← #298 Azurill | #300 Skitty → |
Nosepass #299 - Compass Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 3'3" | 1.0 m | |
weight | 213.9 lb. | 97.0 kg | |
generation |
3rd (Ruby, Sapphire, Emerald) National: #299 | Hoenn: #060
|
299
Family
#299 - Nosepass | #476 - Probopass Level up @ Mt. Coronet |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Mineral | 5,100 |
Locations
Where to catch Nosepass in Pokemon Ruby, Sapphire, and Emerald
Area | Levels | Method | Rarity |
---|---|---|---|
Granite Cave (B2f) | 10-20 | Smashing rocks | 30% |
Moves
Abilities
Sturdy | Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP. |
Magnet Pull | Prevents Steel opponents from fleeing or switching out. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
7 | Harden | -- | 30 | -- | Raises the user's Defense by one stage. | ||
13 | Rock Throw | 50 | 15 | 90% | Inflicts regular damage with no additional effect. | ||
16 | Block | -- | 5 | -- | Prevents the target from leaving battle. | ||
22 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
28 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
31 | Sandstorm | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | ||
37 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
43 | Zap Cannon | 120 | 5 | 50% | Has a 100% chance to paralyze the target. | ||
46 | Lock-on | -- | 5 | -- | Ensures that the user's next move will hit the target. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM34 | Shock Wave | 60 | 20 | -- | Never misses. | ||
TM37 | Sandstorm | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM41 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
HM6 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 30 | 170 - 264 | 170 - 264 | 170 - 264 |
Attack | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
Defense | 135 | 247 - 332 | 275 - 369 | 302 - 405 |
Sp. Attack | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
Sp. Defense | 90 | 166 - 251 | 185 - 279 | 203 - 306 |
Speed | 30 | 58 - 143 | 65 - 159 | 71 - 174 |
TOTAL | 375 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
108 | 1,000,000 | 255 | 70 | Defense: 1 point |
Damage Taken
0.5x
2x
0.5x
0.5x
2x
1x
1x
1x
2x
0.5x
2x
2x
1x
1x
1x
1x
1x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald |
Flavortext
Black 2 | Its magnetic nose always faces north and draws iron objects to its body to protect itself better. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | If two of these meet, they cannot get too close because their noses repel each other. |
SoulSilver | |
Ruby | NOSEPASS's magnetic nose is always pointed to the north. If two of these Pokemon meet, they cannot turntheir faces to each other when they are close because their magnetic noses repel one another. |
Sapphire | NOSEPASS had been said to be completely unmoving, with its magnetic nose pointed due north.However, close observation has revealed that the Pokemon actually moves by a little over 3/8 of an inch every year. |
Emerald | Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons. |
FireRed | Its magnetic nose consistently faces north. Travelers check NOSEPASS to get their bearings. |
LeafGreen |
Other
Name Etymology | Nose + compass |
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← #298 Azurill | #300 Skitty → |