Primeape #057
Sections
Generations
More Pokemon
← #056 Mankey | #058 Growlithe → |
Primeape #057 - Pig Monkey Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 3'3" | 1.0 m | |
weight | 70.6 lb. | 32.0 kg | |
generation |
1st (Red, Blue, Yellow) National: #057 | Johto: #135
|
057
Moves
Abilities
Vital Spirit | Prevents sleep. |
Anger Point | Raises Attack to the maximum of six stages upon receiving a critical hit. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Scratch | 40 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Leer | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
1 | Low Kick | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
1 | Focus Energy | -- | 30 | -- | Increases the user's chance to score a critical hit. | ||
1 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
1 | Final Gambit | 1 | 5 | 100% | Inflicts damage equal to the user's remaining HP. User faints. | ||
9 | Fury Swipes | 18 | 15 | 80% | Hits 2-5 times in one turn. | ||
13 | Karate Chop | 50 | 25 | 100% | Has an increased chance for a critical hit. | ||
17 | Seismic Toss | 1 | 20 | 100% | Inflicts damage equal to the user's level. | ||
21 | Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
25 | Assurance | 50 | 10 | 100% | Power is doubled if the target has already received damage this turn. | ||
28 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. | ||
35 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
41 | Cross Chop | 100 | 5 | 80% | Has an increased chance for a critical hit. | ||
47 | Thrash | 120 | 10 | 100% | Hits every turn for 2-3 turns, then confuses the user. | ||
53 | Punishment | 1 | 5 | 100% | Power increases against targets with more raised stats, up to a maximum of 200. | ||
59 | Close Combat | 120 | 5 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | ||
63 | Final Gambit | 1 | 5 | 100% | Inflicts damage equal to the user's remaining HP. User faints. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Hone Claws | -- | 15 | -- | Raises the user's Attack and accuracy by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM8 | Bulk Up | -- | 20 | -- | Raises the user's Attack and Defense by one stage. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM23 | Smack Down | 50 | 15 | 100% | Removes any immunity to Ground damage. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM40 | Aerial Ace | 60 | 20 | -- | Never misses. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM47 | Low Sweep | 60 | 20 | 100% | Lowers the target's Speed by one stage. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM50 | Overheat | 140 | 5 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. | ||
TM52 | Focus Blast | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM62 | Acrobatics | 55 | 15 | 100% | Has double power if the user has no held item. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM67 | Retaliate | 70 | 5 | 100% | Has double power if a friendly Pokemon fainted last turn. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM71 | Stone Edge | 100 | 5 | 80% | Has an increased chance for a critical hit. | ||
TM78 | Bulldoze | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM84 | Poison Jab | 80 | 20 | 100% | Has a 30% chance to poison the target. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM89 | U-turn | 70 | 20 | 100% | User must switch out after attacking. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
TM98 | Power-up Punch | 40 | 20 | 100% | Has a 100% chance to raise the user's Attack by one stage. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Counter | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | ||
Meditate | -- | 40 | -- | Raises the user's Attack by one stage. | ||
Reversal | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
Foresight | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | ||
Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
Encore | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
Beat Up | 1 | 10 | 100% | Hits once for every conscious Pokemon the trainer has. | ||
Focus Punch | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. | ||
Smellingsalt | 60 | 10 | 100% | If the target is paralyzed, inflicts double damage and cures the paralysis. | ||
Revenge | 60 | 10 | 100% | Inflicts double damage if the user takes damage before attacking this turn. | ||
Close Combat | 120 | 5 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | ||
Night Slash | 70 | 15 | 100% | Has an increased chance for a critical hit. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 65 | 240 - 334 | 240 - 334 | 240 - 334 |
Attack | 105 | 193 - 278 | 215 - 309 | 236 - 339 |
Defense | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Sp. Attack | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Sp. Defense | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
Speed | 95 | 175 - 260 | 195 - 289 | 214 - 317 |
TOTAL | 455 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
149 | 1,000,000 | 75 | 70 | Attack: 2 points |
Damage Taken
1x
1x
2x
1x
1x
0.5x
0.5x
1x
1x
1x
1x
1x
1x
2x
1x
1x
0.5x
2x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | It grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder. |
White 2 | |
Black | |
White | |
Diamond | It grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder. |
Pearl | |
Platinum | |
HeartGold | If approached while asleep, it may awaken and angrily give chase in a groggy state of semi-sleep. |
SoulSilver | It becomes wildly furious if it even senses someone looking at it. It chases anyone that meets its glare. |
Ruby | When PRIMEAPE becomes furious, its blood circulation is boosted. In turn, its muscles are made even stronger.However, it also becomes much less intelligent at the same time. |
Sapphire | |
Emerald | |
FireRed | It is always outrageously furious. If it gives chase, it will tenaciously track the target no matter how far. |
LeafGreen | Always furious and tenacious to boot. It will not abandon chasing its quarry until it catches up. |
Gold | If approached while asleep, it may awaken andangrily give chase in a groggy state of semi-sleep. |
Silver | It becomes wildly furious if it even senses someonelooking at it. It chases anyone that meets its glare. |
Crystal | It will beat up anyone who makes it mad, even if ithas to chase them until the end of the world. |
Red | Always furious and tenacious to boot. It will notabandon chasing its quarry until it is caught. |
Blue | |
Yellow | It stops being angry only when nobody else isaround. To view this moment is very difficult. |
Other
Name Etymology | Prime (as in being first/important) + ape |
---|
← #056 Mankey | #058 Growlithe → |