Psyduck #054
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← #053 Persian | #055 Golduck → |
Psyduck #054 - Duck Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 3'7" | 0.8 m | |
weight | 43.2 lb. | 19.6 kg | |
generation |
1st (Red, Blue, Yellow) National: #054 | Johto: #138 | Hoenn: #158 | Sinnoh: #043
|
054
Locations
Where to catch Psyduck in Pokemon Ruby, Sapphire, and Emerald
Area | Levels | Method | Rarity |
---|---|---|---|
Safari Zone (Nw/mach Bike Area) | 20-35 | Surfing | 95% |
Safari Zone (Sw) | 20-35 | Surfing | 100% |
Where to catch Psyduck in Pokemon FireRed
Area | Levels | Method | Rarity |
---|---|---|---|
S.S. Anne | 25-35 | Fishing with a Super Rod | 1% |
Safari Zone (Center) | 15-35 | Fishing with a Super Rod | 4% |
Safari Zone (Center) | 20-40 | Surfing | 100% |
Safari Zone (Area 1, East) | 15-35 | Fishing with a Super Rod | 4% |
Safari Zone (Area 1, East) | 20-40 | Surfing | 100% |
Safari Zone (Area 2, North) | 15-35 | Fishing with a Super Rod | 4% |
Safari Zone (Area 2, North) | 20-40 | Surfing | 100% |
Safari Zone (Area 3, West) | 15-35 | Fishing with a Super Rod | 4% |
Safari Zone (Area 3, West) | 20-40 | Surfing | 100% |
Cerulean Cave (1f) | 15-35 | Fishing with a Super Rod | 5% |
Cerulean Cave (1f) | 30-50 | Surfing | 65% |
Cerulean Cave (B1f) | 15-25 | Fishing with a Super Rod | 4% |
Cerulean Cave (B1f) | 40-60 | Surfing | 65% |
Seafoam Islands (1f) | 26-33 | Walking in tall grass or a cave | 55% |
Seafoam Islands (B1f) | 29-31 | Walking in tall grass or a cave | 40% |
Seafoam Islands (B2f) | 30-32 | Walking in tall grass or a cave | 40% |
Seafoam Islands (B3f) | 30-32 | Walking in tall grass or a cave | 20% |
Seafoam Islands (B3f) | 15-25 | Fishing with a Super Rod | 4% |
Seafoam Islands (B3f) | 30-40 | Surfing | 4% |
Seafoam Islands (B4f) | 32 | Walking in tall grass or a cave | 10% |
Pallet Town | 25-35 | Fishing with a Super Rod | 1% |
Seafoam Islands (B4f) | 30-40 | Surfing | 4% |
Berry Forest | 31 | Walking in tall grass or a cave | 5% |
Berry Forest | 15-35 | Fishing with a Super Rod | 5% |
Berry Forest | 5-40 | Surfing | 95% |
Icefall Cave (Entrance) | 41 | Walking in tall grass or a cave | 5% |
Icefall Cave (Entrance) | 15-35 | Fishing with a Super Rod | 5% |
Icefall Cave (Entrance) | 5-35 | Surfing | 30% |
Icefall Cave (Waterfall) | 41 | Walking in tall grass or a cave | 5% |
Icefall Cave (Waterfall) | 25-35 | Fishing with a Super Rod | 1% |
Kindle Road | 34 | Walking in tall grass or a cave | 5% |
Kindle Road | 25-35 | Fishing with a Super Rod | 1% |
Treasure Beach | 31 | Walking in tall grass or a cave | 5% |
Treasure Beach | 25-35 | Fishing with a Super Rod | 1% |
Cape Brink | 31 | Walking in tall grass or a cave | 5% |
Cape Brink | 15-35 | Fishing with a Super Rod | 5% |
Cape Brink | 5-40 | Surfing | 95% |
Bond Bridge | 31 | Walking in tall grass or a cave | 5% |
Bond Bridge | 25-35 | Fishing with a Super Rod | 1% |
Resort Gorgeous | 25-35 | Fishing with a Super Rod | 1% |
Water Labyrinth | 25-35 | Fishing with a Super Rod | 1% |
Five Isle Meadow | 41 | Walking in tall grass or a cave | 5% |
Five Isle Meadow | 25-35 | Fishing with a Super Rod | 1% |
Memorial Pillar | 25-35 | Fishing with a Super Rod | 1% |
Outcast Island | 25-35 | Fishing with a Super Rod | 1% |
Green Path | 25-35 | Fishing with a Super Rod | 1% |
Water Path | 41 | Walking in tall grass or a cave | 5% |
Water Path | 25-35 | Fishing with a Super Rod | 1% |
Ruin Valley | 41 | Walking in tall grass or a cave | 5% |
Ruin Valley | 15-35 | Fishing with a Super Rod | 5% |
Trainer Tower | 25-35 | Fishing with a Super Rod | 1% |
Canyon Entrance | 41 | Walking in tall grass or a cave | 5% |
Tanoby Ruins | 25-35 | Fishing with a Super Rod | 1% |
Five Island | 25-35 | Fishing with a Super Rod | 1% |
Four Island | 5-35 | Surfing | 30% |
Four Island | 15-35 | Fishing with a Super Rod | 5% |
One Island | 25-35 | Fishing with a Super Rod | 1% |
Cinnabar Island | 25-35 | Fishing with a Super Rod | 1% |
Fuchsia City | 20-40 | Surfing | 100% |
Fuchsia City | 15-35 | Fishing with a Super Rod | 5% |
Celadon City | 5-40 | Surfing | 99% |
Vermillion City | 25-35 | Fishing with a Super Rod | 1% |
Cerulean City | 25-35 | Fishing with a Super Rod | 1% |
Viridian City | 20-40 | Surfing | 100% |
Viridian City | 15-35 | Fishing with a Super Rod | 5% |
Seafoam Islands (B4f) | 15-25 | Fishing with a Super Rod | 4% |
Route 4 | 25-35 | Fishing with a Super Rod | 1% |
Route 6 | 15-35 | Fishing with a Super Rod | 5% |
