Pichu #172
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← #171 Lanturn | #173 Cleffa → |
Pichu #172 - Tiny Mouse Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 1'0" | 0.3 m | |
weight | 4.4 lb. | 2.0 kg | |
generation |
2nd (Gold, Silver, Crystal) National: #172 | Johto: #021 | Hoenn: #155 | Sinnoh: #103
|
172
Family
#172 - Pichu | #025 - Pikachu Loyal | #026 - Raichu Thunderstone |
Breeding
Egg Groups | Steps to Hatch |
---|---|
No Eggs | 2,550 |
Locations
Where to catch Pichu in Pokemon Diamond and Pearl
Area | Levels | Method | Rarity |
---|---|---|---|
Trophy Garden | 16 | Walking in tall grass or a cave | 30% |
Where to catch Pichu in Pokemon Platinum
Area | Levels | Method | Rarity |
---|---|---|---|
Trophy Garden | 21-22 | Walking in tall grass or a cave | 30% |
Moves
Abilities
Static | Has a 30% chance of paralyzing attacking Pokemon on contact. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Thundershock | 40 | 30 | 100% | Has a 10% chance to paralyze the target. | ||
1 | Charm | -- | 20 | 100% | Lowers the target's Attack by two stages. | ||
5 | Tail Whip | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
10 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
13 | Sweet Kiss | -- | 10 | 75% | Confuses the target. | ||
18 | Nasty Plot | -- | 20 | -- | Raises the user's Special Attack by two stages. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM23 | Iron Tail | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM34 | Shock Wave | 60 | 20 | -- | Never misses. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM58 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM78 | Captivate | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
TM82 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM83 | Natural Gift | 1 | 15 | 100% | Power and type depend on the held berry. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Doubleslap | 15 | 10 | 85% | Hits 2-5 times in one turn. | ||
Thunderpunch | 75 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
Bide | 1 | 10 | -- | User waits for 2-3 turns, then hits back for twice the damage it took. | ||
Flail | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
Reversal | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
Present | 1 | 15 | 90% | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | ||
Encore | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
Fake Out | 40 | 10 | 100% | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
Charge | -- | 20 | -- | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | ||
Wish | -- | 10 | -- | User will recover half its max HP at the end of the next turn. | ||
Tickle | -- | 20 | 100% | Lowers the target's Attack and Defense by one stage. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 20 | 150 - 244 | 150 - 244 | 150 - 244 |
Attack | 40 | 76 - 161 | 85 - 179 | 93 - 196 |
Defense | 15 | 31 - 116 | 35 - 129 | 38 - 141 |
Sp. Attack | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
Sp. Defense | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
Speed | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
TOTAL | 205 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
42 | 1,000,000 | 190 | 70 | Speed: 1 point |
Damage Taken
1x
1x
0.5x
1x
2x
1x
1x
1x
0.5x
1x
1x
1x
0.5x
1x
1x
1x
1x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
Gold | |
Silver | |
Crystal |
Flavortext
Black 2 | The electric sacs in its cheeks are small. If even a little electricity leaks, it becomes shocked. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | It is not yet skilled at storing electricity. It may send out a jolt if amused or startled. |
SoulSilver | Despite its small size, it can zap even adult humans. However, if it does so, it also surprises itself. |
Ruby | PICHU charges itself with electricity more easily on days with thunderclouds or when the air is very dry.You can hear the crackling of static electricity coming off this Pokemon. |
Sapphire | |
Emerald | |
FireRed | Despite its small size, it can zap even adult humans. However, if it does so, it also surprises itself. |
LeafGreen | It is not yet skilled at storing electricity. It may send out a jolt if amused or startled. |
Gold | It is not yet skilled at storing electricity.It may send out a jolt if amused or startled. |
Silver | Despite its small size, it can zap even adult humans.However, if it does so, it also surprises itself. |
Crystal | It is unskilled at storing electric power. Any kind ofshock causes it to discharge energy spontaneously. |
Other
Name Etymology | Shortened Pikachu |
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← #171 Lanturn | #173 Cleffa → |