056 #056 Mankey #058 Growlithe 058

Primeape Primeape #057 - Pig Monkey Pokemon

Primeape
Hear Primeape's Cry
type Fighting
gender 50.0% Male50.0% Female
height 3'3" 1.0 m
weight 70.6 lb. 32.0 kg
generation
National: #057 | Johto: #135

Family Family

General056
#056 - Mankey
Level057
#057 - Primeape
Lv. 28

Breeding

Egg Groups Steps to Hatch
Ground 5,100

057 Locations

Where to catch Primeape in Pokemon FireRed

AreaLevelsMethodRarity
Victory Road (2f)42Walking in tall grass or a cave10%
Cerulean Cave (1f)52-61Walking in tall grass or a cave11%
Route 2342Walking in tall grass or a cave5%

Where to catch Primeape in Pokemon LeafGreen

AreaLevelsMethodRarity
Cerulean Cave (1f)52-61Walking in tall grass or a cave11%
Victory Road (2f)42Walking in tall grass or a cave10%
Route 2342Walking in tall grass or a cave5%

Moves Moves

Abilities

Vital SpiritPrevents sleep.
Anger PointRaises Attack to the maximum of six stages upon receiving a critical hit.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1ScratchNormalPhysical4035100%Inflicts regular damage with no additional effect.
1LeerNormalNone--30100%Lowers the target's Defense by one stage.
1Low KickFightingPhysical120100%Inflicts more damage to heavier targets, with a maximum of 120 power.
1RageNormalPhysical2020100%If the user is hit after using this move, its Attack rises by one stage.
9Low KickFightingPhysical120100%Inflicts more damage to heavier targets, with a maximum of 120 power.
15Karate ChopFightingPhysical5025100%Has an increased chance for a critical hit.
21Fury SwipesNormalPhysical181580%Hits 2-5 times in one turn.
27Focus EnergyNormalNone--30--Increases the user's chance to score a critical hit.
28RageNormalPhysical2020100%If the user is hit after using this move, its Attack rises by one stage.
36Seismic TossFightingPhysical120100%Inflicts damage equal to the user's level.
45Cross ChopFightingPhysical100580%Has an increased chance for a critical hit.
54ScreechNormalNone--4085%Lowers the target's Defense by two stages.
63ThrashNormalPhysical12010100%Hits every turn for 2-3 turns, then confuses the user.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM1Focus PunchFightingPhysical15020100%If the user takes damage before attacking, the attack is canceled.
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM8Bulk UpFightingNone--20--Raises the user's Attack and Defense by one stage.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayFireNone--5--Changes the weather to sunny for five turns.
TM12TauntDarkNone--20100%For the next few turns, the target can only use damaging moves.
TM15Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone--5--Changes the weather to rain for five turns.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM23Iron TailSteelPhysical1001575%Has a 30% chance to lower the target's Defense by one stage.
TM24ThunderboltElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM25ThunderElectricSpecial1201070%Has a 30% chance to paralyze the target.
TM26EarthquakeGroundPhysical10010100%Inflicts regular damage and can hit Dig users.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM28DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM31Brick BreakFightingPhysical7515100%Destroys Reflect and Light Screen.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM39Rock TombRockPhysical501080%Has a 100% chance to lower the target's Speed by one stage.
TM40Aerial AceFlyingPhysical6020--Never misses.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret PowerNormalPhysical7020100%Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46ThiefDarkPhysical4010100%Takes the target's item.
TM50OverheatFireSpecial140590%Lowers the user's Special Attack by two stages after inflicting damage.
HM4StrengthNormalPhysical8015100%Inflicts regular damage with no additional effect.
HM6Rock SmashFightingPhysical4015100%Has a 50% chance to lower the target's Defense by one stage.

Egg Moves

MoveTypeClassPow.PPAcc.Effect

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP65
Statbar
240 - 334240 - 334240 - 334
Attack105
Statbar
193 - 278215 - 309236 - 339
Defense60
Statbar
112 - 197125 - 219137 - 240
Sp. Attack60
Statbar
112 - 197125 - 219137 - 240
Sp. Defense70
Statbar
130 - 215145 - 239159 - 262
Speed95
Statbar
175 - 260195 - 289214 - 317
TOTAL 455
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
149 1,000,000 75 70 Attack: 2 points

Images Images

BlackPrimeapePrimeapePrimeapePrimeape
White
DiamondPrimeapePrimeapePrimeapePrimeape
Pearl
PlatinumPrimeapePrimeapePrimeapePrimeape
HeartGoldPrimeapePrimeapePrimeapePrimeape
SoulSilver
RubyPrimeapePrimeapePrimeapePrimeape
Sapphire
EmeraldPrimeapePrimeape
FireRedPrimeapePrimeapePrimeapePrimeape
LeafGreen
GoldPrimeapePrimeapePrimeapePrimeape
Silver
CrystalPrimeapePrimeapePrimeapePrimeape
RedPrimeapePrimeape
Blue
YellowPrimeapePrimeape

Flavor Text Flavortext

Black 2It grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder.
White 2
Black
White
DiamondIt grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder.
Pearl
Platinum
HeartGoldIf approached while asleep, it may awaken and angrily give chase in a groggy state of semi-sleep.
SoulSilverIt becomes wildly furious if it even senses someone looking at it. It chases anyone that meets its glare.
RubyWhen PRIMEAPE becomes furious, its blood circulation is boosted. In turn, its muscles are made even stronger. However, it also becomes much less intelligent at the same time.
Sapphire
Emerald
FireRedIt is always outrageously furious. If it gives chase, it will tenaciously track the target no matter how far.
LeafGreenAlways furious and tenacious to boot. It will not abandon chasing its quarry until it catches up.
GoldIf approached while asleep, it may awaken and angrily give chase in a groggy state of semi-sleep.
SilverIt becomes wildly furious if it even senses someone looking at it. It chases anyone that meets its glare.
CrystalIt will beat up anyone who makes it mad, even if it has to chase them until the end of the world.
RedAlways furious and tenacious to boot. It will not abandon chasing its quarry until it is caught.
Blue
YellowIt stops being angry only when nobody else is around. To view this moment is very difficult.

Other Other

Name Etymology Prime (as in being first/important) + ape
056 #056 Mankey #058 Growlithe 058