053 #053 Persian #055 Golduck 055

Psyduck Psyduck #054 - Duck Pokemon

Psyduck
Hear Psyduck's Cry
type Water
gender 50.0% Male50.0% Female
height 3'7" 0.8 m
weight 43.2 lb. 19.6 kg
generation
National: #054 | Johto: #138 | Hoenn: #158 | Sinnoh: #043

Family Family

General054
#054 - Psyduck
Level055
#055 - Golduck
Lv. 33

Breeding

Egg Groups Steps to Hatch
Water 1 | Ground 5,100

Moves Moves

Abilities

DampPrevents Selfdestruct, Explosion, and Aftermath from working while the Pokemon is in battle.
Cloud NineNegates all effects of weather, but does not prevent the weather itself.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1ScratchNormalPhysical4035100%Inflicts regular damage with no additional effect.
1Water SportWaterNone--15--All damage from Fire moves is halved until the end of the battle.
4Tail WhipNormalNone--30100%Lowers the target's Defense by one stage.
8Water GunWaterSpecial4025100%Inflicts regular damage with no additional effect.
11DisableNormalNone--20100%Disables the target's last used move for 1-8 turns.
15ConfusionPsychicSpecial5025100%Has a 10% chance to confuse the target.
18Water PulseWaterSpecial6020100%Has a 20% chance to confuse the target.
22Fury SwipesNormalPhysical181580%Hits 2-5 times in one turn.
25ScreechNormalNone--4085%Lowers the target's Defense by two stages.
29Zen HeadbuttPsychicPhysical801590%Has a 20% chance to make the target flinch.
32Aqua TailWaterPhysical901090%Inflicts regular damage with no additional effect.
36SoakWaterNone--20100%Changes the target's type to Water.
39Psych UpNormalNone--10--Discards the user's stat changes and copies the target's.
43AmnesiaPsychicNone--20--Raises the user's Special Defense by two stages.
46Hydro PumpWaterSpecial120580%Inflicts regular damage with no additional effect.
50Wonder RoomPsychicNone--10--All Pokemon's Defense and Special Defense are swapped for 5 turns.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM1Hone ClawsDarkNone--15--Raises the user's Attack and accuracy by one stage.
TM3PsyshockPsychicSpecial8010100%Inflicts damage based on the target's Defense, not Special Defense.
TM4Calm MindPsychicNone--20--Raises the user's Special Attack and Special Defense by one stage.
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM7HailIceNone--10--Changes the weather to a hailstorm for five turns.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13Ice BeamIceSpecial9510100%Has a 10% chance to freeze the target.
TM14BlizzardIceSpecial120570%Has a 10% chance to freeze the target.
TM16Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone--5--Changes the weather to rain for five turns.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM28DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM29PsychicPsychicSpecial9010100%Has a 10% chance to lower the target's Special Defense by one stage.
TM31Brick BreakFightingPhysical7515100%Destroys Reflect and Light Screen.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM40Aerial AceFlyingPhysical6020--Never misses.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48RoundNormalSpecial6015100%Has double power if it's used more than once per turn.
TM55ScaldWaterSpecial8015100%Has a 30% chance to burn the target.
TM56FlingDarkPhysical110100%Throws held item at the target; power depends on the item.
TM65Shadow ClawGhostPhysical7015100%Has an increased chance for a critical hit.
TM70FlashNormalNone--20100%Lowers the target's accuracy by one stage.
TM77Psych UpNormalNone--10--Discards the user's stat changes and copies the target's.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM88Sleep TalkNormalNone--10--Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Rock SmashFightingPhysical4015100%Has a 50% chance to lower the target's Defense by one stage.
TM98Power-up PunchFightingPhysical4020100%Has a 100% chance to raise the user's Attack by one stage.
TM100ConfideNormalNone--20--Lowers the target's Special Attack by one stage.
HM3SurfWaterSpecial9515100%Inflicts regular damage and can hit Dive users.
HM4StrengthNormalPhysical8015100%Inflicts regular damage with no additional effect.
HM5WaterfallWaterPhysical8015100%Has a 20% chance to make the target flinch.

