← #488 Cresselia | #490 Manaphy → |
Phione #489 - Sea Drifter Pokemon
|
type | ||
---|---|---|---|
gender | Genderless | ||
height | 1'4" | 0.4 m | |
weight | 6.8 lb. | 3.1 kg | |
generation |
4th (Diamond, Pearl, Platinum) National: #489
|
489
Family
#489 - Phione | #490 - Manaphy Can't Be Evolved To |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Water 1 | Fairy | 10,200 |
Moves
Abilities
Hydration | Cures any major status ailment after each turn during rain. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Bubble | 20 | 30 | 100% | Has a 10% chance to lower the target's Speed by one stage. | ||
1 | Water Sport | -- | 15 | -- | All damage from Fire moves is halved until the end of the battle. | ||
9 | Charm | -- | 20 | 100% | Lowers the target's Attack by two stages. | ||
16 | Supersonic | -- | 20 | 55% | Confuses the target. | ||
24 | Bubblebeam | 65 | 20 | 100% | Has a 10% chance to lower the target's Speed by one stage. | ||
31 | Acid Armor | -- | 40 | -- | Raises the user's Defense by two stages. | ||
39 | Whirlpool | 35 | 15 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | ||
46 | Water Pulse | 60 | 20 | 100% | Has a 20% chance to confuse the target. | ||
54 | Aqua Ring | -- | 20 | -- | Restores 1/16 of the user's max HP each turn. | ||
61 | Dive | 80 | 10 | 100% | User dives underwater, dodging all attacks, and hits next turn. | ||
69 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM55 | Scald | 80 | 15 | 100% | Has a 30% chance to burn the target. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM89 | U-turn | 70 | 20 | 100% | User must switch out after attacking. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM99 | Dazzling Gleam | 80 | 10 | 100% | Inflicts regular damage with no additional effect. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM5 | Waterfall | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 80 | 270 - 364 | 270 - 364 | 270 - 364 |
Attack | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Defense | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Sp. Attack | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Sp. Defense | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Speed | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
TOTAL | 480 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
165 | 1,250,000 | 30 | 70 | HP: 1 point |
Damage Taken
1x
1x
1x
1x
1x
1x
1x
1x
0.5x
0.5x
0.5x
2x
2x
1x
0.5x
1x
1x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver |
Flavortext
Black 2 | It drifts in warm seas. It always returns to where it was born, no matter how far it may have drifted. |
White 2 | |
Black | |
White | |
Diamond | A Pokemon that lives in warm seas. It inflates the flotation sac on its head to drift and search for food. |
Pearl | A Pokemon that lives in warm seas. It inflates the flotation sac on its head to drift and search for food. |
HeartGold | When the water warms, they inflate the flotation sac on their heads and drift languidly on the sea in packs. |
SoulSilver |
← #488 Cresselia | #490 Manaphy → |