503 #503 Samurott #505 Watchog 505

Patrat Patrat #504 - Scout Pokemon

Patrat
Hear Patrat's Cry
type Normal
gender 50.0% Male50.0% Female
height 2'8" 0.5 m
weight 25.6 lb. 11.6 kg
generation
National: #504 | Unova: #010

Family Family

Breeding

Egg Groups Steps to Hatch
Ground 3,825

504 Locations

Where to catch Patrat in Pokemon Black and White

AreaLevelsMethodRarity
Dreamyard8-11Walking in tall grass or a cave40%
Route 12-4Walking in tall grass or a cave50%
Route 24-7Walking in tall grass or a cave40%
Route 38Walking in tall grass or a cave20%
Route 310Walking in dark grass20%

Where to catch Patrat in Pokemon Black 2 and White 2

AreaLevelsMethodRarity
Floccesy Ranch (Inner)5Walking in tall grass or a cave10%
Virbank Complex (Outer)10-13Walking in tall grass or a cave35%
Virbank Complex (Inner)11-14Walking in dark grass15%
Virbank Complex (Inner)10-13Walking in tall grass or a cave15%
Route 192-4Walking in rustling grass100%
Route 192-4Walking in tall grass or a cave50%
Route 203Walking in tall grass or a cave20%
Route 2010Walking in dark grass20%

Moves Moves

Abilities

Run AwayEnsures success fleeing from wild battles.
Keen EyeProtects against accuracy drops.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1TackleNormalPhysical5035100%Inflicts regular damage with no additional effect.
3LeerNormalNone--30100%Lowers the target's Defense by one stage.
6BiteDarkPhysical6025100%Has a 30% chance to make the target flinch.
8BideNormalPhysical110--User waits for 2-3 turns, then hits back for twice the damage it took.
11DetectFightingNone--5--Prevents any moves from hitting the user this turn.
13Sand-attackGroundNone--15100%Lowers the target's accuracy by one stage.
16CrunchDarkPhysical8015100%Has a 20% chance to lower the target's Defense by one stage.
18HypnosisPsychicNone--2060%Puts the target to sleep.
21Super FangNormalPhysical11090%Inflicts damage equal to half the target's HP.
23After YouNormalNone--15--Makes the target act next this turn.
26Work UpNormalNone--30--Raises the user's Attack and Special Attack by one stage each.
28Hyper FangNormalPhysical801590%Has a 10% chance to make the target flinch.
31Mean LookNormalNone--5--Prevents the target from leaving battle.
33Baton PassNormalNone--40--Allows the trainer to switch out the user and pass effects along to its replacement.
36SlamNormalPhysical802075%Inflicts regular damage with no additional effect.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayFireNone--5--Changes the weather to sunny for five turns.
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone--5--Changes the weather to rain for five turns.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM24ThunderboltElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM28DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM30Shadow BallGhostSpecial8015100%Has a 20% chance to lower the target's Special Defense by one stage.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48RoundNormalSpecial6015100%Has double power if it's used more than once per turn.
TM56FlingDarkPhysical110100%Throws held item at the target; power depends on the item.
TM67RetaliateNormalPhysical705100%Has double power if a friendly Pokemon fainted last turn.
TM75Swords DanceNormalNone--30--Raises the user's Attack by two stages.
TM83Work UpNormalNone--30--Raises the user's Attack and Special Attack by one stage each.
TM86Grass KnotGrassSpecial120100%Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM1CutNormalPhysical503095%Inflicts regular damage with no additional effect.

Egg Moves

MoveTypeClassPow.PPAcc.Effect
ScreechNormalNone--4085%Lowers the target's Defense by two stages.
FlailNormalPhysical115100%Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
ForesightNormalNone--40--Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
PursuitDarkPhysical4020100%If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Iron TailSteelPhysical1001575%Has a 30% chance to lower the target's Defense by one stage.
RevengeFightingPhysical6010100%Inflicts double damage if the user takes damage before attacking this turn.
AssuranceDarkPhysical5010100%Power is doubled if the target has already received damage this turn.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP45
Statbar
200 - 294200 - 294200 - 294
Attack55
Statbar
103 - 188115 - 209126 - 229
Defense39
Statbar
74 - 15983 - 17791 - 194
Sp. Attack35
Statbar
67 - 15275 - 16982 - 185
Sp. Defense39
Statbar
74 - 15983 - 17791 - 194
Speed42
Statbar
80 - 16489 - 18397 - 201
TOTAL 255
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
51 1,000,000 255 70 Attack: 1 point

Damage Taken

Normal 1x
Fighting 2x
Flying 1x
Poison 1x
Ground 1x
Rock 1x
Bug 1x
Ghost 0x
Steel 1x
Fire 1x
Water 1x
Grass 1x
Electric 1x
Psychic 1x
Ice 1x
Dragon 1x
Dark 1x
Fairy 1x

Images Images

BlackPatratPatratPatratPatrat
White

Flavor Text Flavortext

Black 2Extremely cautious, one of them will always be on the lookout, but it won't notice a foe coming from behind.
White 2
BlackUsing food stored in cheek pouches, they can keep watch for days. They use their tails to communicate with others.
White
503 #503 Samurott #505 Watchog 505