Pinsir #127
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← #126 Magmar | #128 Tauros → |
Pinsir #127 - Stag Beetle Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 5'11" | 1.5 m | |
weight | 121.3 lb. | 55.0 kg | |
generation |
1st (Red, Blue, Yellow) National: #127 | Johto: #112 | Hoenn: #167
|
127
Family
#127 - Pinsir |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Bug | 6,375 |
Locations
Where to catch Pinsir in Pokemon Ruby, Sapphire, and Emerald
Area | Levels | Method | Rarity |
---|---|---|---|
Safari Zone (Nw/mach Bike Area) | 27-29 | Walking in tall grass or a cave | 5% |
Where to catch Pinsir in Pokemon LeafGreen
Area | Levels | Method | Rarity |
---|---|---|---|
Safari Zone (Center) | 23 | Walking in tall grass or a cave | 4% |
Safari Zone (Area 1, East) | 28 | Walking in tall grass or a cave | 1% |
Moves
Abilities
Hyper Cutter | Protects against opponent-inflicted Attack drops. |
Mold Breaker | Makes moves ignore targets' abilities if they could hinder or prevent them. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Vicegrip | 55 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Focus Energy | -- | 30 | -- | Increases the user's chance to score a critical hit. | ||
7 | Bind | 15 | 20 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||
13 | Seismic Toss | 1 | 20 | 100% | Inflicts damage equal to the user's level. | ||
19 | Harden | -- | 30 | -- | Raises the user's Defense by one stage. | ||
25 | Revenge | 60 | 10 | 100% | Inflicts double damage if the user takes damage before attacking this turn. | ||
31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
37 | Guillotine | 1 | 5 | 30% | Causes a one-hit KO. | ||
43 | Submission | 80 | 25 | 80% | User receives 1/4 the damage it inflicts in recoil. | ||
49 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Focus Punch | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM8 | Bulk Up | -- | 20 | -- | Raises the user's Attack and Defense by one stage. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
HM6 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 65 | 240 - 334 | 240 - 334 | 240 - 334 |
Attack | 125 | 229 - 314 | 255 - 349 | 280 - 383 |
Defense | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
Sp. Attack | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
Sp. Defense | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
Speed | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
TOTAL | 500 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
200 | 1,250,000 | 45 | 70 | Attack: 2 points |
Damage Taken
1x
0.5x
2x
1x
0.5x
2x
1x
1x
1x
2x
1x
0.5x
1x
1x
1x
1x
1x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | It grips prey with its powerful pincers and will not let go until the prey is torn in half. |
White 2 | |
Black | |
White | |
Diamond | It grips prey with its pincers until the prey is torn in half. What it can't tear, it tosses far. |
Pearl | |
Platinum | |
HeartGold | With its pincer horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body. |
SoulSilver | It swings its long pincer horns wildly to attack. During cold periods, it hides deep in forests. |
Ruby | PINSIR is astoundingly strong. It can grip a foe weighing twice its weight in its horns and easily lift it.This Pokemon's movements turn sluggish in cold places. |
Sapphire | |
Emerald | |
FireRed | Its two long pincer horns are powerful. Once they grip an enemy, they won't release until the foe is torn. |
LeafGreen | If it fails to crush the foe in its pincers, it will swing around and toss the opponent. |
Gold | With its horns, it digs burrows to sleep in at night.In the morning, damp soil clings to its body. |
Silver | Swings its long antlers wildly to attack. Duringcold periods, it hides deep in forests. |
Crystal | When the temperature drops at night, it sleepson treetops or among roots where it is well hidden. |
Red | If it fails to crush the victim in its pincers,it will swing it around and toss it hard. |
Blue | |
Yellow | Grips its prey in its pincers and squeezes hard! Itcan't move if it's cold, so it lives in warm places. |
Other
Name Etymology | As in pincer |
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← #126 Magmar | #128 Tauros → |