Octillery #224
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← #223 Remoraid | #225 Delibird → |
Octillery #224 - Jet Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 3'11" | 0.9 m | |
weight | 62.8 lb. | 28.5 kg | |
generation |
2nd (Gold, Silver, Crystal) National: #224 | Johto: #173 | Sinnoh: #133
|
224
Family
#223 - Remoraid | #224 - Octillery Lv. 25 |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Water 1 | Water 2 | 5,100 |
Locations
Where to catch Octillery in Pokemon Black and White
Area | Levels | Method | Rarity |
---|---|---|---|
Undella Bay | 35-70 | Fishing in dark spots | 15% |
Undella Town | 35-70 | Fishing in dark spots | 15% |
Where to catch Octillery in Pokemon Black 2 and White 2
Area | Levels | Method | Rarity |
---|---|---|---|
Undella Bay | 50-70 | Fishing in dark spots | 5% |
Route 21 | 50-70 | Fishing in dark spots | 5% |
Moves
Abilities
Suction Cups | Prevents being forced out of battle by other Pokemon's moves. |
Sniper | Strengthens critical hits to inflict 3× damage rather than 2×. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Water Gun | 40 | 25 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Psybeam | 65 | 20 | 100% | Has a 10% chance to confuse the target. | ||
1 | Aurora Beam | 65 | 20 | 100% | Has a 10% chance to lower the target's Attack by one stage. | ||
1 | Constrict | 10 | 35 | 100% | Has a 10% chance to lower the target's Speed by one stage. | ||
1 | Rock Blast | 25 | 10 | 90% | Hits 2-5 times in one turn. | ||
1 | Gunk Shot | 120 | 5 | 70% | Has a 30% chance to poison the target. | ||
6 | Constrict | 10 | 35 | 100% | Has a 10% chance to lower the target's Speed by one stage. | ||
10 | Psybeam | 65 | 20 | 100% | Has a 10% chance to confuse the target. | ||
14 | Aurora Beam | 65 | 20 | 100% | Has a 10% chance to lower the target's Attack by one stage. | ||
18 | Bubblebeam | 65 | 20 | 100% | Has a 10% chance to lower the target's Speed by one stage. | ||
22 | Focus Energy | -- | 30 | -- | Increases the user's chance to score a critical hit. | ||
25 | Octazooka | 65 | 10 | 85% | Has a 50% chance to lower the target's accuracy by one stage. | ||
28 | Wring Out | 1 | 5 | 100% | Power increases against targets with more HP remaining, up to a maximum of 110 power. | ||
34 | Signal Beam | 75 | 15 | 100% | Has a 10% chance to confuse the target. | ||
40 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
46 | Bullet Seed | 25 | 30 | 100% | Hits 2-5 times in one turn. | ||
52 | Hydro Pump | 120 | 5 | 80% | Inflicts regular damage with no additional effect. | ||
58 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
64 | Soak | -- | 20 | 100% | Changes the target's type to Water. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM23 | Smack Down | 50 | 15 | 100% | Removes any immunity to Ground damage. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM34 | Sludge Wave | 95 | 10 | 100% | Has a 10% chance to poison the target. | ||
TM35 | Flamethrower | 95 | 15 | 100% | Has a 10% chance to burn the target. | ||
TM36 | Sludge Bomb | 90 | 10 | 100% | Has a 30% chance to poison the target. | ||
TM38 | Fire Blast | 120 | 5 | 85% | Has a 10% chance to burn the target. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM53 | Energy Ball | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM55 | Scald | 80 | 15 | 100% | Has a 30% chance to burn the target. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM59 | Incinerate | 30 | 15 | 100% | Destroys the target's held berry. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM91 | Flash Cannon | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM5 | Waterfall | 80 | 15 | 100% | Has a 20% chance to make the target flinch. | ||
HM6 | Dive | 80 | 10 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Supersonic | -- | 20 | 55% | Confuses the target. | ||
Aurora Beam | 65 | 20 | 100% | Has a 10% chance to lower the target's Attack by one stage. | ||
Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
Haze | -- | 30 | -- | Resets all Pokemon's stats, accuracy, and evasion. | ||
Swift | 60 | 20 | -- | Never misses. | ||
Snore | 40 | 15 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
Flail | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
Octazooka | 65 | 10 | 85% | Has a 50% chance to lower the target's accuracy by one stage. | ||
Water Spout | 150 | 5 | 100% | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | ||
Mud Shot | 55 | 15 | 95% | Has a 100% chance to lower the target's Speed by one stage. | ||
Rock Blast | 25 | 10 | 90% | Hits 2-5 times in one turn. | ||
Water Pulse | 60 | 20 | 100% | Has a 20% chance to confuse the target. | ||
Acid Spray | 40 | 20 | 100% | Lowers the target's Special Defense by one stage. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 75 | 260 - 354 | 260 - 354 | 260 - 354 |
Attack | 105 | 193 - 278 | 215 - 309 | 236 - 339 |
Defense | 75 | 139 - 224 | 155 - 249 | 170 - 273 |
Sp. Attack | 105 | 193 - 278 | 215 - 309 | 236 - 339 |
Sp. Defense | 75 | 139 - 224 | 155 - 249 | 170 - 273 |
Speed | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
TOTAL | 480 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
164 | 1,000,000 | 75 | 70 | Attack: 1 point Special Attack: 1 point |
Damage Taken
1x
1x
1x
1x
1x
1x
1x
1x
0.5x
0.5x
0.5x
2x
2x
1x
0.5x
1x
1x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
Gold | |
Silver | |
Crystal |
Flavortext
Black 2 | It has a tendency to want to be in holes. It prefers rock crags or pots and sprays ink from them before attacking. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | It traps foes with the suction cups on its tentacles, then smashes them with its rock-hard head. |
SoulSilver | It instinctively sneaks into rocky holes. If it gets sleepy, it steals the nest of a fellow OCTILLERY. |
Ruby | OCTILLERY grabs onto its foe using its tentacles. This Pokemon tries to immobilize it before delivering thefinishing blow. If the foe turns out to be too strong, OCTILLERY spews ink to escape. |
Sapphire | |
Emerald | |
FireRed | It instinctively sneaks into rocky holes. If it gets sleepy, it steals the nest of a fellow OCTILLERY. |
LeafGreen | It traps enemies with its suction-cupped tentacles, then smashes them with its rock-hard head. |
Gold | It traps enemies with its suction- cupped tentaclesthen smashes them with its rock-hard head. |
Silver | It instinctively sneaks into rocky holes. If it getssleepy, it steals the nest of a fellow OCTILLERY. |
Crystal | Its instinct is to bury itself in holes. It oftensteals the nesting holes of others to sleep in them. |
Other
Name Etymology | Octopus + artillery |
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← #223 Remoraid | #225 Delibird → |