Route 6 | 20-40 | Surfing | 100% |
Route 10 | 25-35 | Fishing with a Super Rod | 1% |
Route 11 | 25-35 | Fishing with a Super Rod | 1% |
Route 12 | 25-35 | Fishing with a Super Rod | 1% |
Route 13 | 25-35 | Fishing with a Super Rod | 1% |
Route 19 | 25-35 | Fishing with a Super Rod | 1% |
Route 20 | 25-35 | Fishing with a Super Rod | 1% |
Route 21 | 25-35 | Fishing with a Super Rod | 1% |
Route 22 | 15-35 | Fishing with a Super Rod | 5% |
Route 22 | 20-40 | Surfing | 100% |
Route 23 | 15-35 | Fishing with a Super Rod | 5% |
Route 23 | 20-40 | Surfing | 100% |
Route 24 | 25-35 | Fishing with a Super Rod | 1% |
Route 25 | 15-35 | Fishing with a Super Rod | 5% |
Route 25 | 20-40 | Surfing | 100% |
Moves
Abilities
Damp | Prevents Selfdestruct, Explosion, and Aftermath from working while the Pokemon is in battle. |
Cloud Nine | Negates all effects of weather, but does not prevent the weather itself. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Scratch | 40 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Water Sport | -- | 15 | -- | All damage from Fire moves is halved until the end of the battle. | ||
5 | Tail Whip | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
10 | Disable | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. | ||
16 | Confusion | 50 | 25 | 100% | Has a 10% chance to confuse the target. | ||
23 | Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
31 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
40 | Fury Swipes | 18 | 15 | 80% | Hits 2-5 times in one turn. | ||
50 | Hydro Pump | 120 | 5 | 80% | Inflicts regular damage with no additional effect. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Focus Punch | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. | ||
TM3 | Water Pulse | 60 | 20 | 100% | Has a 20% chance to confuse the target. | ||
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM23 | Iron Tail | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM40 | Aerial Ace | 60 | 20 | -- | Never misses. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
HM5 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
HM6 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
HM7 | Waterfall | 80 | 15 | 100% | Has a 20% chance to make the target flinch. | ||
HM8 | Dive | 80 | 10 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 50 | 210 - 304 | 210 - 304 | 210 - 304 |
Attack | 52 | 98 - 182 | 109 - 203 | 119 - 223 |
Defense | 48 | 90 - 175 | 101 - 195 | 111 - 214 |
Sp. Attack | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
Sp. Defense | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Speed | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
TOTAL | 320 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
80 | 1,000,000 | 190 | 70 | Special Attack: 1 point |
Damage Taken
1x
1x
1x
1x
1x
1x
1x
1x
0.5x
0.5x
0.5x
2x
2x
1x
0.5x
1x
1x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | When headaches stimulate its brain cells, which are usually inactive, it can use a mysterious power. |
White 2 | |
Black | |
White | |
Diamond | If its usual headache worsens, it starts exhibiting odd powers. It can't remember doing so, however. |
Pearl | |
Platinum | |
HeartGold | It has mystical powers but doesn't recall that it has used them. That is why it always looks puzzled. |
SoulSilver | If its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode. |
Ruby | PSYDUCK uses a mysterious power. When it does so, this Pokemon generates brain waves that aresupposedly only seen in sleepers. This discovery spurred controversy among scholars. |
Sapphire | |
Emerald | |
FireRed | It is constantly wracked by a headache. When the headache turns intense, it begins using mysterious powers. |
LeafGreen | While lulling its enemies with its vacant look, this wily Pokemon will use psychokinetic powers. |
Gold | It has mystical powers but doesn't recall that it hasused them. That is why it always looks puzzled. |
Silver | If its chronic headache peaks, it may exhibit oddpowers. It seems unable to recall such an episode. |
Crystal | The only time it can use its psychic power is whenits sleeping brain cells happen to wake. |
Red | While lulling its enemies with its vacant look, thiswily Pokemon will use psychokinetic powers. |
Blue | |
Yellow | Always tormented by headaches. It uses psychicpowers, but it is not known if it intends to do so. |
Other
Name Etymology | Psy (as in psychic) + duck |
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← #053 Persian | #055 Golduck → |