← #279 Pelipper | #281 Kirlia → |
Ralts #280 - Feeling Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 1'4" | 0.4 m | |
weight | 14.6 lb. | 6.6 kg | |
generation |
3rd (Ruby, Sapphire, Emerald) National: #280 | Hoenn: #029
|
280
Family
Breeding
Egg Groups | Steps to Hatch |
---|---|
Indeterminate | 5,100 |
Locations
Where to catch Ralts in Pokemon Ruby, Sapphire, and Emerald
Area | Levels | Method | Rarity |
---|---|---|---|
Route 102 | 4 | Walking in tall grass or a cave | 4% |
Moves
Abilities
Synchronize | Copies burns, paralysis, and poison received onto the Pokemon that inflicted them. |
Trace | Copies an opponent's ability upon entering battle. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Growl | -- | 40 | 100% | Lowers the target's Attack by one stage. | ||
6 | Confusion | 50 | 25 | 100% | Has a 10% chance to confuse the target. | ||
11 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
16 | Teleport | -- | 20 | -- | Immediately ends wild battles. No effect otherwise. | ||
21 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
26 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
31 | Imprison | -- | 10 | -- | Prevents the target from using any moves that the user also knows. | ||
36 | Future Sight | 100 | 10 | 100% | Hits the target two turns later. | ||
41 | Hypnosis | -- | 20 | 60% | Puts the target to sleep. | ||
46 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
TM34 | Shock Wave | 60 | 20 | -- | Never misses. | ||
TM41 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Skill Swap | -- | 10 | -- | User and target swap abilities. | ||
TM49 | Snatch | -- | 10 | -- | Steals the target's move, if it's self-targeted. | ||
HM5 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 28 | 166 - 260 | 166 - 260 | 166 - 260 |
Attack | 25 | 49 - 134 | 55 - 149 | 60 - 163 |
Defense | 25 | 49 - 134 | 55 - 149 | 60 - 163 |
Sp. Attack | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
Sp. Defense | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
Speed | 40 | 76 - 161 | 85 - 179 | 93 - 196 |
TOTAL | 198 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
70 | 1,250,000 | 235 | 35 | Special Attack: 1 point |
Damage Taken
1x
0.5x
1x
1x
1x
1x
2x
2x
1x
1x
1x
1x
1x
0.5x
1x
1x
2x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald |
Flavortext
Black 2 | If its horns capture the warm feelings of people or Pokemon, its body warms up slightly. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | The horns on its head provide a strong power that enables it to sense people's emotions. |
SoulSilver | |
Ruby | RALTS senses the emotions of people using the horns on its head. This Pokemon rarely appears beforepeople. But when it does, it draws closer if it senses that the person has a positive disposition. |
Sapphire | RALTS has the ability to sense the emotions of people. If its TRAINER is in a cheerful mood,this Pokemon grows cheerful and joyous in the same way. |
Emerald | A RALTS has the power to sense the emotions of people and Pokemon with the horns on its head. It takes cover if it senses any hostility. |
FireRed | It is highly attuned to the emotions of people and Pokemon. It hides if it senses hostility. |
LeafGreen |
← #279 Pelipper | #281 Kirlia → |