Pikachu #025
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More Pokemon
← #024 Arbok | #026 Raichu → |
Pikachu #025 - Mouse Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 1'4" | 0.4 m | |
weight | 13.2 lb. | 6.0 kg | |
generation |
1st (Red, Blue, Yellow) National: #025 | Johto: #022 | Hoenn: #156 | Sinnoh: #104
|
025
Family
#172 - Pichu | #025 - Pikachu Loyal | #026 - Raichu Thunderstone |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Ground | Fairy | 2,550 |
Locations
Where to catch Pikachu in Pokemon Diamond and Pearl
Area | Levels | Method | Rarity |
---|---|---|---|
Trophy Garden | 18 | Walking in tall grass or a cave | 10% |
Where to catch Pikachu in Pokemon Platinum
Area | Levels | Method | Rarity |
---|---|---|---|
Trophy Garden | 22-24 | Walking in tall grass or a cave | 10% |
Where to catch Pikachu in Pokemon HeartGold and SoulSilver
Area | Levels | Method | Rarity |
---|---|---|---|
Viridian Forest | 4-7 | Walking in tall grass or a cave | 7% |
Moves
Abilities
Static | Has a 30% chance of paralyzing attacking Pokemon on contact. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Growl | -- | 40 | 100% | Lowers the target's Attack by one stage. | ||
1 | Thundershock | 40 | 30 | 100% | Has a 10% chance to paralyze the target. | ||
5 | Tail Whip | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
10 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
13 | Quick Attack | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
18 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
21 | Slam | 80 | 20 | 75% | Inflicts regular damage with no additional effect. | ||
26 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
29 | Feint | 30 | 10 | 100% | Only works if the target uses Protect or Detect on this turn. | ||
34 | Agility | -- | 30 | -- | Raises the user's Speed by two stages. | ||
37 | Discharge | 80 | 15 | 100% | Has a 30% chance to paralyze the target. | ||
42 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
45 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Focus Punch | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM23 | Iron Tail | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM34 | Shock Wave | 60 | 20 | -- | Never misses. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM58 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM78 | Captivate | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
TM82 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM83 | Natural Gift | 1 | 15 | 100% | Power and type depend on the held berry. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
HM6 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Doubleslap | 15 | 10 | 85% | Hits 2-5 times in one turn. | ||
Thunderpunch | 75 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
Bide | 1 | 10 | -- | User waits for 2-3 turns, then hits back for twice the damage it took. | ||
Flail | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
Reversal | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
Present | 1 | 15 | 90% | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | ||
Encore | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
Fake Out | 40 | 10 | 100% | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
Charge | -- | 20 | -- | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | ||
Wish | -- | 10 | -- | User will recover half its max HP at the end of the next turn. | ||
Tickle | -- | 20 | 100% | Lowers the target's Attack and Defense by one stage. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 35 | 180 - 274 | 180 - 274 | 180 - 274 |
Attack | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
Defense | 30 | 58 - 143 | 65 - 159 | 71 - 174 |
Sp. Attack | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Sp. Defense | 40 | 76 - 161 | 85 - 179 | 93 - 196 |
Speed | 90 | 166 - 251 | 185 - 279 | 203 - 306 |
TOTAL | 300 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
82 | 1,000,000 | 190 | 70 | Speed: 2 points |
Damage Taken
1x
1x
0.5x
1x
2x
1x
1x
1x
0.5x
1x
1x
1x
0.5x
1x
1x
1x
1x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | It occasionally uses an electric shock to recharge a fellow Pikachu that is in a weakened state. |
White 2 | |
Black | |
White | |
Diamond | It lives in forests with others. It stores electricity in the pouches on its cheeks. |
Pearl | |
Platinum | |
HeartGold | This intelligent Pokemon roasts hard berries with electricity to make them tender enough to eat. |
SoulSilver | It raises its tail to check its surroundings. The tail is sometimes struck by lightning in this pose. |
Ruby | Whenever PIKACHU comes across something new, it blasts it with a jolt of electricity.If you come across a blackened berry, it's evidence that this Pokemon mistook the intensity of its charge. |
Sapphire | |
Emerald | |
FireRed | It has small electric sacs on both its cheeks. If threatened, it looses electric charges from the sacs. |
LeafGreen | When several of these Pokemon gather, their electricity can build and cause lightning storms. |
Gold | This intelligent Pokemon roasts hard BERRIES withelectricity to make them tender enough to eat. |
Silver | It raises its tail to check its surroundings. Thetail is sometimes struck by lightning in this pose. |
Crystal | When it is angered, it immediately discharges theenergy stored in the pouches in its cheeks. |
Red | When several of these Pokemon gather, theirelectricity could build and cause lightning storms. |
Blue | |
Yellow | It keeps its tail raised to monitor its surroundings.If you yank its tail, it will try to bite you. |
Other
Name Etymology | Pika (the sound of an electric spark in Japanese) + chu (the sound a mouse makes) |
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← #024 Arbok | #026 Raichu → |