503 #503 Samurott #505 Watchog 505

Patrat Patrat #504 - Scout Pokemon

Patrat
Hear Patrat's Cry
type Normal
gender 50.0% Male50.0% Female
height 2'8" 0.5 m
weight 25.6 lb. 11.6 kg
generation
National: #504 | Unova: #010

Family Family

Breeding

Egg Groups Steps to Hatch
Ground 3,825
#

504 Locations

Where to catch Patrat in Pokemon Black and White

AreaLevelsMethodRarity
Dreamyard8-11Walking in tall grass or a cave40%
Route 12-4Walking in tall grass or a cave50%
Route 24-7Walking in tall grass or a cave40%
Route 38-10Walking in dark grass40%

Where to catch Patrat in Pokemon Black 2 and White 2

AreaLevelsMethodRarity
Floccesy Ranch5Walking in tall grass or a cave10%
Virbank Complex10-13Walking in tall grass or a cave35%
Virbank Complex10-14Walking in dark grass30%
Route 192-4Walking in rustling grass150%
Route 203-10Walking in dark grass40%

Moves Moves

Abilities

Run AwayEnsures success fleeing from wild battles.
Keen EyeProtects against accuracy drops.
#

Level-up Moves

Lv.MoveTypeClassPow.Acc.Effect
1TackleNormalPhysical50100%Inflicts regular damage with no additional effect.
3LeerNormalNone--100%Lowers the target's Defense by one stage.
6BiteDarkPhysical60100%Has a 30% chance to make the target flinch.
8BideNormalPhysical1--User waits for 2-3 turns, then hits back for twice the damage it took.
11DetectFightingNone----Prevents any moves from hitting the user this turn.
13Sand-attackGroundNone--100%Lowers the target's accuracy by one stage.
16CrunchDarkPhysical80100%Has a 20% chance to lower the target's Defense by one stage.
18HypnosisPsychicNone--60%Puts the target to sleep.
21Super FangNormalPhysical190%Inflicts damage equal to half the target's HP.
23After YouNormalNone----Makes the target act next this turn.
26Work UpNormalNone----Raises the user's Attack and Special Attack by one stage each.
28Hyper FangNormalPhysical8090%Has a 10% chance to make the target flinch.
31Mean LookNormalNone----Prevents the target from leaving battle.
33Baton PassNormalNone----Allows the trainer to switch out the user and pass effects along to its replacement.
36SlamNormalPhysical8075%Inflicts regular damage with no additional effect.
#

TMs/HMs

#MoveTypeClassPow.Acc.Effect
TM6ToxicPoisonNone--90%Badly poisons the target, inflicting more damage every turn.
TM10Hidden PowerNormalSpecial1100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayFireNone----Changes the weather to sunny for five turns.
TM17ProtectNormalNone----Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone----Changes the weather to rain for five turns.
TM21FrustrationNormalPhysical1100%Power increases as happiness decreases, up to a maximum of 102.
TM24ThunderboltElectricSpecial95100%Has a 10% chance to paralyze the target.
TM27ReturnNormalPhysical1100%Power increases with happiness, up to a maximum of 102.
TM28DigGroundPhysical80100%User digs underground, dodging all attacks, and hits next turn.
TM30Shadow BallGhostSpecial80100%Has a 20% chance to lower the target's Special Defense by one stage.
TM32Double TeamNormalNone----Raises the user's evasion by one stage.
TM42FacadeNormalPhysical70100%Power doubles if user is burned, paralyzed, or poisoned.
TM44RestPsychicNone----User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48RoundNormalSpecial60100%Has double power if it's used more than once per turn.
TM56FlingDarkPhysical1100%Throws held item at the target; power depends on the item.
TM67RetaliateNormalPhysical70100%Has double power if a friendly Pokemon fainted last turn.
TM75Swords DanceNormalNone----Raises the user's Attack by two stages.
TM83Work UpNormalNone----Raises the user's Attack and Special Attack by one stage each.
TM86Grass KnotGrassSpecial1100%Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87SwaggerNormalNone--90%Raises the target's Attack by two stages and confuses the target.
TM90SubstituteNormalNone----Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM1CutNormalPhysical5095%Inflicts regular damage with no additional effect.
#

Egg Moves

MoveTypeClassPow.Acc.Effect
ScreechNormalNone--85%Lowers the target's Defense by two stages.
FlailNormalPhysical1100%Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
ForesightNormalNone----Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
PursuitDarkPhysical40100%If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Iron TailSteelPhysical10075%Has a 30% chance to lower the target's Defense by one stage.
RevengeFightingPhysical60100%Inflicts double damage if the user takes damage before attacking this turn.
AssuranceDarkPhysical50100%Power is doubled if the target has already received damage this turn.
#

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP45
Statbar
200 - 294200 - 294200 - 294
Attack55
Statbar
103 - 188115 - 209126 - 229
Defense39
Statbar
74 - 15983 - 17791 - 194
Sp. Attack35
Statbar
67 - 15275 - 16982 - 185
Sp. Defense39
Statbar
74 - 15983 - 17791 - 194
Speed42
Statbar
80 - 16489 - 18397 - 201
TOTAL 255
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
51 1,000,000 255 70 Attack: 1 point

Images Images

BlackPatratPatratPatratPatrat
White

Flavor Text Flavortext

Black 2Extremely cautious, one of them will always be on the lookout, but it won't notice a foe coming from behind.
White 2
BlackUsing food stored in cheek pouches, they can keep watch for days. They use their tails to communicate with others.
White
503 #503 Samurott #505 Watchog 505