171 #171 Lanturn #173 Cleffa 173

Pichu Pichu #172 - Tiny Mouse Pokemon

Pichu
Hear Pichu's Cry
type Electric
gender 50.0% Male50.0% Female
height 1'0" 0.3 m
weight 4.4 lb. 2.0 kg
generation
National: #172 | Johto: #021 | Hoenn: #155 | Sinnoh: #103

Family Family

Breeding

Egg Groups Steps to Hatch
No Eggs 2,550

Moves Moves

Abilities

StaticHas a 30% chance of paralyzing attacking Pokemon on contact.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1ThundershockElectricSpecial4030100%Has a 10% chance to paralyze the target.
1CharmNormalNone--20100%Lowers the target's Attack by two stages.
5Tail WhipNormalNone--30100%Lowers the target's Defense by one stage.
10Sweet KissNormalNone--1075%Confuses the target.
13Thunder WaveElectricNone--20100%Paralyzes the target.
18Nasty PlotDarkNone--20--Raises the user's Special Attack by two stages.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM16Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone--5--Changes the weather to rain for five turns.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM24ThunderboltElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM25ThunderElectricSpecial1201070%Has a 30% chance to paralyze the target.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48RoundNormalSpecial6015100%Has double power if it's used more than once per turn.
TM49Echoed VoiceNormalSpecial4015100%Power increases by 100% for each consecutive use by any friendly Pokemon, to a maximum of 200.
TM56FlingDarkPhysical110100%Throws held item at the target; power depends on the item.
TM57Charge BeamElectricSpecial501090%Has a 70% chance to raise the user's Special Attack by one stage.
TM70FlashNormalNone--20100%Lowers the target's accuracy by one stage.
TM72Volt SwitchElectricSpecial7020100%User must switch out after attacking.
TM73Thunder WaveElectricNone--20100%Paralyzes the target.
TM86Grass KnotGrassSpecial120100%Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM88Sleep TalkNormalNone--10--Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93Wild ChargeElectricPhysical9015100%User receives 1/4 the damage it inflicts in recoil.
TM100ConfideNormalNone--20--Lowers the target's Special Attack by one stage.

Egg Moves

MoveTypeClassPow.PPAcc.Effect
DoubleslapNormalPhysical151085%Hits 2-5 times in one turn.
ThunderpunchElectricPhysical7515100%Has a 10% chance to paralyze the target.
BideNormalPhysical110--User waits for 2-3 turns, then hits back for twice the damage it took.
FlailNormalPhysical115100%Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
ReversalFightingPhysical115100%Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
EndureNormalNone--10--Prevents the user's HP from lowering below 1 this turn.
PresentNormalPhysical11590%Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
EncoreNormalNone--5100%Forces the target to repeat its last used move every turn for 2 to 6 turns.
Fake OutNormalPhysical4010100%Can only be used as the first move after the user enters battle. Causes the target to flinch.
ChargeElectricNone--20--Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
WishNormalNone--10--User will recover half its max HP at the end of the next turn.
TickleNormalNone--20100%Lowers the target's Attack and Defense by one stage.
Lucky ChantNormalNone--30--Prevents the target from scoring critical hits for five turns.
BestowNormalNone--15--Gives the user's held item to the target.
Disarming VoiceFairySpecial4015--Never misses.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP20
Statbar
150 - 244150 - 244150 - 244
Attack40
Statbar
76 - 16185 - 17993 - 196
Defense15
Statbar
31 - 11635 - 12938 - 141
Sp. Attack35
Statbar
67 - 15275 - 16982 - 185
Sp. Defense35
Statbar
67 - 15275 - 16982 - 185
Speed60
Statbar
112 - 197125 - 219137 - 240
TOTAL 205
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
42 1,000,000 190 70 Speed: 1 point

Damage Taken

Normal 1x
Fighting 1x
Flying 0.5x
Poison 1x
Ground 2x
Rock 1x
Bug 1x
Ghost 1x
Steel 0.5x
Fire 1x
Water 1x
Grass 1x
Electric 0.5x
Psychic 1x
Ice 1x
Dragon 1x
Dark 1x
Fairy 1x

Images Images

BlackPichuPichuPichuPichu
White
DiamondPichuPichuPichuPichu
Pearl
PlatinumPichuPichuPichuPichu
HeartGoldPichuPichuPichuPichu
SoulSilver
RubyPichuPichuPichuPichu
Sapphire
EmeraldPichuPichu
GoldPichuPichuPichuPichu
Silver
CrystalPichuPichuPichuPichu

Flavor Text Flavortext

Black 2The electric sacs in its cheeks are small. If even a little electricity leaks, it becomes shocked.
White 2
Black
White
Diamond
Pearl
Platinum
HeartGoldIt is not yet skilled at storing electricity. It may send out a jolt if amused or startled.
SoulSilverDespite its small size, it can zap even adult humans. However, if it does so, it also surprises itself.
RubyPICHU charges itself with electricity more easily on days with thunderclouds or when the air is very dry. You can hear the crackling of static electricity coming off this Pokemon.
Sapphire
Emerald
FireRedDespite its small size, it can zap even adult humans. However, if it does so, it also surprises itself.
LeafGreenIt is not yet skilled at storing electricity. It may send out a jolt if amused or startled.
GoldIt is not yet skilled at storing electricity. It may send out a jolt if amused or startled.
SilverDespite its small size, it can zap even adult humans. However, if it does so, it also surprises itself.
CrystalIt is unskilled at storing electric power. Any kind of shock causes it to discharge energy spontaneously.

Other Other

Name Etymology Shortened Pikachu
171 #171 Lanturn #173 Cleffa 173