Pinsir #127
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← #126 Magmar | #128 Tauros → |
Pinsir #127 - Stag Beetle Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 5'11" | 1.5 m | |
weight | 121.3 lb. | 55.0 kg | |
generation |
1st (Red, Blue, Yellow) National: #127 | Johto: #112 | Hoenn: #167
|
127
Family
#127 - Pinsir |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Bug | 6,375 |
Locations
Where to catch Pinsir in Pokemon Pearl
Area | Levels | Method | Rarity |
---|---|---|---|
Route 229 | 52 | Walking in tall grass or a cave | 5% |
Where to catch Pinsir in Pokemon Platinum
Area | Levels | Method | Rarity |
---|---|---|---|
Route 229 | 48-49 | Walking in tall grass or a cave | 40% |
Moves
Abilities
Hyper Cutter | Protects against opponent-inflicted Attack drops. |
Mold Breaker | Makes moves ignore targets' abilities if they could hinder or prevent them. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Vicegrip | 55 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Focus Energy | -- | 30 | -- | Increases the user's chance to score a critical hit. | ||
4 | Bind | 15 | 20 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||
8 | Seismic Toss | 1 | 20 | 100% | Inflicts damage equal to the user's level. | ||
13 | Harden | -- | 30 | -- | Raises the user's Defense by one stage. | ||
18 | Revenge | 60 | 10 | 100% | Inflicts double damage if the user takes damage before attacking this turn. | ||
21 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
25 | Vital Throw | 70 | 10 | -- | Never misses. | ||
30 | X-scissor | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
35 | Thrash | 120 | 10 | 100% | Hits every turn for 2-3 turns, then confuses the user. | ||
38 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
42 | Submission | 80 | 25 | 80% | User receives 1/4 the damage it inflicts in recoil. | ||
47 | Guillotine | 1 | 5 | 30% | Causes a one-hit KO. | ||
52 | Superpower | 120 | 5 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Focus Punch | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM8 | Bulk Up | -- | 20 | -- | Raises the user's Attack and Defense by one stage. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM52 | Focus Blast | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM54 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM58 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM71 | Stone Edge | 100 | 5 | 80% | Has an increased chance for a critical hit. | ||
TM75 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
TM76 | Stealth Rock | -- | 20 | -- | Causes damage when opposing Pokemon switch in. | ||
TM78 | Captivate | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM81 | X-scissor | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
TM82 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM83 | Natural Gift | 1 | 15 | 100% | Power and type depend on the held berry. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
HM6 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
HM8 | Rock Climb | 90 | 20 | 85% | Has a 20% chance to confuse the target. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Fury Attack | 15 | 20 | 85% | Hits 2-5 times in one turn. | ||
Quick Attack | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
Flail | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
Faint Attack | 60 | 20 | -- | Never misses. | ||
False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. | ||
Feint | 30 | 10 | 100% | Only works if the target uses Protect or Detect on this turn. | ||
Close Combat | 120 | 5 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 65 | 240 - 334 | 240 - 334 | 240 - 334 |
Attack | 125 | 229 - 314 | 255 - 349 | 280 - 383 |
Defense | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
Sp. Attack | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
Sp. Defense | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
Speed | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
TOTAL | 500 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
200 | 1,250,000 | 45 | 70 | Attack: 2 points |
Damage Taken
1x
0.5x
2x
1x
0.5x
2x
1x
1x
1x
2x
1x
0.5x
1x
1x
1x
1x
1x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | It grips prey with its powerful pincers and will not let go until the prey is torn in half. |
White 2 | |
Black | |
White | |
Diamond | It grips prey with its pincers until the prey is torn in half. What it can't tear, it tosses far. |
Pearl | |
Platinum | |
HeartGold | With its pincer horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body. |
SoulSilver | It swings its long pincer horns wildly to attack. During cold periods, it hides deep in forests. |
Ruby | PINSIR is astoundingly strong. It can grip a foe weighing twice its weight in its horns and easily lift it.This Pokemon's movements turn sluggish in cold places. |
Sapphire | |
Emerald | |
FireRed | Its two long pincer horns are powerful. Once they grip an enemy, they won't release until the foe is torn. |
LeafGreen | If it fails to crush the foe in its pincers, it will swing around and toss the opponent. |
Gold | With its horns, it digs burrows to sleep in at night.In the morning, damp soil clings to its body. |
Silver | Swings its long antlers wildly to attack. Duringcold periods, it hides deep in forests. |
Crystal | When the temperature drops at night, it sleepson treetops or among roots where it is well hidden. |
Red | If it fails to crush the victim in its pincers,it will swing it around and toss it hard. |
Blue | |
Yellow | Grips its prey in its pincers and squeezes hard! Itcan't move if it's cold, so it lives in warm places. |
Other
Name Etymology | As in pincer |
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← #126 Magmar | #128 Tauros → |