← #171 Lanturn | #173 Cleffa → |
Pichu #172 - Tiny Mouse Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 1'0" | 0.3 m | |
weight | 4.4 lb. | 2.0 kg | |
generation |
2nd (Gold, Silver, Crystal) National: #172 | Johto: #021 | Hoenn: #155 | Sinnoh: #103
|
172
Family
#172 - Pichu | #025 - Pikachu Loyal | #026 - Raichu Thunderstone |
Breeding
Egg Groups | Steps to Hatch |
---|---|
No Eggs | 2,550 |
Moves
Abilities
Static | Has a 30% chance of paralyzing attacking Pokemon on contact. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Thundershock | 40 | 30 | 100% | Has a 10% chance to paralyze the target. | ||
1 | Charm | -- | 20 | 100% | Lowers the target's Attack by two stages. | ||
6 | Tail Whip | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
8 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
11 | Sweet Kiss | -- | 10 | 75% | Confuses the target. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM2 | Headbutt | 70 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
TM3 | Curse | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
TM4 | Rollout | 30 | 20 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Zap Cannon | 120 | 5 | 50% | Has a 100% chance to paralyze the target. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM13 | Snore | 40 | 15 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM20 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM23 | Iron Tail | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM31 | Mud-slap | 20 | 10 | 100% | Has a 100% chance to lower the target's accuracy by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM34 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM35 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM39 | Swift | 60 | 20 | -- | Never misses. | ||
TM40 | Defense Curl | -- | 40 | -- | Raises user's Defense by one stage. | ||
TM43 | Detect | -- | 5 | -- | Prevents any moves from hitting the user this turn. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
HM5 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Doubleslap | 15 | 10 | 85% | Hits 2-5 times in one turn. | ||
Bide | 1 | 10 | -- | User waits for 2-3 turns, then hits back for twice the damage it took. | ||
Reversal | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
Present | 1 | 15 | 90% | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | ||
Encore | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 20 | 150 - 244 | 150 - 244 | 150 - 244 |
Attack | 40 | 76 - 161 | 85 - 179 | 93 - 196 |
Defense | 15 | 31 - 116 | 35 - 129 | 38 - 141 |
Sp. Attack | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
Sp. Defense | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
Speed | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
TOTAL | 205 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
42 | 1,000,000 | 190 | 70 | Speed: 1 point |
Damage Taken
1x
1x
0.5x
1x
2x
1x
1x
1x
0.5x
1x
1x
1x
0.5x
1x
1x
1x
1x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
Gold | |
Silver | |
Crystal |
Flavortext
Black 2 | The electric sacs in its cheeks are small. If even a little electricity leaks, it becomes shocked. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | It is not yet skilled at storing electricity. It may send out a jolt if amused or startled. |
SoulSilver | Despite its small size, it can zap even adult humans. However, if it does so, it also surprises itself. |
Ruby | PICHU charges itself with electricity more easily on days with thunderclouds or when the air is very dry.You can hear the crackling of static electricity coming off this Pokemon. |
Sapphire | |
Emerald | |
FireRed | Despite its small size, it can zap even adult humans. However, if it does so, it also surprises itself. |
LeafGreen | It is not yet skilled at storing electricity. It may send out a jolt if amused or startled. |
Gold | It is not yet skilled at storing electricity.It may send out a jolt if amused or startled. |
Silver | Despite its small size, it can zap even adult humans.However, if it does so, it also surprises itself. |
Crystal | It is unskilled at storing electric power. Any kind ofshock causes it to discharge energy spontaneously. |
Other
Name Etymology | Shortened Pikachu |
---|
← #171 Lanturn | #173 Cleffa → |