650 #650 Chespin #652 Chesnaught 652

Quilladin Quilladin #651 - Spiny Armor Pokemon

Quilladin
type Grass
gender 87.5% Male12.5% Female
height 2'4" 0.7 m
weight 63.9 lb. 29.0 kg
generation
National: #651

Family Family

Breeding

Egg Groups Steps to Hatch
Ground 5,100

Moves Moves

Abilities

OvergrowStrengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.
BulletproofProtects against bullet, ball, and bomb-based moves.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1TackleNormalPhysical5035100%Inflicts regular damage with no additional effect.
1GrowlNormalNone--40100%Lowers the target's Attack by one stage.
5Vine WhipGrassPhysical3515100%Inflicts regular damage with no additional effect.
8RolloutRockPhysical302090%Power doubles every turn this move is used in succession after the first, resetting after five turns.
11BiteDarkPhysical6025100%Has a 30% chance to make the target flinch.
15Leech SeedGrassNone--1090%Seeds the target, stealing HP from it every turn.
20Pin MissileBugPhysical142085%Hits 2-5 times in one turn.
26Needle ArmGrassPhysical6015100%Has a 30% chance to make the target flinch.
30Take DownNormalPhysical902085%User receives 1/4 the damage it inflicts in recoil.
35Seed BombGrassPhysical8015100%Inflicts regular damage with no additional effect.
39Mud ShotGroundSpecial551595%Has a 100% chance to lower the target's Speed by one stage.
44Bulk UpFightingNone--20--Raises the user's Attack and Defense by one stage.
48Body SlamNormalPhysical8515100%Has a 30% chance to paralyze the target.
52Pain SplitNormalNone--20--Sets the user's and targets's HP to the average of their current HP.
55Wood HammerGrassPhysical12015100%User receives 1/3 the damage inflicted in recoil.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM1Hone ClawsDarkNone--15--Raises the user's Attack and accuracy by one stage.
TM5RoarNormalNone--20100%Immediately ends wild battles. Forces trainers to switch Pokemon.
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM8Bulk UpFightingNone--20--Raises the user's Attack and Defense by one stage.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayFireNone--5--Changes the weather to sunny for five turns.
TM12TauntDarkNone--20100%For the next few turns, the target can only use damaging moves.
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM22SolarbeamGrassSpecial12010100%Requires a turn to charge before attacking.
TM23Smack DownRockPhysical5015100%Removes any immunity to Ground damage.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM28DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM31Brick BreakFightingPhysical7515100%Destroys Reflect and Light Screen.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM33ReflectPsychicNone--20--Reduces damage from physical attacks by half.
TM36Sludge BombPoisonSpecial9010100%Has a 30% chance to poison the target.
TM39Rock TombRockPhysical501080%Has a 100% chance to lower the target's Speed by one stage.
TM40Aerial AceFlyingPhysical6020--Never misses.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47Low SweepFightingPhysical6020100%Lowers the target's Speed by one stage.
TM48RoundNormalSpecial6015100%Has double power if it's used more than once per turn.
TM53Energy BallGrassSpecial8010100%Has a 10% chance to lower the target's Special Defense by one stage.
TM56FlingDarkPhysical110100%Throws held item at the target; power depends on the item.
TM65Shadow ClawGhostPhysical7015100%Has an increased chance for a critical hit.
TM66PaybackDarkPhysical5010100%Power is doubled if the target has already moved this turn.
TM67RetaliateNormalPhysical705100%Has double power if a friendly Pokemon fainted last turn.
TM70FlashNormalNone--20100%Lowers the target's accuracy by one stage.
TM71Stone EdgeRockPhysical100580%Has an increased chance for a critical hit.
TM74Gyro BallSteelPhysical15100%Power raises when the user has lower Speed, up to a maximum of 150.
TM75Swords DanceNormalNone--30--Raises the user's Attack by two stages.
TM78BulldozeGroundPhysical6020100%Has a 100% chance to lower the target's Speed by one stage.
TM80Rock SlideRockPhysical751090%Has a 30% chance to make the target flinch.
TM84Poison JabPoisonPhysical8020100%Has a 30% chance to poison the target.
TM86Grass KnotGrassSpecial120100%Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM88Sleep TalkNormalNone--10--Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Rock SmashFightingPhysical4015100%Has a 50% chance to lower the target's Defense by one stage.
TM96Nature PowerNormalNone--20--Uses a move which depends upon the terrain.
TM98Power-up PunchFightingPhysical4020100%Has a 100% chance to raise the user's Attack by one stage.
TM100ConfideNormalNone--20--Lowers the target's Special Attack by one stage.
HM1CutNormalPhysical503095%Inflicts regular damage with no additional effect.
HM4StrengthNormalPhysical8015100%Inflicts regular damage with no additional effect.

Egg Moves

MoveTypeClassPow.PPAcc.Effect
Defense CurlNormalNone--40--Raises user's Defense by one stage.
CurseGhostNone--10--Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Belly DrumNormalNone--10--User pays half its max HP to max out its Attack.
SpikesGroundNone--20--Scatters Spikes, hurting opposing Pokemon that switch in.
RolloutRockPhysical302090%Power doubles every turn this move is used in succession after the first, resetting after five turns.
SynthesisGrassNone--5--Heals the user by half its max HP. Affected by weather.
Quick GuardFightingNone--15--Prevents any priority moves from hitting friendly Pokemon this turn.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP61
Statbar
232 - 326232 - 326232 - 326
Attack78
Statbar
144 - 229161 - 255177 - 280
Defense95
Statbar
175 - 260195 - 289214 - 317
Sp. Attack56
Statbar
105 - 189117 - 211128 - 232
Sp. Defense58
Statbar
108 - 193121 - 215133 - 236
Speed57
Statbar
107 - 191119 - 213130 - 234
TOTAL 405
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
142 1,059,860 45 70 Defense: 2 points

Damage Taken

Normal 1x
Fighting 1x
Flying 2x
Poison 2x
Ground 0.5x
Rock 1x
Bug 2x
Ghost 1x
Steel 1x
Fire 2x
Water 0.5x
Grass 0.5x
Electric 0.5x
Psychic 1x
Ice 2x
Dragon 1x
Dark 1x
Fairy 1x

Flavor Text Flavortext

650 #650 Chespin #652 Chesnaught 652