Psyduck #054
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← #053 Persian | #055 Golduck → |
Psyduck #054 - Duck Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 3'7" | 0.8 m | |
weight | 43.2 lb. | 19.6 kg | |
generation |
1st (Red, Blue, Yellow) National: #054 | Johto: #138 | Hoenn: #158 | Sinnoh: #043
|
054
Locations
Where to catch Psyduck in Pokemon Black 2 and White 2
Area | Levels | Method | Rarity |
---|---|---|---|
Floccesy Ranch (Inner) | 5 | Walking in tall grass or a cave | 10% |
Moves
Abilities
Damp | Prevents Selfdestruct, Explosion, and Aftermath from working while the Pokemon is in battle. |
Cloud Nine | Negates all effects of weather, but does not prevent the weather itself. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Scratch | 40 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Water Sport | -- | 15 | -- | All damage from Fire moves is halved until the end of the battle. | ||
4 | Tail Whip | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
8 | Water Gun | 40 | 25 | 100% | Inflicts regular damage with no additional effect. | ||
11 | Disable | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. | ||
15 | Confusion | 50 | 25 | 100% | Has a 10% chance to confuse the target. | ||
18 | Water Pulse | 60 | 20 | 100% | Has a 20% chance to confuse the target. | ||
22 | Fury Swipes | 18 | 15 | 80% | Hits 2-5 times in one turn. | ||
25 | Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
29 | Zen Headbutt | 80 | 15 | 90% | Has a 20% chance to make the target flinch. | ||
32 | Aqua Tail | 90 | 10 | 90% | Inflicts regular damage with no additional effect. | ||
36 | Soak | -- | 20 | 100% | Changes the target's type to Water. | ||
39 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
43 | Amnesia | -- | 20 | -- | Raises the user's Special Defense by two stages. | ||
46 | Hydro Pump | 120 | 5 | 80% | Inflicts regular damage with no additional effect. | ||
50 | Wonder Room | -- | 10 | -- | All Pokemon's Defense and Special Defense are swapped for 5 turns. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Hone Claws | -- | 15 | -- | Raises the user's Attack and accuracy by one stage. | ||
TM3 | Psyshock | 80 | 10 | 100% | Inflicts damage based on the target's Defense, not Special Defense. | ||
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM19 | Telekinesis | -- | 15 | -- | Moves have 100% accuracy against the target for three turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM40 | Aerial Ace | 60 | 20 | -- | Never misses. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM55 | Scald | 80 | 15 | 100% | Has a 30% chance to burn the target. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM65 | Shadow Claw | 70 | 15 | 100% | Has an increased chance for a critical hit. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
HM5 | Waterfall | 80 | 15 | 100% | Has a 20% chance to make the target flinch. | ||
HM6 | Dive | 80 | 10 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Psybeam | 65 | 20 | 100% | Has a 10% chance to confuse the target. | ||
Hypnosis | -- | 20 | 60% | Puts the target to sleep. | ||
Confuse Ray | -- | 10 | 100% | Confuses the target. | ||
Foresight | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | ||
Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
Encore | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
Cross Chop | 100 | 5 | 80% | Has an increased chance for a critical hit. | ||
Future Sight | 100 | 10 | 100% | Hits the target two turns later. | ||
Yawn | -- | 10 | -- | Target sleeps at the end of the next turn. | ||
Refresh | -- | 20 | -- | Cleanses the user of a burn, paralysis, or poison. | ||
Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
Mud Bomb | 65 | 10 | 85% | Has a 30% chance to lower the target's accuracy by one stage. | ||
Synchronoise | 70 | 15 | 100% | Hits any Pokemon that shares a type with the user. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 50 | 210 - 304 | 210 - 304 | 210 - 304 |
Attack | 52 | 98 - 182 | 109 - 203 | 119 - 223 |
Defense | 48 | 90 - 175 | 101 - 195 | 111 - 214 |
Sp. Attack | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
Sp. Defense | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Speed | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
TOTAL | 320 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
80 | 1,000,000 | 190 | 70 | Special Attack: 1 point |
Damage Taken
1x
1x
1x
1x
1x
1x
1x
1x
0.5x
0.5x
0.5x
2x
2x
1x
0.5x
1x
1x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | When headaches stimulate its brain cells, which are usually inactive, it can use a mysterious power. |
White 2 | |
Black | |
White | |
Diamond | If its usual headache worsens, it starts exhibiting odd powers. It can't remember doing so, however. |
Pearl | |
Platinum | |
HeartGold | It has mystical powers but doesn't recall that it has used them. That is why it always looks puzzled. |
SoulSilver | If its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode. |
Ruby | PSYDUCK uses a mysterious power. When it does so, this Pokemon generates brain waves that aresupposedly only seen in sleepers. This discovery spurred controversy among scholars. |
Sapphire | |
Emerald | |
FireRed | It is constantly wracked by a headache. When the headache turns intense, it begins using mysterious powers. |
LeafGreen | While lulling its enemies with its vacant look, this wily Pokemon will use psychokinetic powers. |
Gold | It has mystical powers but doesn't recall that it hasused them. That is why it always looks puzzled. |
Silver | If its chronic headache peaks, it may exhibit oddpowers. It seems unable to recall such an episode. |
Crystal | The only time it can use its psychic power is whenits sleeping brain cells happen to wake. |
Red | While lulling its enemies with its vacant look, thiswily Pokemon will use psychokinetic powers. |
Blue | |
Yellow | Always tormented by headaches. It uses psychicpowers, but it is not known if it intends to do so. |
Other
Name Etymology | Psy (as in psychic) + duck |
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← #053 Persian | #055 Golduck → |