← #503 Samurott | #505 Watchog → |
Patrat #504 - Scout Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 2'8" | 0.5 m | |
weight | 25.6 lb. | 11.6 kg | |
generation |
5th (Black & White) National: #504 | Unova: #010
|
504
Locations
Where to catch Patrat in Pokemon Black and White
Area | Levels | Method | Rarity |
---|---|---|---|
Dreamyard | 8-11 | Walking in tall grass or a cave | 40% |
Route 1 | 2-4 | Walking in tall grass or a cave | 50% |
Route 2 | 4-7 | Walking in tall grass or a cave | 40% |
Route 3 | 8 | Walking in tall grass or a cave | 20% |
Route 3 | 10 | Walking in dark grass | 20% |
Where to catch Patrat in Pokemon Black 2 and White 2
Area | Levels | Method | Rarity |
---|---|---|---|
Floccesy Ranch (Inner) | 5 | Walking in tall grass or a cave | 10% |
Virbank Complex (Outer) | 10-13 | Walking in tall grass or a cave | 35% |
Virbank Complex (Inner) | 11-14 | Walking in dark grass | 15% |
Virbank Complex (Inner) | 10-13 | Walking in tall grass or a cave | 15% |
Route 19 | 2-4 | Walking in rustling grass | 100% |
Route 19 | 2-4 | Walking in tall grass or a cave | 50% |
Route 20 | 3 | Walking in tall grass or a cave | 20% |
Route 20 | 10 | Walking in dark grass | 20% |
Moves
Abilities
Run Away | Ensures success fleeing from wild battles. |
Keen Eye | Protects against accuracy drops. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
3 | Leer | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
6 | Bite | 60 | 25 | 100% | Has a 30% chance to make the target flinch. | ||
8 | Bide | 1 | 10 | -- | User waits for 2-3 turns, then hits back for twice the damage it took. | ||
11 | Detect | -- | 5 | -- | Prevents any moves from hitting the user this turn. | ||
13 | Sand-attack | -- | 15 | 100% | Lowers the target's accuracy by one stage. | ||
16 | Crunch | 80 | 15 | 100% | Has a 20% chance to lower the target's Defense by one stage. | ||
18 | Hypnosis | -- | 20 | 60% | Puts the target to sleep. | ||
21 | Super Fang | 1 | 10 | 90% | Inflicts damage equal to half the target's HP. | ||
23 | After You | -- | 15 | -- | Makes the target act next this turn. | ||
26 | Work Up | -- | 30 | -- | Raises the user's Attack and Special Attack by one stage each. | ||
28 | Hyper Fang | 80 | 15 | 90% | Has a 10% chance to make the target flinch. | ||
31 | Mean Look | -- | 5 | -- | Prevents the target from leaving battle. | ||
33 | Baton Pass | -- | 40 | -- | Allows the trainer to switch out the user and pass effects along to its replacement. | ||
36 | Slam | 80 | 20 | 75% | Inflicts regular damage with no additional effect. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM67 | Retaliate | 70 | 5 | 100% | Has double power if a friendly Pokemon fainted last turn. | ||
TM75 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
TM83 | Work Up | -- | 30 | -- | Raises the user's Attack and Special Attack by one stage each. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
Flail | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
Foresight | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | ||
Pursuit | 40 | 20 | 100% | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. | ||
Iron Tail | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | ||
Revenge | 60 | 10 | 100% | Inflicts double damage if the user takes damage before attacking this turn. | ||
Assurance | 50 | 10 | 100% | Power is doubled if the target has already received damage this turn. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 45 | 200 - 294 | 200 - 294 | 200 - 294 |
Attack | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
Defense | 39 | 74 - 159 | 83 - 177 | 91 - 194 |
Sp. Attack | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
Sp. Defense | 39 | 74 - 159 | 83 - 177 | 91 - 194 |
Speed | 42 | 80 - 164 | 89 - 183 | 97 - 201 |
TOTAL | 255 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
51 | 1,000,000 | 255 | 70 | Attack: 1 point |
Damage Taken
1x
2x
1x
1x
1x
1x
1x
0x
1x
1x
1x
1x
1x
1x
1x
1x
1x
1x
|
Images
Black | |
White |
Flavortext
Black 2 | Extremely cautious, one of them will always be on the lookout, but it won't notice a foe coming from behind. |
White 2 | |
Black | Using food stored in cheek pouches, they can keep watch for days. They use their tails to communicate with others. |
White |
← #503 Samurott | #505 Watchog → |