Egg Moves

MoveTypeClassPow.PPAcc.Effect
PsybeamPsychicSpecial6520100%Has a 10% chance to confuse the target.
HypnosisPsychicNone--2060%Puts the target to sleep.
Confuse RayGhostNone--10100%Confuses the target.
ForesightNormalNone--40--Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Sleep TalkNormalNone--10--Randomly uses one of the user's other three moves. Only works if the user is sleeping.
EncoreNormalNone--5100%Forces the target to repeat its last used move every turn for 2 to 6 turns.
Cross ChopFightingPhysical100580%Has an increased chance for a critical hit.
Future SightPsychicSpecial10010100%Hits the target two turns later.
YawnNormalNone--10--Target sleeps at the end of the next turn.
RefreshNormalNone--20--Cleanses the user of a burn, paralysis, or poison.
Secret PowerNormalPhysical7020100%Has a 30% chance to inflict a status effect which depends upon the terrain.
Mud BombGroundSpecial651085%Has a 30% chance to lower the target's accuracy by one stage.
SynchronoisePsychicSpecial7015100%Hits any Pokemon that shares a type with the user.
Simple BeamNormalNone--15100%Changes the target's ability to Simple.
Clear SmogPoisonSpecial5015--Removes all of the target's stat modifiers.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP50
Statbar
210 - 304210 - 304210 - 304
Attack52
Statbar
98 - 182109 - 203119 - 223
Defense48
Statbar
90 - 175101 - 195111 - 214
Sp. Attack65
Statbar
121 - 206135 - 229148 - 251
Sp. Defense50
Statbar
94 - 179105 - 199115 - 218
Speed55
Statbar
103 - 188115 - 209126 - 229
TOTAL 320
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
80 1,000,000 190 70 Special Attack: 1 point

Damage Taken

Normal 1x
Fighting 1x
Flying 1x
Poison 1x
Ground 1x
Rock 1x
Bug 1x
Ghost 1x
Steel 0.5x
Fire 0.5x
Water 0.5x
Grass 2x
Electric 2x
Psychic 1x
Ice 0.5x
Dragon 1x
Dark 1x
Fairy 1x

Images Images

BlackPsyduckPsyduckPsyduckPsyduck
White
DiamondPsyduckPsyduckPsyduckPsyduck
Pearl
PlatinumPsyduckPsyduckPsyduckPsyduck
HeartGoldPsyduckPsyduckPsyduckPsyduck
SoulSilver
RubyPsyduckPsyduckPsyduckPsyduck
Sapphire
EmeraldPsyduckPsyduck
FireRedPsyduckPsyduckPsyduckPsyduck
LeafGreen
GoldPsyduckPsyduckPsyduckPsyduck
Silver
CrystalPsyduckPsyduckPsyduckPsyduck
RedPsyduckPsyduck
Blue
YellowPsyduckPsyduck

Flavor Text Flavortext

Black 2When headaches stimulate its brain cells, which are usually inactive, it can use a mysterious power.
White 2
Black
White
DiamondIf its usual headache worsens, it starts exhibiting odd powers. It can't remember doing so, however.
Pearl
Platinum
HeartGoldIt has mystical powers but doesn't recall that it has used them. That is why it always looks puzzled.
SoulSilverIf its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode.
RubyPSYDUCK uses a mysterious power. When it does so, this Pokemon generates brain waves that are supposedly only seen in sleepers. This discovery spurred controversy among scholars.
Sapphire
Emerald
FireRedIt is constantly wracked by a headache. When the headache turns intense, it begins using mysterious powers.
LeafGreenWhile lulling its enemies with its vacant look, this wily Pokemon will use psychokinetic powers.
GoldIt has mystical powers but doesn't recall that it has used them. That is why it always looks puzzled.
SilverIf its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode.
CrystalThe only time it can use its psychic power is when its sleeping brain cells happen to wake.
RedWhile lulling its enemies with its vacant look, this wily Pokemon will use psychokinetic powers.
Blue
YellowAlways tormented by headaches. It uses psychic powers, but it is not known if it intends to do so.

Other Other

Name Etymology Psy (as in psychic) + duck
053 #053 Persian #055 Golduck 055