298 #298 Azurill #300 Skitty 300

Nosepass Nosepass #299 - Compass Pokemon

Nosepass
Hear Nosepass's Cry
type Rock
gender 50.0% Male50.0% Female
height 3'3" 1.0 m
weight 213.9 lb. 97.0 kg
generation
National: #299 | Hoenn: #060

Family Family

Breeding

Egg Groups Steps to Hatch
Mineral 5,100

299 Locations

Where to catch Nosepass in Pokemon Ruby, Sapphire, and Emerald

AreaLevelsMethodRarity
Granite Cave (B2f)10-20Smashing rocks30%

Moves Moves

Abilities

SturdyPrevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Magnet PullPrevents Steel opponents from fleeing or switching out.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1TackleNormalPhysical5035100%Inflicts regular damage with no additional effect.
7HardenNormalNone--30--Raises the user's Defense by one stage.
13Rock ThrowRockPhysical501590%Inflicts regular damage with no additional effect.
16BlockNormalNone--5--Prevents the target from leaving battle.
22Thunder WaveElectricNone--20100%Paralyzes the target.
28Rock SlideRockPhysical751090%Has a 30% chance to make the target flinch.
31SandstormRockNone--10--Changes the weather to a sandstorm for five turns.
37RestPsychicNone--10--User sleeps for two turns, completely healing itself.
43Zap CannonElectricSpecial120550%Has a 100% chance to paralyze the target.
46Lock-onNormalNone--5--Ensures that the user's next move will hit the target.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayFireNone--5--Changes the weather to sunny for five turns.
TM12TauntDarkNone--20100%For the next few turns, the target can only use damaging moves.
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM24ThunderboltElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM25ThunderElectricSpecial1201070%Has a 30% chance to paralyze the target.
TM26EarthquakeGroundPhysical10010100%Inflicts regular damage and can hit Dig users.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM34Shock WaveElectricSpecial6020--Never misses.
TM37SandstormRockNone--10--Changes the weather to a sandstorm for five turns.
TM39Rock TombRockPhysical501080%Has a 100% chance to lower the target's Speed by one stage.
TM41TormentDarkNone--15100%Prevents the target from using the same move twice in a row.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret PowerNormalPhysical7020100%Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
HM4StrengthNormalPhysical8015100%Inflicts regular damage with no additional effect.
HM6Rock SmashFightingPhysical4015100%Has a 50% chance to lower the target's Defense by one stage.

Egg Moves

MoveTypeClassPow.PPAcc.Effect

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP30
Statbar
170 - 264170 - 264170 - 264
Attack45
Statbar
85 - 17095 - 189104 - 207
Defense135
Statbar
247 - 332275 - 369302 - 405
Sp. Attack45
Statbar
85 - 17095 - 189104 - 207
Sp. Defense90
Statbar
166 - 251185 - 279203 - 306
Speed30
Statbar
58 - 14365 - 15971 - 174
TOTAL 375
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
108 1,000,000 255 70 Defense: 1 point

Damage Taken

Normal 0.5x
Fighting 2x
Flying 0.5x
Poison 0.5x
Ground 2x
Rock 1x
Bug 1x
Ghost 1x
Steel 2x
Fire 0.5x
Water 2x
Grass 2x
Electric 1x
Psychic 1x
Ice 1x
Dragon 1x
Dark 1x
Fairy 1x

Images Images

BlackNosepassNosepassNosepassNosepass
White
DiamondNosepassNosepassNosepassNosepass
Pearl
PlatinumNosepassNosepassNosepassNosepass
HeartGoldNosepassNosepassNosepassNosepass
SoulSilver
RubyNosepassNosepassNosepassNosepass
Sapphire
EmeraldNosepassNosepass

Flavor Text Flavortext

Black 2Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
White 2
Black
White
Diamond
Pearl
Platinum
HeartGoldIf two of these meet, they cannot get too close because their noses repel each other.
SoulSilver
RubyNOSEPASS's magnetic nose is always pointed to the north. If two of these Pokemon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
SapphireNOSEPASS had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokemon actually moves by a little over 3/8 of an inch every year.
EmeraldIts body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.
FireRedIts magnetic nose consistently faces north. Travelers check NOSEPASS to get their bearings.
LeafGreen

Other Other

Name Etymology Nose + compass
298 #298 Azurill #300 Skitty 300