- | 15 | -- | Raises the user's Attack and accuracy by one stage. | ||
TM5 | Roar | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM9 | Venoshock | 65 | 10 | 100% | Inflicts double damage if the target is Poisoned. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM23 | Smack Down | 50 | 15 | 100% | Removes any immunity to Ground damage. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM34 | Sludge Wave | 95 | 10 | 100% | Has a 10% chance to poison the target. | ||
TM35 | Flamethrower | 95 | 15 | 100% | Has a 10% chance to burn the target. | ||
TM36 | Sludge Bomb | 90 | 10 | 100% | Has a 30% chance to poison the target. | ||
TM37 | Sandstorm | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | ||
TM38 | Fire Blast | 120 | 5 | 85% | Has a 10% chance to burn the target. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM41 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM49 | Echoed Voice | 40 | 15 | 100% | Power increases by 100% for each consecutive use by any friendly Pokemon, to a maximum of 200. | ||
TM52 | Focus Blast | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM59 | Incinerate | 30 | 15 | 100% | Destroys the target's held berry. | ||
TM60 | Quash | -- | 15 | 100% | Makes the target act last this turn. | ||
TM65 | Shadow Claw | 70 | 15 | 100% | Has an increased chance for a critical hit. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM71 | Stone Edge | 100 | 5 | 80% | Has an increased chance for a critical hit. | ||
TM78 | Bulldoze | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM82 | Dragon Tail | 60 | 10 | 90% | Ends wild battles. Forces trainers to switch Pokemon. | ||
TM84 | Poison Jab | 80 | 20 | 100% | Has a 30% chance to poison the target. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
TM98 | Power-up Punch | 40 | 20 | 100% | Has a 100% chance to raise the user's Attack by one stage. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Take Down | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. | ||
Supersonic | -- | 20 | 55% | Confuses the target. | ||
Disable | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. | ||
Counter | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | ||
Confusion | 50 | 25 | 100% | Has a 10% chance to confuse the target. | ||
Amnesia | -- | 20 | -- | Raises the user's Special Defense by two stages. | ||
Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
Iron Tail | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | ||
Beat Up | 1 | 10 | 100% | Hits once for every conscious Pokemon the trainer has. | ||
Poison Tail | 50 | 25 | 100% | Has an increased chance for a critical hit and a 10% chance to poison the target. | ||
Sucker Punch | 80 | 5 | 100% | Only works if the target is about to use a damaging move. | ||
Head Smash | 150 | 5 | 80% | User receives 1/2 the damage inflicted in recoil. | ||
Chip Away | 70 | 20 | 100% | Ignores the target's stat modifiers. | ||
Venom Drench | -- | 20 | 100% | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 81 | 272 - 366 | 272 - 366 | 272 - 366 |
Attack | 92 | 170 - 254 | 189 - 283 | 207 - 311 |
Defense | 77 | 143 - 227 | 159 - 253 | 174 - 278 |
Sp. Attack | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
Sp. Defense | 75 | 139 - 224 | 155 - 249 | 170 - 273 |
Speed | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
TOTAL | 495 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
195 | 1,059,860 | 45 | 70 | Attack: 3 points |
Damage Taken
1x
0.5x
1x
0.25x
2x
0.5x
0.5x
1x
1x
1x
2x
1x
0x
2x
2x
1x
1x
0.5x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | One swing of its mighty tail can snap a telephone pole as if it were a matchstick. |
White 2 | |
Black | |
White | |
Diamond | One swing of its mighty tail can snap a telephone pole as if it were a matchstick. |
Pearl | |
Platinum | |
HeartGold | It swings its big tail around during battle. If its foe flinches, it will charge with its sturdy body. |
SoulSilver | Its tail is thick and powerful. If it binds an enemy, it can render the victim helpless quite easily. |
Ruby | NIDOKING's thick tail packs enormously destructive power. With one swing, it can topple a metal transmission tower.Once this Pokemon goes on a rampage, there is no stopping it. |
Sapphire | |
Emerald | |
FireRed | It is recognized by its rock-hard hide and its extended horn. Be careful with the horn as it contains venom. |
LeafGreen | It uses its powerful tail in battle to smash, constrict, then break the prey's bones. |
Gold | It swings its big tail around during battle. If its foeflinches, it will charge with its sturdy body. |
Silver | Its tail is thick and powerful. If it binds an enemy,it can snap the victim's spine quite easily. |
Crystal | It uses its thick arms, legs and tail to attackforcefully. Melee combat is its specialty. |
Red | It uses its powerful tail in battle to smash,constrict, then break the prey's bones. |
Blue | |
Yellow | Its steel-like hide adds to its powerful tackle.Its horns are so hard, they can pierce a diamond. |
Other
Name Etymology | Nido (as in the meaning for twins in Japanese) + king |
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← #033 Nidorino | #035 Clefairy → |