Probopass #476
Sections
More Pokemon
← #475 Gallade | #477 Dusknoir → |
Probopass #476 - Compass Pokemon
|
types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 5'7" | 1.4 m | |
weight | 749.7 lb. | 340.0 kg | |
generation |
4th (Diamond, Pearl, Platinum) National: #476
|
476
Family
#299 - Nosepass | #476 - Probopass Level up @ Mt. Coronet |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Mineral | 5,100 |
Moves
Abilities
Sturdy | Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP. |
Magnet Pull | Prevents Steel opponents from fleeing or switching out. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Iron Defense | -- | 15 | -- | Raises the user's Defense by two stages. | ||
1 | Block | -- | 5 | -- | Prevents the target from leaving battle. | ||
1 | Gravity | -- | 5 | -- | Disables moves and immunities that involve flying or levitating for five turns. | ||
1 | Magnet Rise | -- | 10 | -- | User is immune to Ground moves and effects for five turns. | ||
1 | Magnet Bomb | 60 | 20 | -- | Never misses. | ||
7 | Iron Defense | -- | 15 | -- | Raises the user's Defense by two stages. | ||
13 | Magnet Bomb | 60 | 20 | -- | Never misses. | ||
19 | Block | -- | 5 | -- | Prevents the target from leaving battle. | ||
25 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
31 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
37 | Sandstorm | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | ||
43 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
49 | Power Gem | 70 | 20 | 100% | Inflicts regular damage with no additional effect. | ||
55 | Discharge | 80 | 15 | 100% | Has a 30% chance to paralyze the target. | ||
61 | Stone Edge | 100 | 5 | 80% | Has an increased chance for a critical hit. | ||
67 | Zap Cannon | 120 | 5 | 50% | Has a 100% chance to paralyze the target. | ||
73 | Lock-on | -- | 5 | -- | Ensures that the user's next move will hit the target. | ||
79 | Earth Power | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM34 | Shock Wave | 60 | 20 | -- | Never misses. | ||
TM37 | Sandstorm | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM41 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM58 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM64 | Explosion | 250 | 5 | 100% | User faints. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM69 | Rock Polish | -- | 20 | -- | Raises the user's Speed by two stages. | ||
TM71 | Stone Edge | 100 | 5 | 80% | Has an increased chance for a critical hit. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM76 | Stealth Rock | -- | 20 | -- | Causes damage when opposing Pokemon switch in. | ||
TM78 | Captivate | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM82 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM83 | Natural Gift | 1 | 15 | 100% | Power and type depend on the held berry. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM91 | Flash Cannon | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
HM6 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Double-edge | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. | ||
Explosion | 250 | 5 | 100% | User faints. | ||
Rollout | 30 | 20 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||
Magnitude | 1 | 30 | 100% | Power varies randomly from 10 to 150. | ||
Block | -- | 5 | -- | Prevents the target from leaving battle. | ||
Head Smash | 150 | 5 | 80% | User receives 1/2 the damage inflicted in recoil. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 60 | 230 - 324 | 230 - 324 | 230 - 324 |
Attack | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
Defense | 145 | 265 - 350 | 295 - 389 | 324 - 427 |
Sp. Attack | 75 | 139 - 224 | 155 - 249 | 170 - 273 |
Sp. Defense | 150 | 274 - 359 | 305 - 399 | 335 - 438 |
Speed | 40 | 76 - 161 | 85 - 179 | 93 - 196 |
TOTAL | 525 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
198 | 1,000,000 | 60 | 70 | Defense: 1 point Special Defense: 2 points |
Damage Taken
0.25x
4x
0.25x
0x
4x
0.5x
0.5x
1x
1x
1x
2x
1x
1x
0.5x
0.5x
0.5x
1x
0.5x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver |
Flavortext
Black 2 | It freely controls three units called Mini-Noses using magnetic force. |
White 2 | |
Black | |
White | |
Diamond | It exudes strong magnetism from all over. It controls three small units called Mini-Noses. |
Pearl | It exudes strong magnetism from all over. It controls three small units called Mini-Noses. |
HeartGold | It controls three units called Mini-Noses using magnetic force. With them, it can attack the foe from three directions. |
SoulSilver |
← #475 Gallade | #477 Dusknoir → |