Quagsire #195
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← #194 Wooper | #196 Espeon → |
Quagsire #195 - Water Fish Pokemon
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types | ||
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gender | 50.0% | 50.0% | |
height | 5'7" | 1.4 m | |
weight | 165.4 lb. | 75.0 kg | |
generation |
2nd (Gold, Silver, Crystal) National: #195 | Johto: #057 | Sinnoh: #118
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195
Moves
Abilities
Damp | Prevents Selfdestruct, Explosion, and Aftermath from working while the Pokemon is in battle. |
Water Absorb | Absorbs Water moves, healing for 1/4 max HP. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Tail Whip | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
1 | Water Gun | 40 | 25 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Mud Sport | -- | 15 | -- | All damage from Electric moves is halved until the end of the battle. | ||
5 | Mud Sport | -- | 15 | -- | All damage from Electric moves is halved until the end of the battle. | ||
9 | Mud Shot | 55 | 15 | 95% | Has a 100% chance to lower the target's Speed by one stage. | ||
15 | Slam | 80 | 20 | 75% | Inflicts regular damage with no additional effect. | ||
19 | Mud Bomb | 65 | 10 | 85% | Has a 30% chance to lower the target's accuracy by one stage. | ||
24 | Amnesia | -- | 20 | -- | Raises the user's Special Defense by two stages. | ||
31 | Yawn | -- | 10 | -- | Target sleeps at the end of the next turn. | ||
36 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
41 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
48 | Mist | -- | 30 | -- | Protects the user's stats from being changed by enemy moves. | ||
48 | Haze | -- | 30 | -- | Resets all Pokemon's stats, accuracy, and evasion. | ||
53 | Muddy Water | 95 | 10 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM34 | Sludge Wave | 95 | 10 | 100% | Has a 10% chance to poison the target. | ||
TM36 | Sludge Bomb | 90 | 10 | 100% | Has a 30% chance to poison the target. | ||
TM37 | Sandstorm | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM52 | Focus Blast | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM55 | Scald | 80 | 15 | 100% | Has a 30% chance to burn the target. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM71 | Stone Edge | 100 | 5 | 80% | Has an increased chance for a critical hit. | ||
TM78 | Bulldoze | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
TM98 | Power-up Punch | 40 | 20 | 100% | Has a 100% chance to raise the user's Attack by one stage. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
HM5 | Waterfall | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Double Kick | 30 | 30 | 100% | Hits twice in one turn. | ||
Body Slam | 85 | 15 | 100% | Has a 30% chance to paralyze the target. | ||
Counter | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | ||
Recover | -- | 10 | -- | Heals the user by half its max HP. | ||
Curse | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
Encore | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
Ancientpower | 60 | 5 | 100% | Has a 10% chance to raise all of the user's stats by one stage. | ||
Stockpile | -- | 20 | -- | Stores energy up to three times for use with Spit Up and Swallow. | ||
Spit Up | 1 | 10 | 100% | Power is 100 times the amount of energy Stockpiled. | ||
Swallow | -- | 10 | -- | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | ||
Mud Sport | -- | 15 | -- | All damage from Electric moves is halved until the end of the battle. | ||
Guard Swap | -- | 10 | -- | User swaps Defense and Special Defense changes with the target. | ||
Acid Spray | 40 | 20 | 100% | Lowers the target's Special Defense by one stage. | ||
After You | -- | 15 | -- | Makes the target act next this turn. | ||
Eerie Impulse | -- | 15 | 100% | Lowers the target's Attack by two stages. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 95 | 300 - 394 | 300 - 394 | 300 - 394 |
Attack | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
Defense | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
Sp. Attack | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
Sp. Defense | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
Speed | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
TOTAL | 430 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
137 | 1,000,000 | 90 | 70 | HP: 2 points |
Damage Taken
1x
1x
1x
0.5x
1x
0.5x
1x
1x
0.5x
0.5x
1x
4x
0x
1x
1x
1x
1x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
Gold | |
Silver | |
Crystal |
Flavortext
Black 2 | It has an easygoing nature. It doesn't care if it bumps its head on boats and boulders while swimming. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | This carefree Pokemon has an easy-going nature. While swimming, it always bumps into boat hulls. |
SoulSilver | Due to its relaxed and carefree attitude, it often bumps its head on boulders and boat hulls as it swims. |
Ruby | QUAGSIRE hunts for food by leaving its mouth wide open in water and waiting for its prey to blunder in unaware.Because the Pokemon does not move, it does not get very hungry. |
Sapphire | |
Emerald | |
FireRed | Due to its relaxed and carefree attitude, it often bumps its head on boulders and boat hulls as it swims. |
LeafGreen | This carefree Pokemon has an easygoing nature. While swimming, it always bumps into boat hulls. |
Gold | This carefree Pokemon has an easy-going nature.While swimming, it always bumps into boat hulls. |
Silver | Due to its relaxed and carefree attitude, it oftenbumps its head on boulders and boat hulls as it swims. |
Crystal | Its body is always slimy. It often bangs its head onthe river bottom as it swims but seems not to care. |
Other
Name Etymology | Quagmire (marsh) + sire |
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← #194 Wooper | #196 Espeon → |