Ninetales #038
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← #037 Vulpix | #039 Jigglypuff → |
Ninetales #038 - Fox Pokemon
|
type | ||
---|---|---|---|
gender | 25.0% | 75.0% | |
height | 4'7" | 1.1 m | |
weight | 43.9 lb. | 19.9 kg | |
generation |
1st (Red, Blue, Yellow) National: #038 | Johto: #126 | Hoenn: #154
|
038
Locations
Where to catch Ninetales in Pokemon Black and White
Area | Levels | Method | Rarity |
---|---|---|---|
Abundant Shrine | 50 | Walking in rustling grass | 5% |
Where to catch Ninetales in Pokemon Black 2 and White 2
Area | Levels | Method | Rarity |
---|---|---|---|
Abundant Shrine | 36 | Walking in rustling grass | 5% |
Moves
Abilities
Flash Fire | Protects against Fire moves. Once one has been blocked, the Pokemon's own Fire moves inflict 1.5× damage until it leaves battle. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Ember | 40 | 25 | 100% | Has a 10% chance to burn the target. | ||
1 | Quick Attack | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Confuse Ray | -- | 10 | 100% | Confuses the target. | ||
1 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
1 | Nasty Plot | -- | 20 | -- | Raises the user's Special Attack by two stages. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM3 | Psyshock | 80 | 10 | 100% | Inflicts damage based on the target's Defense, not Special Defense. | ||
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM5 | Roar | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solarbeam | 120 | 10 | 100% | Requires a turn to charge before attacking. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM35 | Flamethrower | 95 | 15 | 100% | Has a 10% chance to burn the target. | ||
TM38 | Fire Blast | 120 | 5 | 85% | Has a 10% chance to burn the target. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Flame Charge | 50 | 20 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM50 | Overheat | 140 | 5 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. | ||
TM53 | Energy Ball | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM59 | Incinerate | 30 | 15 | 100% | Destroys the target's held berry. | ||
TM61 | Will-o-wisp | -- | 15 | 75% | Burns the target. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM85 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Disable | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. | ||
Hypnosis | -- | 20 | 60% | Puts the target to sleep. | ||
Flail | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
Spite | -- | 10 | 100% | Lowers the PP of the target's last used move by 4. | ||
Faint Attack | 60 | 20 | -- | Never misses. | ||
Heat Wave | 100 | 10 | 90% | Has a 10% chance to burn the target. | ||
Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
Extrasensory | 80 | 30 | 100% | Has a 10% chance to make the target flinch. | ||
Howl | -- | 40 | -- | Raises the user's Attack by one stage. | ||
Power Swap | -- | 10 | -- | User swaps Attack and Special Attack changes with the target. | ||
Flare Blitz | 120 | 15 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. | ||
Hex | 50 | 10 | 100% | Has double power if the target has a major status ailment. | ||
Tail Slap | 25 | 10 | 85% | Hits 2-5 times in one turn. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 73 | 256 - 350 | 256 - 350 | 256 - 350 |
Attack | 76 | 141 - 225 | 157 - 251 | 172 - 276 |
Defense | 75 | 139 - 224 | 155 - 249 | 170 - 273 |
Sp. Attack | 81 | 150 - 234 | 167 - 261 | 183 - 287 |
Sp. Defense | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
Speed | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
TOTAL | 505 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
178 | 1,000,000 | 75 | 70 | Special Defense: 1 point Speed: 1 point |
Damage Taken
1x
1x
1x
1x
2x
2x
0.5x
1x
0.5x
0.5x
2x
0.5x
1x
1x
0.5x
1x
1x
0.5x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | Each of its nine tails is imbued with supernatural power, and it can live for a thousand years. |
White 2 | |
Black | |
White | |
Diamond | Its nine tails are said to be imbued with a mystic power. It can live for a thousand years. |
Pearl | |
Platinum | |
HeartGold | Some legends claim that each of its nine tails has its own unique type of special mystical power. |
SoulSilver | Its nine beautiful tails are filled with a wondrous energy that could keep it alive for 1,000 years. |
Ruby | NINETALES casts a sinister light from its bright red eyes to gain total control over its foe's mind.This Pokemon is said to live for a thousand years. |
Sapphire | |
Emerald | |
FireRed | It has nine long tails and fur that gleams gold. It is said to live for 1,000 years. |
LeafGreen | Very smart and very vengeful. Grabbing one of its many tails could result in a 1,000-year curse. |
Gold | Some legends claim that each of its nine tails has itsown unique type of special mystical power. |
Silver | Its nine beautiful tails are filled with a wondrousenergy that could keep it alive for 1,000 years. |
Crystal | It is said to live a thousand years, and each of itstails is loaded with supernatural powers. |
Red | Very smart and very vengeful. Grabbing one ofits many tails could result in a 1000-year curse. |
Blue | |
Yellow | According to an enduring legend, 9 noble saintswere united and reincarnated as this Pokemon. |
Other
Name Etymology | As in it having nine tails |
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← #037 Vulpix | #039 Jigglypuff → |